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| Video Game Violence; Your views on the paranoia caused. | |
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| Tweet Topic Started: Jan 31 2005, 01:20 PM (282 Views) | |
| Pottsy | Jan 31 2005, 01:20 PM Post #1 |
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High Deity of the holy church of "Pottsy-ism"
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I want to settle this. Yes, video games can cause people to go out and kill someone but a.) These people weren't right in the head to begin with. b.) News coverage will do the same (watch bowling for columbine). c.) finally, if every gamer or marilyn manson fan took to the street killing random people, millions would be dead per-nation. As it is, there is only 1 or 2 cases per decade occur. |
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| Migweld | Jan 31 2005, 01:42 PM Post #2 |
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Rank of Some Significance
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Video game violence is not the cause for somebody to go out and start killing people. The pressures of society are a reason for going out and killing people. The games might just give them an idea on how to do it. They'd most likely think of an incredibly more gruesome way by themselves. People have to find something to blame and as video-games are a relativly new medium people tend to blame them. The people who blame various mediums have probably never experienced it (al la Whitehouse :D Ask your parents kids) |
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| Pottsy | Jan 31 2005, 01:58 PM Post #3 |
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High Deity of the holy church of "Pottsy-ism"
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what I forgot to say was. Video games can be linked, but the same could be said about films and even books. it is more down to the instability of the person than what is believed to influence them. Taking you comment into consideration. The pressures of society could cause this instability. Also people were complaining about books when the first came out saying it could cause someone to lose thier grip on reality. A man named Don Quixote (I don't know who he is) wrote about a man who read books. Then losed his sanity, dressed up as a knight and went in search of adventures. |
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| ProtoKun | Jan 31 2005, 02:24 PM Post #4 |
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Sonic Junkie
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Even a child can easily see the difference between video games and reality. Even with the latest graphic improvements people, including kids, still can see how different it is. This "realism check" affects how children see games in their lives, simply as something that is stuck on television where you're able to do wonders in it. Usually kids end up imitating characters of video games, but they do not tend to make them agressive or even kill. This happened in the past and it wasn't in games, but in folk stories, books, comic books, tv shows, animations, etc. The problem are not the video games but the people themselves. It's not a big coincidence that most kids who end up violent have violent, agressive family/living situations, as well the kind of group they enter when teenagers (where the personality truly grows and makes people the way they are), but there are several other places where their violent personality is fed, which is rarely in video games (and by rarely it's a 1/1000 situation). Parents tend to blame video games/television for their child behaviour, mainly because they either lack of common sense or any sort of knowledge on children growth experience. This kind of situation happens because society has become a little too uptight. This is easily seen, for people who are old enough to remember, in the past, where children would get hurt in school, would behave bad and other stuff, and it was just like that, children behaviour. Now a kid comes up with a slight scratch home, from school, and it's mom or dad is sueing the school for ignoring the situation. Sure you may think that has nothing to do with the video-game subject, but think about it this way: if people do something as serious as a law subject on such a small issue, what do you think it does on video games? They end up scared to see that a kid may grown into a gangster teenager and they may not even participate in their teen growth. Resuming: parents (and other people, but mainly parents) blame video-games because they don't sit down next to their child and see that the fights/playing around using video-game characters it's simply that, playing around. A person walks in the street and see 2 kids playing, where one of them says "Bang!" and the other says "Ouch" and falls on the floor, and that's it, violence made from video games, without ever knowing what the situation was all about (sad, but true). When those kids grow older, and they are criminals, society is to blame, basicly because kids may grow in a marginal society, where their personality is grown while they go thru puberty, where they skip school and come home late for dinner, and they hardly have any time playing video-games. Also, this kind of situation happens and their parents may ignore their growth. (such a long post I may have broken my brain... but it ends up making sense) Oh yes, and this kind of violence said by parents is atributed to kids. Kids aren't violent or whatever, they don't even know how serious their acts can be. So blaming someone who hasn't a fully developed concious is a high degree of lacking common sense. |
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| Pottsy | Jan 31 2005, 03:22 PM Post #5 |
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High Deity of the holy church of "Pottsy-ism"
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Good point. Even 8 year olds can tell GTA isn't real. |
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| ProtoKun | Jan 31 2005, 03:39 PM Post #6 |
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Sonic Junkie
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I seem to forget that parents are also to blame about the video game controversy. They are the ones pointing some games are violent and etc, and they don't care about the age tags. Not that it matters, but the age/etc tags are more to control the market, so people will lighten up. The problem is that they don't, they want games banned from market. Games work like alcohol and driving age limits, but it's not illegal for a 12 years old to have a 16 years old rated game (works the same way as movies, if there's a responsible around, it's ok). People seem to want to make it illegal, yet they are the ones giving games, most of the time, so why do they even bother. Altho there are issues about a player's age and the game "age limit", such as phobias develop until 10/12 years old (I think, I'm not sure in this). Games bring up feelings such as suspanse, adrenaline and etc. Basicly imagine a 10 years old kid worried because a dog might pop up in the next hall on Resident Evil. That suspanse may affect it's daily life, such as a kid's senses being alert when a dog's cry resemble the one used on Resident Evil. Altho this is a 50/50 situation, and it's no longer an issue as soon they start puberty, for things like this rarely happen anymore. |
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| XanderMorhaime | Jan 31 2005, 07:11 PM Post #7 |
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No taste at all...
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I'm not entirely sure how a video game can drive anyone to kill another human being, save for a few specific cases: 1. The game is absolute CRAP and overpriced crap at that (at which point you'd go murder the game's creators), 2. The game may be good, but certain "features" make playing it next to impossible if some mostly random set of conditions is met on your computer (Steam, for example, results as above) 3. The game shows lots of violence in a rather warped sense (Postal, GTA or what have you), and in turn winds up in the hands of someone with little to NO grip on reality... say, little kids or complete loonies. At least with the third one, you could try preventing it by putting a "do not try this at home" sticker... apparently, some people *do* need warnings like that. |
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| Pottsy | Jan 31 2005, 10:54 PM Post #8 |
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High Deity of the holy church of "Pottsy-ism"
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its not that video games drive people to murder (mind after falling of of phantom road 100 times in a row in fzeroGX its not that hard to comprehend), its warped teens are angry and feel like taking a flak-cannon to someone's face. |
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| ekairi | Feb 1 2005, 03:40 AM Post #9 |
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Citizen
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The main reason I play video games is to get away with things without the consequences of actually doing the real thing. Games do have some influence on people but not to an extreme. One of the problems I hear are when kids blame video games for there own actions which may have concluded parents to blame it on the video games rather wanting to take blame on there selfs. I don't even understand what I'm taking about don't read this. <_< |
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| Lothar Hex | Feb 1 2005, 08:52 AM Post #10 |
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Illogical
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BULL-FUCKING-SHIT! If someone is a nutjob for one reason and another they are not going to go out and kill someone because of a game, they are gonna go do it anyway. People are always trying to find somebody to blame but the people around the kids, that way they don't have to take any responsibility and can blame it on the likes of GTA. Because its in the media and they THINK they can get money out of it (there has yet to be a succesful suit against a games company by people blaming their product for violence) This is not to say that kids should be allowed to play these games. Its the same as renting a porno for your kids, they are too young to be seeing that sort of thing, it's harder and harder for kids to stay kids without crappy parents being unaware of what the games content actually is. They are rated 18+ for a reason. I've studied the affects of media on people at University, and every argument I have heard for game/movie/TV violence is easily disputed and in most cases flat out wrong. So basically Pottsy, you're full of crap. |
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| Migweld | Feb 1 2005, 09:59 AM Post #11 |
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Rank of Some Significance
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Results of crap parenting are being blamed on the media. I know who I'd side with if I were a judge |
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| RedFox742 | Feb 1 2005, 11:47 AM Post #12 |
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Obama's got a gun...
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Well, I think there's certainly something to the idea of us as people being affected by what we see. In some distant way then, yes, I could see in rare caseslong-term gaming having a negative effect on the personalitity of an already slightly unstable person. I don't buy that "copycat killings" happen all the time, and I don't think that playing and beating GTA (which is a little over the top, but still fun) is going to make anyone run out and gun down their local traffic officer. I personally have a good amount to say about this topic, because my parents have forbidden me to play most anything above E for my entire childhood... yes, ENTIRE. In all honesty, I think this has had the exact OPPOSITE effect... I tend to play those games whenever I get the chance, whenever they're not around. I'm missing an outlet for my agression, and I think that video games can indeed serve that purpose. I wish that I didn't have to do 3/4 of my gaming behind my parents' backs, but if they're going to be that way... Anyhow. I think it can be negative in very rare cases, and almost always on people who were already unbalanced, but it's been blown out of proportion by far too many people. Kids are kids, let us play. |
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| Jeffk38uk | Feb 1 2005, 11:57 PM Post #13 |
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Everything's great at your Junes.
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Only two things I feel just push the basis of gaming violence ontowards the player out of proportion is the reaction of parents, via, the media. UK PC Gamer did an article on the ideas of violence inflicted via gaming. Of course, it was ridiculing the 3 most recent cases; the murder of Stefan Pakeerah with Manhunt dragged along being the "manual for murder", the controvasy of a 14 year old kid being able to buy an 18 game, and the the words from MP Tony Banks who said that "Videogames are worse than child pornography!" on the Richard & Judy show. They pretty much showed the ignorance of , pretty much, a large majoratory of the adult public, and also the reaction and the presentation of these cases and debates that put gaming in the spotlight in a bad way, when they were in no way the ultimate blame. |
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| The Virus | Feb 2 2005, 07:02 AM Post #14 |
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Keepin it odd like a motherfucking gastropod
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People were killing each other long before videogames were invented. They'll continue to kill each other after they're abolished (gods forbid). What have we learned? People like to kill each other. And then make up excuses. And pin the blame on scapegoats. |
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| Jeffk38uk | Feb 2 2005, 08:17 AM Post #15 |
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Everything's great at your Junes.
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Ah the humans lust for violence. |
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| Retrogamer! | Feb 2 2005, 09:53 AM Post #16 |
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IT'S HERESY
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I suppose this is the same thing sparked off by that annoying "Manhunt is to blame" thing. Now Im not a fan of GTA, Manhunt or the like, but I fail to see why that would make someone want to kill, thats their decision. To put simply, anyone who's so much a moron to fall under the influence of a game like that must be so not right already that they cant be counted as someone who was "influenced from a sane mind to a killing machine" Sure I have sometimes got a little "AAARRRGGGHHH!!!!" when getting eat at a game repeatedly. (Megaman Zero 2 comes to mind) But I have ever felt an urge to take it out and anything other than a pillow. |
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| Pottsy | Feb 2 2005, 12:40 PM Post #17 |
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High Deity of the holy church of "Pottsy-ism"
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Actually, that's the point I've been trying put across but I just haven't worded it right (sleep deprivation makes mind slow). Look at point a.) in my original post it mentions the fact that the people in queston are insane. Games are not making these people kill. It's just giving them ideas. Books, movies and other forms of entertainment do the same. I put up this thread to see peoples views on games getting blamed for violence in teens, not to have an argument about whether or not they are the cause. I know that if I ever went on a murderous rampage then commited suicide. As soon as paranoid sceptics found out that I played games like unreal tournie' and listened to metal. They would be blamed for corrupting me. |
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| Pottsy | Feb 2 2005, 12:49 PM Post #18 |
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High Deity of the holy church of "Pottsy-ism"
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I started this thread after a uni' lecturer mentioned it. Manhunt never appealed to me. But I am a fan of GTA. And it annoys me when parents complain that kids shouldn't be allowed to play GTA. Kids aren't allowed to play it. thats why it has an 18 certificate. |
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| Fat Man | Feb 7 2005, 10:04 AM Post #19 |
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Re-enacters answer to the armoured company
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Video game violence does not cause people to be violent to compleatly blow this argument out of the water a couple of months ago Avideo game company(can't remember who but i think it was blizzard north) did a study involving video violence and found out that people are more violent after watching high octane action films than after playing even the most violent video games (manhunt GTA Quake Doom etc) |
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| Masta_Killa | Feb 8 2005, 05:04 AM Post #20 |
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Melon-Headed Cretin
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I read an interesting book, called "Scapegoat Generation" that has statistics about our society and what the government blames it on. One part stated that Violent Video Games are not to blame for killings. Usually, when a teen wants to kill someone, it is mostly for a specific reason rather than just the 'joy' of killing you experience in videogames. Usually it'll be for money, jealousy, just being enemies, the list goes on. This also counts for Violent music, Gangsta music videos, violent movies. It is also due to the increasing poverty. People in poverty are more likely to join a gang and more likely to kill for money or posessions. Mothers who's children made pipe bombs in their garage don't want to admit it was their bad parenting that encourage their hatred. So they find things in the media to blame. I'm not saying that video games don't encourage violence at all. They do, but on a different level. Violent video games is what depressed kids use to supress their anger. Sometimes a kid will take a game way to seriously and will put it to real life, not understanding the results. This can be with any age, not just 'Under 18'. Yeah. |
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| Jeffk38uk | Feb 8 2005, 11:50 AM Post #21 |
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Everything's great at your Junes.
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Better to let them play a violent game then for them to suddenly go on a killing rampage or somethng. for the few . |
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| Pottsy | Feb 9 2005, 12:42 PM Post #22 |
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High Deity of the holy church of "Pottsy-ism"
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Do you know about the that kid that apparently killed a school mate due to Manhunt. I turned out that the kid was a drug user and the person he attacked owed him money. |
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| Masta_Killa | Feb 10 2005, 02:35 AM Post #23 |
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Melon-Headed Cretin
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See? It's usually because of some other reason the person is killing. The way they kill the person they learn from the games. Manhunt is a great game! I just wanted to say that. |
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