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Best console?
Topic Started: Feb 6 2005, 05:42 PM (381 Views)
ProtoKun
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I find PS2 controllers the best, most sincerily. I easily adapt to any game type and I never had problems with them.

The same I can't say about GameCube's. I find the C-analog a bit easy to use, but it gives an odd sensation when you're suposed to have 4 buttons (altho it's quite nice when you're playing SSBM). But my biggest issue in it is the d-pad... too small.

Don't get me wrong, GameCube has a great controler, but it goes with the console, not games overall (in my opinion). I easily use them to play games like SSBM, but when it comes to games like Resident Evil, Soul Calibur or Mario Kart Double Dash, I had some serious issues regarding the controler.
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Legato
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SilverSword,Feb 8 2005
04:14 PM
Quote:
 
Does anybody else dislike the PS2 control as much as I do?


Yes. Possibly more-so.
Except for Mortal Kombat, where the overriding need of the otherwise unnessecery D-pad comes into play.

Indeed, Cube controller > all.

I think the cube controller is the worst one, the xbox is much better then the PS2 controller, but I just don't like the gamecube that much anyway, apart from the odd game.
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Lothar Hex
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Illogical
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Personally I think the GameCube controller is pretty odd, that button layout isn't very straight forward, especially the placement of the Z button which looks like it was stuck there as an after though. Still I prefer it over the PS2 pad as the main analogue stick (left) is where it should be, not in the middle of the damn pad. Plus the PS2 is too damn small.

I like the Xbox controller s out of the 3. Its fits my hands perfectly, its not too big or small. The button layout is straightforward and everythings in easy reach. The only problem I see is that the triggers, while great for most games, are a tiny bit less responsive than that of the PS2's shoulder buttons when it comes to beat em ups. Still, they are better than the GC's clacky grey things that seem like they have to go a lot further in than they should to work.
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Lothar Hex,Feb 8 2005
10:04 PM
Personally I think the GameCube controller is pretty odd, that button layout isn't very straight forward, especially the placement of the Z button which looks like it was stuck there as an after though. Still I prefer it over the PS2 pad as the main analogue stick (left) is where it should be, not in the middle of the damn pad. Plus the PS2 is too damn small.

I like the Xbox controller s out of the 3. Its fits my hands perfectly, its not too big or small. The button layout is straightforward and everythings in easy reach. The only problem I see is that the triggers, while great for most games, are a tiny bit less responsive than that of the PS2's shoulder buttons when it comes to beat em ups. Still, they are better than the GC's clacky grey things that seem like they have to go a lot further in than they should to work.

Something I actually agree with, except that I think the PS2 controller is better than the cube.
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Silversword
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Ah yes, the dreaded and oft-ignored Z button. I ignore it a lot.
I concede the point on the shoulder buttons in general for the cube pad, but it fits my hands a whole lot better than the PS2 one ever will, and does have the Analogue stick where it's needed.

Can't really compare the Xbox pad, meself, having never really used it. Either version.
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Master hunter
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The GCN's shoulder buttons are speficially designed like that. If you've played Rogue Leader you would know that before the click and after the click have different effects. Works similar to normal analogue triggers just the threshold from a soft and a hard press is defined.

Each of the face buttons was obviously designed for specific functions. You have the big A button for primary functions like Jump or shoot. The small b button for cancelling commands and secondary functions. X and Y are seen as extra buttons for extra functions and Z there for the important function your not going to need that much, such as a map screen.

It sucks for beat-em ups as each function is as important as the other. But it works well for platformers and RPG's.
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The Virus
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Oh, yeah, forgot about the Z button. Z was so cool on the N64. Then when they moved onto Cube they made the controller a sensible shape, just in case you don't have three hands, and the Z was relegated. Alas poor Z trigger.

The rest of the buttons though, you have your primary A button, and you can quite easily hit B, X and Y while still pressing A. Pressing two buttons at once is something I can have trouble with on other pads.

I like the click at the bottom of the Cube's shoulder analogues. It's a nice little extra function (as Hunter says, put to good use in Rogue Leader). But the Xbox triggers are a better shape and springiness for precision analogue pressure.

Ah bugger it, I liked the Dreamcast pad better than all the current consoles :P And the VMU was genius ^__^
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Lothar Hex
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Illogical
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Master hunter,Feb 8 2005
11:17 PM
The GCN's shoulder buttons are speficially designed like that. If you've played Rogue Leader you would know that before the click and after the click have different effects. Works similar to normal analogue triggers just the threshold from a soft and a hard press is defined.

Each of the face buttons was obviously designed for specific functions. You have the big A button for primary functions like Jump or shoot. The small b button for cancelling commands and secondary functions. X and Y are seen as extra buttons for extra functions and Z there for the important function your not going to need that much, such as a map screen.

It sucks for beat-em ups as each function is as important as the other. But it works well for platformers and RPG's.

"Obviously"? You can say the exact same thing for the Xbox and PS2 pads. Yes the soft and hard presses have different functions (accelration on Rogue Leader IIRC) but all pads do that now anyway. And they still feel like they move to far in for what they do.

The only game I felt that suited the GC pad was Zelda windwaker, as all the "non important" tasks were assidned to X and Y and Z buttons. Meaning you mostly used A and B, for any other game they just felt odd.
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Mega Raptor
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Personally, I like the PS2 controller best. Probably just what I'm used to since that's the console I use most often (the majority of my gaming comes from my PC).

Honestly, I don't have a problem with it other than the fact that I always seem to mess up my start buttons. It just feels right to me, including the centralized analog sticks.

To be honest, I think part of the reason I find it comfortable is because the sticks are lined up like that. My thumbs are comfortable on the stick and buttons on both sides, and in games where I switch back and forth between d-pad and left stick (like the Guilty Gear series. I use the analog for basic movement and d-pad for specials) it just feels, I dunno, natural I guess. But then again, this could just be because I've been using 'dual shock' type controllers since they first showed up for the original playstation.
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Fat Man
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Personel vavorite controler is the PS2 simple because jou can hit just abought all of the buttons without thinking

and it the only shape that logic 3 PC controllers come in so it's the one I use most
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ProtoKun
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The Virus,Feb 9 2005
02:59 AM
Ah bugger it, I liked the Dreamcast pad better than all the current consoles :P And the VMU was genius ^__^

Couldn't agree more. Altho I prefer DualShock simply because of the D-Pad (Dreamcast's too high and hurts the fingers when playing fighting games), altho the use of the VMU was simply great. I remember how Capcom used it to show the character status in Resident Evil, how in Sonic Shuffle your cards would appear in it (that way other people couldn't see them) and others I don't remember at the moment.

And lets not forget the whole bundle of mini-games from all sorts of games.
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Lothar Hex
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Illogical
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If we're talking DPAD's, the PS2's is probably the best, but its in the wrong place on the pad now.
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Master hunter
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With the PS2 and Xbox the face buttons are the same and the shoulders/triggers are the same. That works well for beat-em up where each function is as important as the other. Not so important for platformers where you're most likely to use one button above the others.

Most of GCN's games seem to take advantage of that. Tales of Symphonia used the big A for primary attacks and B for powerful techniques. Metroid Prime uses A to shoot (which you do a lot) and B to jump (which you don't do as often).

Normally the bottom of the diamond gets priority, though ICO stupidly breaks the rule (why is Triangle jump?).

I'm not saying it's necessarily better, I'm saying it's not necessarily worse.

The DC pad had some nice features but I'm not too fond of the shape. It definately doesn't fit as well as the Xbox pad or the GCN pad.
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The Virus
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Actually, I get hand cramps using the Cube pad for extended periods. That never happened with the Cast.

D-pad isn't much of a factor for me, since I'm not a fan of fighters. I played Marvel Vs Capcom 2 on the Cast for a while though, and yes, the D-pad was murder on the thumb.
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X-plosives
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I like the GC D-pad, its small but its comfortable for me. I like the smaller controller of Xbox. The other controller is too huge and fat, and sometimes I can't reach certain buttons. <_<
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Retrogamer!
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I prefer the Xbox controller, ergonomicilly the best one for my hands.

I never got used the the 'personal thumbwar controller' also known as the PS2 controller, those analogue sticks are in my opinion the worst button placing in history. I can NEVER get used to them.

The Cast's was very nice, cept mabye the gruelling d-pad.
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Manic Mole
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1st: PS2 (tonnes of good games+slightly cheeper+good controler)
close 2nd: Xbox (better graphics+no seperate memory cards needed+ok controler)
3rd: Prinztronic Tournament VC6000 (retro goodness)
last: gamecube (shit controlers + not enough good games that arn't avalable on other consoles)

although this is leaveing out PCs
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ProtoKun
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Retrogamer!,Feb 11 2005
01:54 PM
I never got used the the 'personal thumbwar controller' also known as the PS2 controller, those analogue sticks are in my opinion the worst button placing in history. I can NEVER get used to them.

It stills confuses me how the Analogs are hard to use, most sincerily.
Unlike most controllers, you use the connection bones in your thumbs, instead of the tip or the base of the last part of them (and you still can use the base of the thumbs).

And they aren't that bad placed, unless your have really small hands, seeing that they are in the same 360° radius of the D-Pad, in the left, and the 4 buttons, on the right.
Altho the same doesn't apply to the Select/Start buttons, altho the only issue is to press the thumbs accidently while going to press Start or Select too fast (altho they are quite hard on the sides, so it will be more sensitive is pressed on the circle base, rather than the sides of the thumbs).
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