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| Armand Lefevre | |
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| Topic Started: Feb 17 2012, 09:49 PM (275 Views) | |
| Lefevre | Feb 17 2012, 09:49 PM Post #1 |
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Name - Armand Lefevre Age - 171 (53 physically) Gender - Male Alignment - Lawful Neutral Social Class - Commoner Occupation - Ironsmith Race - Human Weapons - -Smithing hammer (Not typically used in combat, but handy in a pinch) -Warhammer (As you can see, Armand is rather fond of hammers) -Dagger (Just in case) Physical Appearance - Armand is short and stocky, with rough, grey skin. His face is coarse and wrinkled. He has dark brown eyes, and his light, sandy hair has become shock white. His long nose is hooked at the end, and his thick, dark eyebrows are perpetually knitted. He has a prominent forehead and accentuated cheekbones, falling to a strong, bearded chin. His wide jawline is covered with hair, arranged into thick mutton chops. He wears a blue rag around his balding head. Also among his attire are a white wool shirt, brown cotton pants, and a blue leather apron with the figure of a lion's head emblazoned on it in bright yellow. In addition, he also wears brown leather gloves and boots. Personality - Armand is driven mainly by his work. Being alive for over a century has affected his motivations and outlook on life in an odd way. He creates. Therefore, he is. That said, he is almost constantly grouchy. He holds a bitter resentment toward the Mianorite refugees who imposed on their land, a malice that has been reinforced by time. He seems to be almost always angry, though a bit detached. Armand doesn't discriminate in his wrath. He is just as likely to go off on a valued customer as some brat kid he met in the street. However, he is unfailingly logical in his approach to things. This his helped him to accumulate a decent amount of money, a fact that is testament to his adeptness at seeking out opportunity. He also tends to be a loner, as constant travel makes it difficult to get to know people. When he does converse with someone, he is typically awkward, and always aloof. Some of his biggest peeves are when people criticize his work, or when they display disrespect. This goes double for when the disrespect targets military. History - Forty-five years before the arrival of the Mianorite refugees, Armand Lefevre was born into a family of Morrimian farmers. Growing up, he was taught how to work the land, his parents hoping for him to take over their position once he came of age. However, Armand had different ideas. From a young age, he displayed a fervent interest in the military. Against the will of his mother and father, Armand joined the military as a page at the age of eighteen. By the age of twenty-one, he had successfully ascended to the rank of knight. The position was a far cry from being as glamorous as he had imagined, however. While he found combat training exhilarating, the position primarily consisted of studying the technical aspects of war. Armand wished for an opportunity to fight, extremely eager to prove himself in battle. When he was twenty-five, he got his wish. A small group of bandits were raiding a small town in Morrim, not far from where Armand was stationed. He and a few others were appointed to apprehend the band, a supposedly simple task. Most of the thieves were caught easily, putting up little resistance. With one remaining, Armand and fellow squad member, Raeth, were left to hunt the remaining bandit down while the others returned with the prisoners. Raeth found their quarry first. Trained in conventional combat, the knight should have been more than a match for the lowly thief. However, just as Raeth had successfully cornered the man, his sword shattered. The bandit took the opportunity and swiftly stabbed his assailant in the abdomen, then fled. By the time Armand found his friend, he was collapsed and bleeding profusely from a gaping gash in his stomach. His friend desperately in need of medical attention, he aborted the search and returned to the barracks empty-handed, save for a gravely wounded Raeth. A month later, he left Morrim. A close friend had nearly killed due to the critical failure of both his sword and his armor. The cast iron used in all standard issue military equipment was just too brittle to be reliable in a fight. Armand decided that he could be of much more service to his country as a blacksmith, so he set out for Soto to learn the trade. The Sotoans were vastly different from the Morrimians, however. In contrast to Armand's relatively short and stocky frame, the denizens of Soto were tall, slim and graceful. This, combined with their exorbitant worship habits, caused the aspiring smith to isolate himself from the natives as much as possible. He wasn't able to for long, however, if he wanted to find a decent master. Eventually, he found someone who was willing to teach him the trade, a Sotoan woman named Aredae Massa. Much to Armand's chagrin, she was an absolute slave driver. She made him spend every waking moment working on some project or another. After three years of strenuous labor in the forge, Armand was ready to present his work to the Blacksmith's guild, a part of the Artisans. His work and knowledge of smithing were adequate for him to become a journeyman. In order to further his knowledge of the smithing trade, Armand travelled all across Soto, being taught and trained by many master blacksmiths. He even spent some time working with his former teacher. After five years, he returned and was once again assessed before the guild. His technique had improved much over the years, so they saw fit to endow him with the title of master. At the age of thirty-five, and with the title of master blacksmith, Armand returned to his home in Morrim. He began a career crafting quality weapons for the military, using steel instead of the standard cast iron. Being only one man, there was no way he could come even close to single-handedly supplying arms and armor for every knight in service to Morrim, but it made him glad to know that he was making a considerable difference. He lived like this for a decade, selling weaponry to the military and anyone else who would buy it. Then the refugees came. The Mianorites appeared out of seemingly nowhere, their gods taking over and divvying up the land as if it was rightly theirs. They threw the world into disorder, wiping away the established territories and rebuilding the countries to best suit them. Lamentably, there was nothing the indigenous people of Elenlond could do to stop them as long as they were backed by the ten deities. Quite rusty at fighting himself, Armand took up a habit of being passive aggressive against the newcomers. He made sure that the Mianorites always got flawed weapons and armor, saving the best gear for the natives. Five years after the refugees invaded Elenlond, most of Armand's friends and family had left the territory that had used to be Morrim. The now fifty year old blacksmith decided to leave himself. He opened a shop in Soto, but when the need for weaponry there proved too low, he decided to travel where the demand for his services was the highest, his ambitions now geared toward trying to turn a profit. He survived like this, peddling his products for one-hundred and sixteen years until the Mianorite gods had fallen from power. In that time, he became quite adept at forging equipment. He developed a technique to greatly strengthen steel while maintaining its flexibility through tempering over a period of years, making it extremely difficult to break. Armand created a forging hammer through this process and has used it for most of his projects ever since. Weary of doing the same thing for over a century, he occasionally took to creating iron sculptures as well, a small hobby to keep him from losing his sanity over the long decades. After the Restoration, the original countries of Soare had reestablished themselves. Armand continued his mobile lifestyle, creating and selling weapons where they would be most wanted. During Andromalius's campaign, he found himself in Ashoka, taking advantage of the conflict to capitalize on weapon sales. When Ashoka was invaded, however, he found himself fleeing to Soto until the fighting dwindled. He paid a visit to his old master, Aredae, while he was in the area. After the conflict had ended, many Ashokan refugees refused to return to their country, putting stress on the relationship between Soto and Ashoka. Around the same time, Ashoka became militarized. Since Soto was the primary supplier of military equipment, Armand deduced that Ashoka would be unable to keep up with the demand for weapons if its ties with it's primary arms supplier were strained. Ever the opportunist, he decided it was time to pay Ashoka another visit. This profile is has been approved by Lilly! First Five Abilities
Edited by Lilly, Feb 17 2012, 10:47 PM.
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