SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Askain Munroe
    Topic Started: Jan 5 2013, 05:07 PM (308 Views)
    Deleted User
    Deleted User

    Name – Askain Munroe
    Age – 38
    Gender – Male
    Alignment – True Neutral
    Social Class – Street Rat
    Occupation – Forgotten Assassin
    Race – Human [Former Fox Anthro]
    Weapons – Askain has on his person an enchanted chakkar pouch (see below). Across his shoulders is strapped a contraption that allows him to hold three swords without the swords touching each other or making any noise. The central blade, straight down his back, is a khanda. On either side of this, descending down from each shoulder as well as making an "X" on his back, lay two tulwar swords. Where the contraption laced on his chest was another blade, this one a six inch kirpan.

    *Please note, that while these weapons are representative of the real life Sikh faith, this character, nor his use of the weapons, in any way descriptive of how Sikhs act or treat others with their weapons, either in modern times or previously. I merely like the uniqueness of the weapons and appreciate the cultures from which they came. The use of these weapons is not meant to be offensive in any manner.*

    Physical Appearance – Askain is a lightweight man, composed of very lean muscle. His height is that of 5' 11", and as such he weighs approx. 160 lbs. He keeps his hair close cut, but otherwise doesn't style it. Underneath everything he wears a simple shirt and hose, but over these he wears a few lays. Over his shirt he wears a doublet, with wooden buttons all the way down the middle. Over his hose he had breeches that fastened to his doublet, erasing the need for the belt the he wore over the breeches to hold them up. The belt that he wore was then instead used to carry simple tools, such as a small pouch for lockpicks, a pouch for his money, and a pouch with food. Also attached to his belt was a canteen carrying strap. Over his doublet he's custom made a leather, woven sheath holder for his various weapons. The straps for this go across his shoulders and meet a hands breadth under his chin, where then they descend straight down, covering the wooden buttons of his doublet, and connecting with the belt around his waist. The sheath holder did the same thing along his back, connecting on the belt in two different places.

    Personality – Askain's personality is always one that is hard to read. He's a person who likes to disguise his personality, and only display what is needed for the situation. He does what he needs to in order to get by.

    If caught unawares, one might find that he is contemplative. He enjoys the idea of just spending time with himself, which is why he survived mentally for so long (see history below). He'll spend hours contemplating and studying, something that comes in handy whenever he has a mark to kill. He will study their movements, their actions, their speech, and try to even analyze their thoughts. He plays chess with those who think that they know him, and is indeed a master strategist and academic.

    History – Askain was born the third of several young fox anthro pups. His siblings, each proficient in different branches of magic, taught their younger brother, Luminick, the same arts. It seemed only natural. Dark loved the prospect of the elements as a tool to destroy their enemies. Shomn thought that magic should be used to defend their loved ones. Askain thought that running was the cure, so he hid himself anywhere he could with his magic. Kate found that there was strength in numbers, so she learned to control creatures far and wide to accommodate with this idea.

    Time passed, and each of the young ones grew up. Dark, being the biggest trouble maker in the group, despite their natural trickery and trouble making, got the entire family in especially big trouble, more than they bargained for even. A witch that he'd decided to provoke decided that she'd had enough, and cursed the entire family of fox anthros to become humans, so that they too might feel the pain of the play of anthro children. Each one was devastated in turn, as they found their fur falling to the floor, their tail shrink, and their ears reform on the sides of their head, instead of the tops.

    The four older children, including Askain, decided that they each wanted to punish the world for their loss, while the youngest, Luminick, wasn't yet old enough to venture out on his own. Because of this he was left at home with his parents while the others ventured forth to find out what they could do about repaying the world for their loss.

    Years passed, and the four traveling siblings split up and met back up, each with their own advances and adventures. Askain fell in love, fell out of love, grew more powerful, and grew more confident in his abilities. Being the weakest of the four siblings, he knew his place in the pack.

    It took a long time, but Askain, along with the others, eventually learned of a power that was dwelling deep within them. Unbeknownst to them, each one was a fragmented reincarnation of an ancient being that created their world. They grew in power, and wished to destroy the deities that reigned over their lands. What better way to destroy the people then to destroy the ones that they held most dear?

    Using their power, they found other words in which to train themselves in the use of their new abilities. Askain went to a world inhabited with mainly peaceful denizens. He slunk into their surroundings, blending in, and eventually was able to find new and unique ways to kill them all. A whole planet full of people, gone, in little under a year. At that time he knew that he was ready to go back home and infiltrate the infrastructure of the deities.

    Returning home, he found his other siblings in a similar capability. They planned, and requested the aid of their youngest brother, Luminick. At his refusal, the oldest, Dark, banished him to a planet of darkness, reminiscent of the one that Luminick was rejecting.

    The four siblings, now without their youngest, attacked the world that they hated so much. Ten deities joined forces to defend the planet against the assault of the four siblings. Even though the siblings could match the deities punch for punch, they each lacked something that the defenders indeed had: teamwork, which they hadn't developed in their individual trainings. Through teamwork, the deities managed to give the Goddess of Water a chance at a good attack at one of them, and she plunged her blades into his chest, killing him.

    Askain died that day, and descended to the planet, lifeless, with two gaping knife wounds in each lung. His body lay on the field of battle, and his siblings, knowing that he was gone, grieved for him only shortly. Their war continued, and eventually they lost, betrayed by their brother returned to their world from the other world of darkness.

    Askain would have remained deceased forever, had it not been for the happenings that caused the Great Migration. His bodily remains, now white washed bones, fell through one of the rifts that opened in the planet.

    It is unknown, even to Askain, when he began to realize his life had returned. He had regrown his body, and some of the things that had happened to him before he remembered, but as far as why these things came to be, he didn't know. With spotty memory, weakened body, and no power at all to speak of, he didn't even take the time to realize that he was drifting through a different part of the void that the Great Migration was at that point in time taking place in.

    What he knew next was that he was he was laying on a dirt covered ground, cold and dusty. He could barely breath, and upon sitting up he found nothing of note to find out where he was. So it was that Askain came to a wasteland world, forced to live a life of wandering and foraging.

    Askain forced himself to remember a few things. Where he came from, what he had been doing whenever he died, some of the power that he had before (although he didn't have that same power). He remembered how to do simple things. Make magical fires, produce light, teleporting short distances, sensing other people.

    It was this last ability to develop that helped him to find the nearest group of people to him. The nearest population that he could find weren't within a few miles of him. They weren't even on the same continent as he was, or the same world. They were on another world entirely. He dispaired at that the thought that the nearest person to which he could talk to, communicate with, find comfort in, wasn't anywhere near where he could reach them.

    So he set himself to working on his ability to teleport. He focused on making it better, getting him further, and with less energy. Finally, he felt like he would be able to make the jump over the void to the other world. Using all of his mind, he focused on the people that he could sense, and with a loud "pop" he disappeared.

    He reappeared twenty feet above the ground of Elenlond. He then fell the twenty feet into the dirt. In his attempt to catch himself he jutted his arm forward, and landing on his wrist snapped it. Crying aloud in pain attracted the nearest people to him, although he would find out that they weren't the nicest individuals to him.

    A rag-tag band of assassins found Askain just outside of their hideout, naked and with a broken wrist. Finding no reason to kill him (after all, they only killed for money), they took him in and nursed him back to health. They set his wrist, clothed him, and fed him.

    Finding the magic in this land being different, Askain knew that he wouldn't be able to defend himself in this strange land without help. He requested that the group take him in and teach them their ways. They taught him their ways, not only as far as how to produce magical effects again, but how to kill and use their weapons.

    Having once again learned the art of being an assassin, and once again in a land of people, Askain set out to do one thing: survive. It is here, at the beginning of his experience outside of the assassin's control, that we find Askain, in the Autumn of 6 A.R.

    This profile has been approved by Lilly.


    First Five Abilities
    • Enchantment: Chakkar Pouch – Askain's chakkar pouch has an unlimited number of chakkar within, but it may only hold one chakkar at a time. Whenever one chakkar has been removed, it will automatically replace that chakkar with a new one after five seconds.
    • Darkness Creation – Askain is able to create a deep darkness around himself in a ten yard radius. The darkness is similar to the same darkness that you would find at midnight on a night with no moon. Other individual's eyes are able to acclimate to the darkness. This darkness does not move with him, and dissipates after five minutes or until dispelled by either Askain himself or another's magic.
    • Dark Sight – Askain can see in the darkness as if it were daylight.
    • Flash – Askain is able to produce brief flashes of light in the air. This does no damage, but could possibly daze somebody in daylight if unprepared for it.
    • Illusion Creation- Sound – He is able to cast illusions that fool the sense of hearing alone. Askain must have heard the sounds before. This is similar to ventriloquism in that Askain must be able to produce some form of noise to redirect or produce the illusion. If he is unable to produce a noise (such as through magical silence, etc), then he is unable to use this skill.
    Edited by Lilly, Jan 5 2013, 06:48 PM.
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