SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Angkarin Iron-back: Hedge Mage for Hire!
    Topic Started: Aug 9 2016, 04:39 PM (210 Views)
    Deleted User
    Deleted User

    Name – Angkarin Iron-back
    Age – 26
    Gender – Male
    Alignment – Chaotic Neutral
    Social Class – Outcast
    Occupation – Hedge mage
    Race – Human
    Nationality – Angkarian
    Weapons – Oak Quarterstaff, Ritual Dagger

    Physical Appearance – Angkarin Iron-back is a relatively tall and gangly example of a human. His hair is black, streaked with grey hairs from years of living on the fringe of society. He stands roughly 6'4" and weighs only 175lbs. His face, arms, and chest are scarred from the encounters with feral animals over the years, and he generally looks rather feral himself, with stubble left even after shaving with his dagger, and his clothes are equally worn, faded into a dull brown robe and the belt having darked to a black in the years of exposure.

    Personality – Angkarin is a rather cynical man, enjoying the solitude he is so used to after years as an outcast. Now however, he has adopted the attitude of a sell-sword, always looking for the next contract, selling his services to whoever can afford them. He does not trust easily, and loses faith in those who he does trust easily. He does not count on the help of others if he can help it. He does however abide by the teachings of his former tutor, and will always help another outcast, without asking anything in return.

    History – Born in a small village in the Luin Islands to a family that idolized strong sword arms and stronger shield arms, Angkarin was the runt of his siblings, and quickly made to feel as if he couldn't measure up to them. He always strove to impress his father and never met his father's expectations. Due to the training of his childhood he did develop some skill with melee combat, but not to his father's standards. At 15 he was disowned by his family, and shunned from the village. Without his knowing, the Mianorite gods had arrived, and at this point he stopped aging. He however, would not notice until years later as Angkar was primarily untouched. He spent the next several years living in the wild on the outskirts of a nearby village. It took several years before he noticed he had no longer been aging, remaining a teen for what must have been years. During a stormy week when he had counted 4 years since he was exiled, remembered what the village elders had said during the ceremony when he was exiled, they had told him to always fear those who wield the power of magic, as they aren't bound by the same rules that apply to the many who cannot even imagine wielding it. With this is his head, he visited the village he had been living near, several miles away, and started listening for rumors. After a week, he learned of a fellow outcast, who had been thrown out for a display of magic. He followed rumors and found this outcast's camp, watching for a little while before realizing it was no longer inhabited. Wondering what had happened, he further investigated the campsite. He was suddenly rooted in place and his eyesight blurred, as a shadowy figure appeared before him. After a short introduction not devoid of threats from the stranger, he learned this man's name, Jolir, and that he was a mage living like this after being exiled. Angkarin told him his past, and what he had been told of magic, and after hearing his story Jolir offered to train him. In Jolir's words, "Us outcasts got ta stick tagether ya'know." Spending years under his tutelage, Angkarin was able to learn basic magic, being as Jolir was only a hedge mage experimenting on his own with no real training himself. After the time distortion ended, he noticed that he began aging, and Jolir had been old before the distortion came in, and was slowly expiring. After realizing there was nothing he could do to save his tutor, and his friend, Angkarin kept a vigil over Jolir, and gave him a proper burial after he passed on. Listening to his tutors instructions, Angkarin took anything he needed from what was left of the campsite, including his tutor's snakewood quarterstaff and a silver ritual dagger. After this he began wandering the islands, selling his services to any who would pay him a worthwhile amount. He was not adverse to illegal jobs and would take any work that didn't violate his odd set of morals. His goal was to be able to afford to further his training in magic, as well as experimenting further with what he already knew, trying new weaves of magic when he could. He has also developed a longing for the sea, spending many weeks camped along a beach, he longs to sail the seas.



    First Five Abilities
    • Melee Training – Growing up in a family that valued combat prowess, Angkarin has developed mediocre abilities with swords, clubs, and quarterstaves.
    • Mending – Training with Jolir left Angkarin with an odd set of magic skills, one of which is the ability to heal minor injuries. This ability is not able to heal anything more serious than small cuts and mild bruising.
    • Spark – A small ember is launched from the caster's hand, causing minor burns or scorch marks to whatever it hits.
    • Shelter – This spell conjures a magical barrier over the caster and up to 3 others that will prevent said targets from getting wet. This ability comes in handy when trying to survive in the wild or hiding underwater.
    • Blur – This spell blurs a single targets vision, slightly disorienting them and having the same effect as if they were near-sighted. People and objects will appear as shadowy blobs. This spell is noticeably affecting the user, but it is useful when attempting not to be identified.





    This profile has been approved by Shadow!
    Edited by Kestrel Sumner, Aug 9 2016, 06:37 PM.
    QUOTE GO TO TOP
     
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