11 AR

Angkar: Dry season. Often sunny, but precipitation is rare. Humidity is low, some bodies of water may have dried up, and bushfires can occur. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Cooler temperatures, although still relatively hot. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Cool, wet, and windy, rain is common, although snow is, on the whole, infrequent (there may, however, be some seemingly random snow storms) in the interior, and any snow that accumulates along the coast quickly disappears. Early in the season it is very stormy, wet, and windy, while the end of the season is characterized by less wind, less precipitation, and lower temperatures. Towards the mountains heavy snowfall is quite frequent and the temperatures drop significantly.

Soto: Covered in anywhere from a foot to four or five feet of snow, Soto is very cold. Windchills are common and can severely drop the temperature at times. Deciduous trees have no leaves while coniferous trees continue to bear needles. Slow or still bodies of water have frozen over.

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Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the worldŚAshoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered IslesŚcontinue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countriesŚor outside of themŚcontinue to ensue.


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    Kupselion
    Topic Started: Jul 2 2012, 12:46 PM (1,786 Views)
    Kupselion
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    Il ferait volontiers de la terre un dÚbris/Et dans un bÔillement avalerait le monde

    kupselion
    Alias ľ Born as Skolusk
    Age ľ Estimated to be 42-43 years old
    Gender ľ Male
    Alignment ľ Neutral Evil
    Social Class ľ Commoner
    Occupation ľ Court Advisor to Emperor Leofric de Hollemark
    Race ľ Xe´tros
    Nationality ľ Morrimian
    Weapons ľ None yet.

    ✥ physical appearance


    Kupselion is an anomaly for a Xe´tros. Since he was removed from his people at such a young age, he has not altered his body in the pursuit of beauty the way many Xe´tros do. His bones and flesh are unadorned, his true shape largely untainted but for one important difference: he has fully functional eyes. Placed in his bony, gaunt face are a pair of ink-black eyes, ones which he grew himself. They are rather sensitive to light, so he often keeps them narrowed, but their very existence is an almost unparalleled accomplishment for any Xe´tros.
    Aside from this, Kupselion is what a Xe´tros would be without any alterations- he is 6'4", thin, with long, stick-like arms and legs and protruding ribs. His skin is like alabaster- white and underlaid with a delicate tracery of blue veins, especially in the areas of his hairless scalp and his long, spider-like hands. His face is angular and bony and would be considered beautiful amongst the Xe´tros, especially as it's accentuated by finely-pointed ears. An added bonus is the thick, purple-pink scar that runs from his right cheek bone, between his eyes and over to the left side of his forehead. He has long slits for nostrils, which run vertically up his face in a way that is somewhat reminiscent of the nasal cavity of a skull. His lips are thin and as pale as the rest of his skin and underneath them are dark, pointed teeth, vaguely resembling a shark's. He has a long neck, jutting collarbones and a spine like the ridge of a mountain range. The skin of his neck is somewhat discoloured in a ring just above the slope of his bony shoulders, darkened from the scars that resulted from being kept in an iron collar for several years. He also has scars on either wrist which are about four inches long each. They are thick, dark and irregular from having been opened multiple times and are a hard to the touch. If you were to run your finger over the scars, you would feel as if you were strumming the string of a lute, for the scar is raised. His fingers bear sharp, dark claws, which can secrete a slight poison in combat situations.
    Though he has given himself quite good posture at this point, Kupselion often has to bend over when rooms aren't large enough to accommodate his height. Thus he seems to be constantly looming over people, with those eerie dark eyes and a set of vicious teeth hidden just behind slightly-smiling lips. The effect tends to be rather unnerving, especially since most people don't know what kind of creature he is. Even so, he isn't always so frightening- he normally seems to be quite dignified, slow and thoughtful in his speech and possessing of a latent, unspoken power. He can also put on airs of being kind, reassuring or ambivalent.
    Kupselion enjoys fine clothing, favouring embroidered and brocaded waistcoats and tailcoats, clean culottes and shiny black shoes, or banyans when he is at ease. He is also adjusting to Ashokan clothing, though has found he enjoys the pretty women's clothing over the men's vestments.
    Another thing worth noting is Kupselion's voice. While in the servitude of Cyriacus, he read that it was preferred that men have a deeper voice, so he gained permission to alter the structure of his throat and lungs so that he might have a powerful voice. The result is that, despite appearing like an under-nourished wraith, he speaks like the archetype of a great king and can project his voice quite far and to great effect. He is also eloquent, speaking articulately and slowly and with a great wealth of knowledge from all the books he has read ľ under Cyriacus and on his own.

    ✥ personality


    Kupselion is an ambitious man. Even in his youth, he was more independent than others, but had he stayed in the darkness under the mountains, he would never have developed much and would have, in time, been cowed by the society he was in. So, in this way, he views it as a stroke of luck that he was stolen away and taken to the world above. It opened a whole new world to him so that he might satisfy his curiosity and find a place to form his ambitions. When he was first allowed out into the world proper, and when he began to learn about the accomplishments of human society, he was in awe of it, for the Xe´tros would never have been able to create such large things or to have such great movements and momentous events. Thus he wanted to be a part of this above-worlder genius, and more than that, to be one of the key players in it. For the moment, he doesn't entirely understand what he wants to do, just that he wants to accomplish something, he wants to leave his mark in this world, become something great and unforgettable. He is determined to stop at nothing to have this; the ends will justify any means, no matter how ruthless they are.
    Despite his admiration for the accomplishments of humanity, Kupselion has no qualms about killing people. He prefers to kill those who deserve it, for he has a strong impulse towards justice beating in his abused heart. However, he cannot deny enjoying the act itself: the blood on his tongue and the rush of magic that follows from consuming the life of another. When it comes down to it, he'll kill whoever he needs to, thinking of them as sacrificed for a great cause: his cause, whatever it may be. Even so, he refuses to kill children. He feels some affinity towards them, perhaps because part of him is still trapped in the ever-curious and hopeful mind of his child-self, before he was captured and taken away. He doesn't know how to act towards them, he simply feels that it's cruel to snatch away a life hardly lived.
    There is a similarity between his hunger for greatness and his hunger for blood and the power that accompanies it: it is the similarity of a single thread which weaves its way through his being. This is the bloody thread of appetite, which manifests in just about anything he does. Not only does he desire his food and his power, but also knowledge, excitement, love, sex, experience. Deep inside, underneath all the gilded structures that make him sociable, he hides a gaping maw, which is ready to suck in everything around him ľ nay, even the whole world.
    Perhaps this is why he took the break up with Lorialette so terribly. He could not get enough of their love, long after it had ended for her. He still broods over this, nursing the wound (as he nurses every other) indefinitely. In response to the failure of monogamy, his appetite has changed: he now refuses to submit to the idea of a committed relationship and sneakily avoids it, sleeping with anyone he finds beautiful (at this moment, largely men) as if to sample all the flavors in the world.

    ✥ abbreviated history


    • Kupselion was part of a race called the Xe´tros that lived in the Do'suul Mountains. Originally, he was called Skolusk. The Xe´tros are known amongst the above-ground races for having magical abilities to be able to alter their own bodies at will. Anyone who drinks their blood will momentarily gain this ability.
    • Thus, in his adolescence, Skolusk was kidnapped by chance by a human man named Darden who wanted to save his wife, Salina, from illness by giving her the blood of a Xe´tros. The whole event was frightening to Skolusk, who had no understanding of what the outside world was like and why he had been pulled from his home. Even so, he was relatively well cared for in this farmer's house (at least compared to other Xe´tros that are captured for the harvesting of blood).
    • After about 2 years, Salina was healed and Darden decided to sell Skolusk. So, he put him in a wooden chest and took him to the market, showing him to only select people. One of these people was an old wizard called Cyriacus, who had a castle, named AnÚ Calliah, in Morrim bought with money he'd made from years of using magic to copy and illuminate books. He taught Skolusk how to talk, gave him the name Kupselion, told him about the world and placed a magic-suppressing spell on Kupselion to keep him in line. However, he did allow Kupselion to use magic to grow functional eyes, which took years to be completed. Even when they were done, it took Kupselion years to adjust to them and figure out the nature of sight.
    • Cyriacus taught him how to read and before long, Kupselion was enthralled with stories, especially historical accounts. Cyriacus also began to take him out into the world. Kupselion was amazed by the calibre of human accomplishment, as well as the immortality of certain historical figures, who lived on in people's minds years after their death. He became resentful of the fact that he was not able to participate in this and he decided to kill Cyriacus, whose magic-suppressing spell had weakened just enough for Kupselion to undertake subversive action: he widened a vein in the wizard's head, creating an aneurysm, until it burst. This left Cyriacus braindead and defenceless. Kupselion killed him by tearing out his throat and he drank of human blood for the first time, thus beginning the first step in regaining his strength.
    • After escaping the castle, Kupselion wandered for a time, seeking his first step towards greatness. He found it in Orl'Kabbar, where, after murdering a corrupt judge with his new friend, Neriasis, he joined a quest to retrieve an artifact called the Telhamite Stone. This intensely magical stone was being sought to regenerate Morrim, then still suffering from famine.
    • Soon after joining the expedition, he met Lorialette one magical evening. She joined the quest with him, but disappeared partway through. This left an emptiness in Kupselion that he did not comprehend until later.
    • The quest led them into the caves of the Dulassiin, a cult that had sealed themselves off from the world in an attempt to maintain their utopia. Their mission led to them being captured and exchanging one of their party, Calliope, in exchange for the Telhamite Stone. They returned to Kinaldi in the highest honors and Kupselion was given a job as advisor under Empress Isra. He managed to curry her favor enough that she passed a law making it illegal to enslave and harvest blood from Xe´tros. Kupselion was put in charge of a task force enforcing this law.
    • While trapped by the Dulassiin, Kupselion met Nashikh, a Xe´tros who had been enslaved by the cult. She escaped with the party and has since been living in the dungeons of the palace.
    • After almost a year in Isra's service, Lorialette abruptly came to see him in his office. She was distraught, but he calmed her, and they kissed soon after, committing to a relationship.
    • Not long after, however, Kupselion murdered a sadistic stableboy after a royal ball. Isra caught him, but far from being shocked, she transformed into her Hag form and demanded to join in his murders in the future. They hunted down, tortured and killed bad people for about a year. After a falling out, however, Kupselion feared for his life and went to Sammeln, a wealthy Ophite for help. Sammeln orchestrated the overthrow of Isra without incriminating Kupselion, and Leofric de Hollemark became emperor.
    • Leofric did not trust Kupselion, suspecting his involvement in Isra's killing sprees. Hence, a lot of Kupselion's power was removed. Depressed and floundering, Kupselion confessed to Lorialette what he had done. She accepted him at the time, but Kupselion did not forgive himself. Evidently this put too much strain on their relationship, for, after Kupselion returned from a diplomatic mission to Angkar (in which he served no purpose except to be away from Leofric), Lorialette was gone.
    • In the winter of 10AR, Kupselion attended a dinner in place of a friend in Orl'kabbar. There he met up with Neriasis again, and they teleported back to the Orionopolis to have sex all night. They have since been seeing each other while Kupselion freely involves himself with other people.


    ✥ full backstory


    Details about Kupselion's past are somewhat unclear, even to him. He isn't sure where exactly in the Do'suul mountains he is from, and at this point he can't truly remember his parents' names, nor can her remember the names of anyone in his skvetskin. He can remember that his name was Skolusk, not that it means anything to him any more. At the very least, he suspects that he's from the eastern sections of the mountains and he remembers that his father had ridges running the length of his skull and that his mother had large, lacy fans of bone growing like moons from her shoulder blades. He grew up in the darkness of the caves and he had no interest or care for the rest of the world. At the time, it seems he thought that there was nothing beyond the caves, that they were the entire world, but the sensation is difficult for him to recreate.
    He remembers that it was quite obvious from the start that his hearing and magical sense were somewhat weaker than other Xe´tros' were. Whereas others could sense a bat fifty feet above them, he would be completely unaware of its presence. Even so, it was soon discovered that he had somewhat stronger magic than the rest. By the age of eight or so, he was healing his own wounds even while others were still trying to figure out how to use magic.
    He was also an inquisitive creature, going off to explore the tunnels and caves alone, sometimes bringing his friends, whoever they were. He loved learning new things and remembers particularly the time he discovered a bed of glowing fungus far from the home-caves of his skvetskin. Several others were with him, and some could not even see the light, a few were frightened by it or could not comprehend it. Skolusk was the only one who was truly intrigued. He searched it with his sense and knew it was a fungus but was drawn, rather unnaturally for a Xe´tros, to the light, entranced by it. He found that the fungus was bitter in taste and likely not edible, and he tried to bring some back to his skvetskin but there were scared by his behaviour. The samples eventually rotted and he was never able to find the cave again.
    Some years after that incident, Skolusk's life was turned upside-down. He was about ten years old (he guesses this because he had just entered adolescence) and was wandering the tunnels far from home when he came across a squat, blundering creature that was something like him. The creature breathed heavily, wore objects all over its body and used something hard and sharp and cold to attack him. This object was used to cut him across the face, and while he writhed in pain, the creature picked him up in its arms and carried him out of the tunnels. Skolusk fainted and when he awoke, he was surrounded by light.
    He was confused and in pain. His hands were tied, he was restrained by a rough cord that was wrapped around his neck. He tried to make sense of the creatures' mangled speech, of the sounds and sensations around him, but nothing in his ten years of living had prepared him for this. He passed out multiple times but each time, he woke up to the same nightmare: he was on a rattling, moving platform drawn by four-legged monstrosities, there was noise everywhere and his blood flowed hot from multiple places on his body. He could sense no limit to the space around him and each waking brought new sensation- dirt, strands of something covering the ground, great tall pillars with sheets of rustling things growing all over them.
    Finally, he woke up in a place that seemed to be more stable. The ground had stopped moving and the surroundings had become quieter and dimmer and had stopped changing. He was in a small space, something like a cave but made of unfamiliar substances, and there were other creatures there. He sensed the one who had taken him, as well as three others- one that resembled the females of his kind, and two that were small, and were clearly young. A hard collar had been fastened around his neck and it was attached to something that constrained him to a small space. The air was full of unfamiliar smells, but at times he sensed things that were familiar to him- blood (usually his own), mushrooms, meat, stones, water.
    These creatures kept him alive. They gave him water and gave him meat and substances he couldn't recognise, they forced life down his throat when he was unwilling to do it himself. They tended to his wound, which he could not deal with himself out of confusion and weakness. The young things sometimes even sat by him, talked to him in their strange language, kept him company. But, almost every day, blood was taken from him. The first time, an incision was made on his left arm, and blood fell from there into a bowl, which he sensed was given to the female. She used the magic in it to heal some ailment he could tell she had in her body. For her, each day was a battle fought against a larger war. That incision was opened and widened time and time again, until the flesh there became hard with scarring, at which point his captors opened a new one on his right arm.
    After some time, Skolusk began to notice patterns. He saw that light and dark fluctuated and that the creatures based their lives around this, repeating similar actions every day. He noticed that their speech was not as mangled and incomprehensible as he had originally supposed- certain sounds turned up again and again and he figured out that the male was called Darden, that the female was Salina and that the young things were Anissa and Abiah. He learned a few words and phrases, with the encouragement of Anissa and Abiah, such as "yes," "no," "food," "water," "help," and "love." The last word meant nothing to him at the time, just that Darden and Salina said it to each other a lot, often when Salina was healing himself with his blood.
    He estimates now that he was there for about two years, until Salina finally healed herself. At that point, Darden saw no use for him and put him in a box. This box was moved about for a while, opened a few times, each time to a different face, until he sensed the face of one who he would come to know very well: the wizard known as Cyriacus. When he opened the box, he looked in for a long while. Skolusk felt his face with his mind, seeing that he was old, with a protuberant nose, great tufts of hair coming from everywhere but the top of his head. Then the box was closed and Sjolusk was bundled off and emerged in a different place. Another cave, this one dark and constructed of stone and overall more comfortable to him.
    Cyriacus' treatment of him was much different than the family's. During the light-hours, he took great pains in feeding Skolusk, then teaching him words, as well as his new name: Kupselion. He was kept largely isolated from Cyriacus' waitstaff- they seemed to fear him anyways. Once Kupselion could comprehend this language, he was taught what had happened to him:
    Darden's wife had been suffering from an ailment of the lungs and had heard from a healer that the only way to deal with this was to find to blood of a Xe´tros (known to him as an Antrokharin), which was presented as an impossible feat. Darden did not give up though. He stumbled along into the caverns in the Do'suul mountains, fully intending to raid a whole svetskin if he had to. He got lucky though, and found Skolusk, who was young and defenceless while still having a great potential for power. Skolusk had been carried away in a cart, taken across the land, tied up in a house and kept as a source for blood. He learned that, compared to what was done with other Xe´tros, he had been in pretty good conditions. Others were usually kept in isolated, squalid rooms, drained of their blood repeatedly to near-fatal levels and generally died within a year or so due to infection, loneliness and stress. He had the luck of a resilient body, a family that fed him and kept him company and took only small amounts of blood from him. In the end, Selina had been cured and Darden knew that he could keep his family happy for many years with money made by selling Skolusk. Cyriacus had come along to find Darden showing select people the animal he kept in a wooden chest, offering it for sale. Cyriacus was on old wizard in sumptuous robes who made his fortune by mass-producing manuscripts years before and so could afford to buy the creature and bring him back to his castle, AnÚ Calliah, which was situation in the eastern portion of Morrim. Cyriacus had named him Kupselion, after the old word for the wooden chest he'd been bought in, "kupselē."
    Cyriacus' intent was to try to find a way to distill the magic from Kupselion's blood, so that he might find a fluid that was stronger, concentrated, more potent. He had more refined ways of collecting Kupselion's blood, pumping straight from his arm and into various apparatuses full of holes, curls, tunnels and movements that entranced Kupselion's mind. Cyriacus was also intent on making Kupselion autonomous, partially out of interest in what would become of him, partially out of the desire to make use of him as a servant of sorts. So, he patiently taught him about the world, explaining concepts such as age, time, nations, governments, history, friendship and love to the otherwise clueless Xe´tros. This whole process took perhaps two or three years, during which time Cyriacus suppressed Kupselion's abilities to use magic. Once Kupselion knew more about the world, Cyriacus decided to further the experiment by encouraging Kupselion to grow eyes. The whole process took at least two more years. During this time, Kupselion paid minute attention to the widening of this sense. The blurs of light and dark that had once been all he'd seen began to refine into lines, shapes and images. He combined this with his magical sense and learned what the new information meant- how light worked, how it revealed the shape and a texture of an object and how he could move around the castle in coordination with his newfound sight. Then, colours began to appear, gradually at first. Yellow and blue first, coming in dimly, slowly. Then, red and green, a full spectrum that blossomed all around him. That experience overloaded his mind, rendering him mute for many months. It took him at least seven years to understand the workings of his eyes, combining the sights with the sensations he got from sight and echolocation, re-learning from Cyriacus the words for objects, the habits of light and dark, of colour and how this connected with sound and scent and touch.
    The following years were spent training Kupselion to be more functional. Once he got used to his eyes. Cyriacus began to teach him how to read, and it took a long time for Kupselion to understand how the sight of markings on paper could be related to words. He didn't pursue the idea at first, until one frustrated afternoon when Cyriacus said "Don't you understand Kupselion, this is a way to learn! To know things!" This sparked a change in Kupselion. He wanted to learn, he wanted to know it all. Being taken away from his home had been no curse; he had been given a change to understand things that his people had never known, and he would make the absolute best of it. So, he studied hard and learned how to read and took to spending each night in Cyriacus' library, reading until the light of dawn came.
    He read anything he could get his hands on at first, but he grew to enjoy stories. He had trouble imagining the events taking place, and complained of this to Cyriacus, at which point his master decided to start taking Kupselion out into the world. So, he showed him Morrim, piece by piece- fields, farms, stands of summer-bright trees and, after several years, the city of Fairin. Kupselion was done being confused by these things. He enjoyed the world at large, and was hungry for all those new sights, sounds, sensations and smells that came to him at every outing, even though at the start he couldn't understand half of what he was seeing. He ate objects almost indiscriminately, from bark to berries, from butterflies to beetles, and found that he liked almost all of it. When he came to Fairin, he was stunned at the diversity of humankind and was awed by the different races in Elenlond, which he had only ever read about. He felt the hum of life about him, he thought about the strength of blood and longed to try it, though her never got the opportunity. Despite his hunger, Kupselion began to remember pieces of what it was like to grow up in a community, surrounded by others. He began to long for it, almost as much as he longed for information, and with each sojourn out into the world, he wanted it more and more.
    It was around this time as well that Cyriacus allowed Kupselion to tweak the shape of his lungs and vocal cords so that he might have deeper, more resonant voice. As a result of this, he lost a bit of the effectiveness of his echolocation.
    One day, after one of these outings, Kupselion was taken by Cyriacus, the concept of a story was re-explained to him, and he learned that a lot of what he'd been reading hadn't been true. This angered Kupselion and from that point he stuck only to history and science books. It was history that he loved the most: he thrived off Morrimian historians such as Diodotus, Leotychides and Phloropoulos and through them gained a degree of respect for humanity. The Xe´tros, in his mind, never strived to be anything beyond themselves, while humans went ahead and created empires, monuments, cities, castles, wars, and all other things of greatness. The idea seized him, and he knew that he wanted to become as notable and powerful as one of these humans: he didn't want to be forgotten.
    The idea fermented in his mind, and he began to feel a certain resentment for Cyriacus. He had grown a lot from his origins in the caves: he had given himself eyes and a deep voice, he had learned the keys to knowledge and, by now, he had begun to feel that Cyriacus was holding him back. The old man had never made any progress in distilling the magic from Kupselion's blood and had just about given up on it at that point. He was slowly becoming senile, had stopped paying most of his waitstaff and could hardly take care of himself. Noticing a slight weakening in Cyriacus' hold over his magic, Kupselion began to wear slowly at the old man's body, eventually deciding to work at a specific blood vessel in the wizard's brain, knowing that this was the only way to kill him because the old man was too powerful to be fought in combat. He widened this vessel, weakened its walls, until it burst and made Cyriacus braindead. At this point, Kupselion fell upon his body, bit his throat and drank the blood from him. He ate some of the old man's flesh, dressed himself in some old clothes. And so it was that, twenty-eight years after he was taken from his home, he went out into the world, determined to shake off the last remnants of Cyriacus' suppressing spell and become something great, something beyond what anyone could have dreamed.

    ✥ permanent body modifications


    • Slight alterations to spine and limbs to create more upright posture, as opposed to natural hunched posture of Xe´tros (who often get around on all fours).
    • Functional eyes.
    • Vocal chords altered to make voice deeper.
    • Thicker skin on soles of feet.
    • Liver altered to more efficiently process alcohol and caffeine. Nonetheless, Kupselion has a pretty low tolerance for the stuff.


    ✥ miscellaneous


    • Despite the fact that Kupselion's sense/echolocation are not very strong, he still enjoys intricate and ornate objects. One of his methods of relaxing is to sit before such an object with his eyes closed and feel his way around it. In Cyriacus' castle, his favourite object was an ornately carved chair in a study, so complex that he hardly ever seemed to lose interest in it.
    • Like most Xe´tros, Kupselion does not understand music. It is a nuisance to him, as it makes it harder for him to use echolocation and generally is meaningless noise to him.
    • Kupselion's favourite form of nourishment is, of course, blood and flesh, but he also has a soft spot for raspberries and insects. He tried both on some of the journeys out into the world when under Cyriacus' care and still finds them to be delectable.


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    Edited by Aniketos, Feb 9 2018, 10:34 PM.
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    Kupselion
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    Il ferait volontiers de la terre un dÚbris/Et dans un bÔillement avalerait le monde

    abilities

    Abilities Thread

    Simple Abilities
    • Magic: Knemnarosk ľ Due to his Xe´trian heritage, Kupselion has a specific magical ability wherein he can manipulate the stuff of his own body. This has been significantly dampened by the remnants of of Cyriacus' magic-supressing spell, and so he is currently stuck at the stage where he can only manipulate his own flesh and to a small extent. He can heal his own small wounds (cuts, burns and bruises reaching to the hypodermis) within 10-15 minutes. He can manipulate his own skin and adipose tissue (ie. creating webbing between his fingers, making his skin saggy or tight, creating patterns under his skin, moving fat to change the shape of his face) in a manner of hours. Manipulations of his bones take weeks, manipulations of his organs, both internal and external take months, potentially years.

    • Anemǂako/Anemtet - Also as a result of his Xe´trian heritage, Kupselion has the ability to give others the power of Knemnarosk through his own blood and the ability to absorb power from the blood of others. This, too, is affected by the suppression spell.
      • Anemǂako - Kupselion can give a person his blood, giving them a temporary ability to perform Knemnarosk with equal strength to his own abilities. He usually dispense enough blood for this effect to last 15 minutes, drawing blood from his forearm. If wounded and forcibly harvested, the user will likely get more time out of it.
      • Anemtet - When drinking the blood of another Kupselion will gain a slight boost to his other abilities. This can be represented by the below equation:

    Quote:
     
    Where: x = % energy gain and y = amount of blood (in millilitres)
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    Therefore, from drinking the blood of a small wound (~25 mL), would give a .5% gain, drinking blood from a large wound (~250 mL) would give a 5% gain, drinking blood from a critical wound (~500 mL) would give a 10% gain. The average person has 5 L (5000 mL) of blood, which would give Kupselion a 100% boost, but he usually cannot manage to drink this much and will, on average drink half that amount (2500 mL) from a dead person, giving him a 50% boost.


    • Magic: The Sense - Using a combination of echolocation (using noises which are inaudible to the human ear) and magical sensing, Kupselion can "feel" objects within a 25 foot radius and "hear" objects within a 15 foot radius. The echolocation section of this sense is rather weak due to the alterations he made to his lungs and vocal cords and can be blocked by objects. The magical sense cannot be blocked by objects but can be befuddled by spells which meddle with magical senses and unnoticeability spells. Both senses can be disrupted by direct mental attacks.

    • Stealth- Kupselion is quite accomplished at sneaking about and uses it as his primary hunting technique. He is about 50% quieter than the normal person and can quickly hide behind objects if need be. He is undetectable to those with a simple level upgrade to their senses and has a 25% chance of not being detected by those with intermediate level upgrades.

    • Xe´trian Venom - This venom is naturally produced by Kupselion's body and is released when the claws dig into something. A person, if slashed once, will have no noticeable effects. Two slashes will likely result in a slight lack of coordination and a headache. Three will result in drowsiness and further deterioration of coordination. The effects get progressively worse up until eight slashes, which can knock a person out, and ten to fifteen, which can be fatal. The venom may take a few seconds to have noticeable effects. Kupselion can also collect the venom in a container in much the same way as venom is collected from snakes (by pressing his claws against the side of the container or by puncturing a sheet of material with them). It can then be put on weapons but is ineffective if ingested. As Xe´trian venom is very obscure, many simple anti-poison abilities may not resist this. Kupselion is entirely resistant to his own venom.

    • Magic: Teleport ľ As Cyriacus' suppression spell is slowly cast off, Kupselion can learn to apply some of the magic studied in the past, the first of these spells being to teleport small distances within a split second. Within a 7-10 foot radius he can teleport an indefinite number of times (5 being his limit when he has not had any blood, 10 when he has recently). Beyond this, the magic begins to take a significant toll on his energy reserves the further away he tries to go. His absolute maximum is 25 feet when he hasn't recently fed and 40 feet when he has; this maximum completely drains his magic reserves and leaves him quite exhausted to boot.

    • Heart Sense ľ Kupselion can hear the heartbeats of a living thing, provided they are within a fifteen foot radius and originating from a creature at least the size of a rabbit. This not only lets him hunt more efficiently and detect creatures that are hiding, but it also helps him judge the emotional state of a person. It may be useful in detecting lying, but such guesses as to what is going on in a person's head can be very inaccurate, especially if Kupselion does not know the person very well or cannot combine his understanding of the heartbeat with other information (such as facial expression, body language, context). This sense is often befuddled when the area is crowded with living beings, so Kupselion will have trouble picking out an individual heartbeat if he is not close to its source. In such situations, the sense tends to register as background noise. This ability is thus most useful to Kupselion when he is not around many people and when he is focusing on a single heartbeat.


    Intermediate Abilities
    • Magic: Metal Manipulation (intermediate) ľ As time has worn on and as Cyriacus' spell has continued to wear off, Kupselion has discovered that he can manipulate metal (even if it is molten) within a thirty foot radius (larger if he has consumed blood), changing its shape, sticking it together or breaking it apart, as well as moving it telekinetically. This is clearly related to his ability to manipulate blood as he has the most control over iron and iron alloys (including steel) though he can work on other metals to a lesser degree, especially if they are the type that respond to magnetism (ie. nickel and cobalt). Generally, he has to work with things gradually, as this can be taxing on what energies are available to him at the moment. This means he can easily do menial tasks such as sharpening a sword, fixing bent or broken items or wear away at a metallic object. However, if he expends more energy (especially if he has recently consumed blood), he will be able to cause more sudden changes, such as breaking an object , making it move or bending it so it is no longer functional. This is especially useful against weapons. Such manipulation cannot be dodged within the thirty foot radius, though enchantments protecting a weapon, making it more durable or protecting it from magic, will cause problems. A simple level enchantment will make it so that Kupselion can only alter a weapon slowly, an intermediate level enchantment will prevent him from acting upon it at all.

    • Hand-to-Hand Combat ľ Kupselion has worked to improve his combat skills, but he has done best when fighting without a weapon. Since he can teleport frequently, he's a very slipper opponent, striking here and there with his claws and fists. Thus he can stand his ground against opponents who are using weapons, even those with larger ones such as swords. He also possesses more strength than one might expect of his thin frame, as is the trait of the Xe´trian people -- he is as strong as a fit human man even though he hardly looks it.

    • Magic: Teleport II ľ Kupselion's abilties with teleportation have improved: he can now teleport indefinitely within a 15-20 foot radius, with a maximum distance of farther teleportations of 50 feet (without feeding) to 80 feet (after feeding). After these more distant teleportations, Kupselion is easily exhausted, with the farthest distances completely using up his magic. Kupselion can also now teleport with another person (but not two people). However, this is about twice as strenuous as normal, and significantly reduces the range in which he can teleport efficiently.

    • Magic: Liquid Metal ľ After some practice with his Metal Manipulation ability, Kupselion is able, for short periods of time, to control metal so fluidly that it appears to be a liquid. Using the metal's momentum, he can wind it through the air and use it as a very versatile weapon, or else shape it quickly into some desire object. However, he can only keep this up for 10-15 minutes (without feeding) or 20-30 minutes (after feeding). Also, with any metal other than iron (including iron alloys), he will have a harder time performing this magic, doing it with less grace and more effort. In expending more energy manipulating such metals, he will be able to use this spell for less time.

    • Magic: Knemnarosk II ľ As Cyriacus' suppression spell has largely faded, Kupselion is now able to use his natural Xe´trian ability to greater effect. When applying his magic to himself, Kupselion can heal minor cuts and bruises in seconds, deeper wounds within minutes and broken bones and internal bleeding within hours. He can also alter his own body for non-healing purposes, quicker now than before. If it is his first time creating some sort of new pattern or situation in his body, he can manipulate his skin and adipose tissue in minutes to hours and he can even alter his internal organs within a few days. The manipulation of internal organs may include making himself immune to a poisonous substance so long as he has introduced some small amount into his system. Or, he can do the reverse and make himself more sensitive to it. If he has been in some before ľ say the adipose tissue was arranged under his skin in such and such a way, or say he decides to make himself as sensitive to alcohol (as he once was before), he can accomplish this in 75% less time, and revert back to the previous state just as quickly. Of course, he can do none of this without sufficient nutrition. If he is growing extra bone, he must have calcium to spare. He can also "cannibalise" unnecessary tissue quickly, reabsorbing its components to give him a brief boost of energy (up to 15%). This, of course, is detrimental to his long-term health, especially if he starts using up unnecessary tissue (fat, of which he does not have much) and moves onto more necessary tissue (muscle, bone, or, if things are really bad, organs). Kupselion is incapable of growing hair and he cannot use this ability to combat any diseases.

    • Magic: Unnoticeability Pall ľ Kupselion can make himself and up to two other people within a 10 foot radius of himself unnoticeable. This means that people around them will simply fail to notice the existence of the people under the spell and will act as if they weren't there, even though the people may be totally visible. It is, after all, more of a mental invisibility than a physical one. So, someone outside the pall will always fail to really think about the people under the pall; their eyes will slip off them and they will not remember anyone being there later. This applies no matter what the people under the spell are doing: if they're dancing around, wearing silly clothes, making a lot of noise or attacking someone (in which case the victim falls under the pall, unless there are three people under it already, in which case the pall is broken). However, there are exceptions to this. Someone who is attacked by someone under the pall, being taken under it, will be able to notice everyone in the pall. Also, if someone is looking specifically for one or several of the people under the spell, they will be immune to it, but only with regards to the one(s) they're looking for. Also, spells that track minds may break through: there is a 10% chance if this spell is of a simple level, 50% if intermediate and 75% if advanced. These percentages also apply to characters who have abilities of perception and observance.

    • Magic: Molten ľ Kupselion can heat metal (primarily iron, with magnetic metals being a bit harder, and all other metals being particularly difficult) to the point where it glows and even becomes molten, with this process taking up to a minute depending on how much metal is being affected. The maximum amount of metal Kupselion can heat ľ if it is iron or steel made mostly with iron ľ is roughly the amount that goes into a greatsword. The iron cools naturally after the initial heating, unless Kupselion re-applies his magic or sustains the magical exertion ľ which is especially taxing. Mostly he will just manipulate it, as per his Metal Manipulation and Liquid Metal abilities.

    • Teleportation: Full Expenditure ľ Once a day, Kupselion can use every ounce of his teleporting capacity to teleport himself anywhere in the world, so long as he has been there before, taking up to three people with him. He will not be able to teleport again for a full 24 hours afterwards.[
    Edited by Aniketos, Feb 9 2018, 10:33 PM.
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    Kupselion
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    Il ferait volontiers de la terre un dÚbris/Et dans un bÔillement avalerait le monde

    about the xe´tros

    Description
    Kupselion is born of a race of creatures that live in isolation in the caves and tunnels of the Do'suul mountains. They call themselves Xe´tros, but to the rest of the world they are commonly known as Antrokharin, Cave Monsters and have even been incorrectly termed as Troglodytes. They are humanoid in build, but taller, averaging at about 6'3" in height, with hairless, deathly pale skin, long, thin faces, pointed teeth and near-vestigial eyes, which appear as black dots in hollow sockets. They have pointed ears and have long slits for nostrils, with very little nasal structure. Females have breasts, though they are generally small, if they exist at all. When pregnant and raising children, female's breasts will become significantly larger. Other genitals are largely similar to those of humans.
    They sustain off bats, fish from underwater lakes and other cave animals, as well as fungi and, when the chance arises, wanderers from above. Some nutrients are gained from the consumption of certain minerals, while others are produced in their blood in a way that humans and similar races are unable to do. Xe´tros gain the most power from the consumption of blood and flesh, and are able to absorb magic this way (see Magic). In this society, nothing goes to waste, and it is standard practice to cannibalise the fallen (unless they've died of sickness). It as an honour to have one's body treated as such- it is believed that the spirit lives on in the world this way, and that is really the only kind of afterlife the Xe´tros believe in.
    The Xe´tros tend to appear quite fragile, with stick-like limbs and protruding ribs, but they are truthfully quite sturdy, with bones slightly stronger than a human's, muscles that are stronger than they look and sharp, black claws that contain a slight poison that, in reasonable doses, can cause drowsiness, disorientation and, to certain people who are allergic, sickness and death.
    The way Xe´tros sense their surroundings is interesting. They "see" with a combination of echolocation and a magical sense that allows them to "feel" objects within a certain distance of themselves (the exact distance varies between individuals). The result of this is that their idea of aesthetics and beauty tends towards an interest in complex and ornate objects, especially things with holes in them. This is the basis of what little art they make, which tend to be sculptures made of rock and bone. A beautiful Xe´tros is one who is thin, with fine bones. Interest tends to lay in the ribs, especially ones that are well formed have a certain "resonance" to them, as well as prominent cheek bones and ears. Clothing is irrelevant to their interests. Scars are admired, partially for the strength they represent, partially for the interesting sensation they provide when observed by other Xe´tros. Using their magic, which allows them to alter their bodies, many Xe´tros choose to make themselves more beautiful. (See Magic.)
    Beyond this, their sense of smell is quite developed and is useful in hunting down food, especially fungi. Some have somewhat functional eyes which can sense vaguely the difference between light and dark, usually as two extremes. For many, light is an unpleasant experience and dark is preferred. Many can't see anything at all with their eyes.
    Sleep is an interesting subject here, as the Xe´tros operate outside the realm of night and day. Essentially, they sleep whenever the need strikes, which tends to be every 30 to 60 hours. There is very rarely a situation where everyone sleeps at the same time. A sleep room, or asǂein* is used for this. It is generally small and cosy, with water nearby. They sleep communally and do so on the floor, having no trouble with sleeping on hard surfaces.
    The lifespan of a Xe´tros is highly variable. Those who have strong enough magic can combat the effect of ageing and can heal wounds, so the better they are at magic, the longer than can live. Thus one without much may live to be sixty or so, while those with more magic can live to be a hundred years old. Some even go on to live for centuries. Definitions of age are amorphous among Xe´tros due to a lack of a calendar, but in above-ground terms, babyhood ends after about two years, adolescence occurs at ten years and sexual maturity is reached at around thirteen years for females, fifteen years for males.

    *-"ǂ" indicates a palatal click, which is commonly used in the Xe´trian language.

    Society
    The way the outside world perceives the Xe´tros is almost consistently wrong. They're aren't widely spoken of outside of Morrim but what is said of them is largely negative. People think they're senseless, primitive creatures that live in dank caves and kill everything that comes near. Lurid tales of brutality and anthropophagy often circulate through the communities near the mountains. Some even say that the Xe´tros will pour out of their caves at night and snatch children who wander outside at night, though this is most certainly a story told to youngsters to keep them in line.
    The truth of the matter is that the Xe´tros have more of complex society than one would originally suppose. They organise themselves in skvetskir, or tribes, ranging from about 20 to 100 in population. Usually, each skvetskir will only have contact with one or two other skvetskir, so the cultures and dialects within each one can vary greatly. However, each skvetskir will have a leader, called a ǂhoro whose position is determined by birth. The family of the ǂhoro generally receives special benefits- they get the first pick of any food gathered and may be exempt from the laws of the skvetskir. The position of the ǂhoro and his/her family can be tenuous, however, as any family from the skvetskir can contest the leadership by challenging them in a ritual fight. The families fight together as a whole, and the head, or kaǂhoro of the family, becomes the new ǂhoro.
    Xe´trian society is quite egalitarian between the genders, though leaders of any sort are determined by how much magical ability an individual has. Those with very little magical ability tend to be shunned and are subjugated by the rest. However, all contribute to the acquisition of food, which is collected and distributed as needed to the members of the svetskir. Couples pair for life, though it is believed that the good of the skvetskir comes before familial, romantic or friendly emotions. Stories about intense love are told in a way that portrays the involved parties as selfish and greedy, partly because some skvetskir are small enough to be almost ruined by any self-involved behaviour. This is something of a conundrum because the Xe´tros are capable of intense emotion for each other, something which is most often dismissed as foolish and destructive. This effect is less obvious in larger skvetskir. Breeding between svetskir is not uncommon.
    Generally, Xe´tros live in pre-existing caves, choosing ones with some degree of geothermal activity in or near them so that they are warm. Underwater lakes, rivers and springs are also a necessity. Beyond this, Xe´tros are capable of constructing their own things, usually by using magic to work the stone into desirable shapes. Thus they can create tunnels between caves, divert water or alter the shapes of pre-existing caves. However, such undertakings are usually limited to large skvetskir.
    Xe´trian religion is highly variable- what people believe on one side of the Do'suul mountains can be entirely different to what they believe on the other side. However, there are some common themes- religion is usually centred around the worship of a "spirit in the deep," which has many names. It is something formless but all knowing and it directly meddles in the affairs of the Xe´tros. Themes in stories and legends tend to be ones of selflessness, cooperation and defence of one's skvetskir above all else.
    Xe´tros have no music and have a complex spoken language with lots of clicking, hissing sounds.

    Magic
    The majority of Xe´tros have a very unique kind of magic: they can manipulate flesh, bone, muscle and organs to their desire, with a lot less effort than members of other races can. They call this Knemnarosk, literally "bending of being." Of course, an individual's capability to do so is highly variable. Most can manipulate adipose tissue, skin and some muscle with relative ease, but can only do so to themselves. The truly powerful and manipulate all things, and oftentimes can do so to others. This has played a large part in their society. A person's standing in society depends on how much magic they can do, as the more powerful can make their lives longer, make themselves more beautiful and, in some cases, hurt or help others.
    Aside from medicinal uses for this magic, many choose to alter their bodies for aesthetic appeal. They often accentuate their ribs, making the bones wide and flat so they jut out of the skin. Cheekbones may be pushed outwards, ears expanded, hips shaped to jut out, all of which are accentuated by the shifting of adipose tissue into desired positions. One can distinguish a powerful Xe´tros by the strange lengths to which they manipulate their bodies- in some skvetskir, one may find individuals who have grown spikes on their spines, bending them just so that they create the kind of resonance that appeals to other Xe´tros. In others, there are individuals who grow twisting, intricate patterns on their skulls, which press up just against the skin. It is hard to find any Xe´tros who is what they should be, as they alter themselves constantly throughout their lives.
    Another facet of Xe´trian magic is the exchanging of blood. They can absorb the magic and strength of others by drinking their blood and partaking of their flesh, an activity called Anemtet if done to a friend, whether alive or dead, Anemǂako if done to an enemy. This is achieved best by consuming the blood of other Xe´tros, but can work with other races, just to a lesser extent. However, when other races consume the blood of a Xe´tros, they can momentarily gain the ability to perform Knemnarosk. The strength and duration of this effect depends on the strength of the Xe´tros from which the blood came.
    Xe´tros can perform other types of magic as well, but people with this ability are much rarer than those who can perform Knemnarosk. The most common type of magic is the shaping of solids, much in the same way as Knemnarosk is performed, though those with other abilities may appear. However, they are often unable to refine these abilities since there is rarely anyone to train them.

    Interactions With Other Races
    As mentioned before, people from above-ground tend to view the Xe´tros quite negatively. Despite the prevalence of stories in Morrim, contact with the Xe´tros is very rare and the uneducated tend to not even know what a Xe´tros actually looks like. When there is contact, it tends to be violent. Wanderers sometimes appear in the territory of a skvetskir, and the Xe´tros will mostly just kill them and eat them, either out of fear of what could happen to the skvetskir or out of curiosity in the strength of a the strangers' blood. However, due to the properties of Xe´trian blood, raids on skvetskir are not uncommon. The goal of such raids is not to kill the Xe´tros but to capture live individuals so that they may be kept in captivity. Their blood is harvested and sold at high prices to be used medicinally. While it cannot but used to cure viral and bacterial diseases, it can be used to assist in healing all sorts of wounds, congenital defects, genetic problems and even cancer.
    Such captives rarely last long- they are susceptible to infections in these conditions and die off quickly. This, combined with the fact that Xe´trian communities are not very accessible and dangerous to attack means that, at any given point in history, there have never been more than one hundred Xe´tros above-ground, and only a few individuals have escaped from captivity or have been otherwise free. Thus their is a lot of enmity between the Xe´tros and those from the land above, with each side deeming the other as the villain. In humanoid society, violence against Xe´tros is not illegal and generally not frowned upon, though at the same time a lot of people will have no idea what a Xe´tros looks like or what they even are.
    Edited by Aniketos, Feb 9 2018, 10:32 PM.
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    Kupselion
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    Il ferait volontiers de la terre un dÚbris/Et dans un bÔillement avalerait le monde

    pictures

    My own picture, of course
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    Izzy's "inexplicable mojo" picture
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    Marina's wonderful picture <3
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    Kupselion and Lorialette
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    Galeas~ Because Kupselion is forever shirtless.
    Posted Image

    More Gale love, augghh! Two versions~
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    Cuteness from Izzy. <3
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    2014 Elly Awards art by Dnan!
    Posted Image
    Edited by Aniketos, Feb 9 2018, 10:30 PM.
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