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Games can be educational
Topic Started: Mar 7 2005, 08:05 PM (257 Views)
Jeffk38uk
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Everything's great at your Junes.
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From GAMESHOUT news:

A Primary School teacher from Bristol has fast become the most popular teacher at Chew Magna Primary School following his extraordinary use of computer games within classes.

Tim Rylands strategically uses Myst games to support literacy and communication skills and to facilitate whole-class discussion. He regularly focuses his lessons around Myst Exile, due to the compounding realism of the game as well as the fantastical elements that help to inspire his pupils and improve their metaphorical skills.

Rylands' innovative work has lead to a number of achievements, such as the school being commended for the 'value added' levels that is has achieved. Rylands was also awarded the prestigious BECTA ICT in Practice Award 2005, for which he had to demonstrate a clear understanding of the role ICT can play in teaching as well as showing how ICT in a subject context can raise educational standards.

The Myst brand is admired by adventure gamers worldwide for its deep and intriguing storyline, brain-teasing puzzles, interesting locations and beautifully rendered graphics. The compelling worlds created within Myst never fail to immerse the user, which explains why the transition to using Myst within schools has been so easy.

The recent acceptance of incorporating games into education revolves around the idea that games create a degree of user engagement, which can be usefully harnessed in an educational context. Games are believed to provide a forum where learning arises as a result of tasks stimulated by the games and knowledge is developed through the content of the game.1

Rylands incorporates Myst by projecting the games onto an interactive whiteboard and then sitting amongst his pupils to watch and discuss the content in a shared context. He focuses on developing their creative writing skills using the games to enhance their descriptive language, and to improve their general speaking and listening skills.

Rylands commented; "This alternative approach to literacy has inspired the children and generated an interest in the subject. Particularly amongst boys, using Myst has made writing 'cool.' I ask my pupils to write descriptive pieces about what they've seen and experienced, and even to imagine themselves within the worlds of Myst and describe elements of the environment, for example, 'touch the rail – what does it feel like?' Having played Myst outside of school I wanted to share my experiences with the children who have benefited immensely from the games."

Rylands also enlarges images from Myst landscapes and asks the children to sit in front of them and read their work out aloud. Other skills stimulated by the use of the Myst games include problem-solving and sequencing. The children help Rylands to complete the puzzles and progress onto the next levels.

Rylands' approach has clearly demonstrated the move away from ICT being the focus of learning, where pupils have to complete major technology focused projects to develop their ICT skills, to actually embedding ICT into subject teaching and learning. As this trend spreads and becomes more widely accepted, more and more games are likely to used in an educational context.


...........

All i can say is I wish we had teachers like that round here, not because its video games, but also its a more entertianing and memorable way of learning somethingf.
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XanderMorhaime
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No taste at all...
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Sounds nice and all, but... MYST? Of all games out there, Myst? I'm not saying that Myst is a bad game, but perhaps they should try something less... nerve-wracking? Kids get enough stress in school without trying to figure out how to get outside the first room in any Myst game.
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Pottsy
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I had to do a group report on educational games for my course in my first semester.

I choose to cover skills that you pick up from playing regular games. Such as hand to eye co-ordination.

While researching I found out about a dozen schools that use computer game to teach. The most intresting one was kids in brazil that learn literacy skills (i.e. a better understanding of language) from games.
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Blitz
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Pottsy,Mar 8 2005
12:56 PM
The most intresting one was kids in brazil that learn literacy skills (i.e. a better understanding of language) from games.

god i hope it wasnt from counter-strike


can imagine the next brazilian president's slogan


"Vote 4 m3 or be pwned by my l33tness"
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Pottsy
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Blitz,Mar 8 2005
04:52 PM
god i hope it wasnt from counter-strike


can imagine the next brazilian president's slogan


"Vote 4 m3 or be pwned by my l33tness"

In brazil it was mainly arcade games strangly enough, yet I fail to see how the grasped language from the likes of street fighter.
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Decado
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Pottsy,Mar 14 2005
12:23 PM
In brazil it was mainly arcade games strangly enough, yet I fail to see how the grasped language from the likes of street fighter.

Hey, i learned english from Street Fighter


Hooyaa!! *jumps*
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Jeffk38uk
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Somehow I doubt "Hayuken!!" and "Round One!" is of particular help in general social situations, lol.
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Retrogamer!
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IT'S HERESY
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I got the ultimate education game!

Typing of the Dead!
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ProtoKun
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Sonic Junkie
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Making kids play games like Myst is easy propaganda to make them hate games since early.

They come pissed from school because they spent 4 hours being forced to play a game where they couldn't solve a riddle, so they were stuck there, boring their minds off. So yeah, they arrive home and the last thing they want to do is play another video game.

At least I think that would work.
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Pottsy
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Decado,Mar 14 2005
02:00 PM
Hey, i learned english from Street Fighter


Hooyaa!! *jumps*

Owww! STOP KICKING YOUR GOD

SMITE!!!
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Decado
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Pottsy,Mar 15 2005
01:12 PM

AAAAIIIEEE!!!!

*burrzzt, shoooom*
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Pottsy
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Ye have been smote.
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Exu
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But playing games compulsively supposedly increases mental strength, but unfortunately at the cost of your fingers.
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Pottsy
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Exu,Mar 18 2005
11:58 AM
But playing games compulsively supposedly increases mental strength, but unfortunately at the cost of your fingers.

I gave myself burn marks on my thumbs from trying to beat my dads 1080º score. We both mastered the 1080 spin which made the score board insane.
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Exu
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Der-Der-Der-DERRRP!
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Though it's not because of games, but they certainly haven't helped, my fingers curve. My index and middle fingers point away from the other hand, and the ring and little fingers point towards.
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Masta_Killa
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I'll tell ya one thing: I've learned more from the MGS series than I have in my history class.
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Tex The wolf
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Scum
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Medievil total war could be educational if the A.I act right.
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PoisonedAl
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Better then you.
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I know I've learned a LOT of history off Total War series. Like in Rome Total war you find just how great Alexander the great was (one guy pwned a LOT of people).
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RedFox742
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Pottsy,Mar 18 2005
01:32 PM
Exu,Mar 18 2005
11:58 AM
But playing games compulsively supposedly increases mental strength, but unfortunately at the cost of your fingers.

I gave myself burn marks on my thumbs from trying to beat my dads 1080º score. We both mastered the 1080 spin which made the score board insane.

I can't even play games right now. I tore all the skin off my fingertips setting volleyballs at practice.

Yeah, don't go on drying medication for four months and then try to set a bunch of very, very dirty balls.

My fingertips are raw flesh.
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