SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

    Username:   Password:
    Antipater Lossirae
    Topic Started: Jan 10 2012, 05:10 PM (441 Views)
    Antipater Lossirae
    Member Avatar


    Name – Antipater “Ticks” Lossirae
    Age – 23
    Gender – Male
    Alignment – True Neutral
    Social Class – Street Rat (ex Guild Member)
    Occupation – Artificer/Alchemist/Enchanter
    Race – Human, though probably with some elven blood.
    Weapons
    - Clockwork pistol (1 shot, then spring must be tightened again)
    - Baselard

    Physical Appearance
    Too small and thin to be a Sotoan, Antipater is probably of foreign origin – as he never knew his parents and the subject is of no interest to him, it’s unlikely he’ll ever find out. At five feet six inches, he’s been physically looked down on for most of his life by others and as such took to wear extravagant hats so that people would feel awkward doing so. He has so muscle to him, as his work is often labour-intensive, but remains rather slender: this is more because he forgets to eat for spans of several days than because of any natural build. His hair is chestnut-brown and tends to be messy, often tangled in knots: Ticks had broken a few combs in it, on the few occasions where he was expected to make himself presentable. His skin has the pale toning of someone who spends most of his time inside and is riddles with small burns and scars from experiments gone wrong: he’s taken to wearing fingerless gloves to avoid burning his fingers as well as getting a better grip on his firearms. His eyes are usually covered with goggles, but underneath they are of an unsettling shade of pale red. They are often rimmed with signs of fatigue, since he sleeps as little as possible. Ticks pays little attention to fashion, wearing his workshop clothes in any setting - whether it is appropriate or not. He is prone to manic smiles and twitches when breakthroughs in his work occur, something that has been known to be... disturbing for others.

    Personality
    When Antipater was still an apprentice at the Artificer’s Guild in Madrid, a parchment was once nailed to the workshop’s wall as a joke to explain to new students how interactions with him usually went: http://www.lucidchart.com/documents/view/4775-5150-4f0cc0c2-8e54-43790a2e5150
    They usually found it amusing, until they realized it wasn’t a joke. Socially speaking, Ticks had no interest in interacting with people for the sake of interaction – he’ll only ever bother so speak when he needs something, can learn something or is about to shoot something. His voluntary isolation from human contact has left him socially awkward: he tends to say everything that goes through his head without censoring it, often informing possible funding providers that they are fat and stupid and he just wants their money so he can get back to work. On the rare occasions he bothers to lie, he usually betrays himself by using suspiciously specific denials such as “Yes, I’m going very well, and not at all planning to hook you up to a device so that your life-energy will power it up until your painful, inevitable death.” He has often been known misinterprets people’s intentions, missing physical cues for anger, sadness and fear or even mixing them up.

    His sense of right and wrong is nonexistent, as ethics can only come second to SCIENCE – he’s often genuinely puzzled that people don’t want to lose a limb or get their hair burnt off to further his experiments, not understanding why they don’t want to contribute to the advancement of the scientific cause. As for romance and sexuality, he recognizes that sexuality at least is a part of the human biological machine and sometimes had to be appeased – he frequents brothels for that and usually continues his calculations mentally even when “fulfilling the imperative”. Romance is a concept he has a hard time understanding, and likely the only way a woman (or a man, for that matter) will draw his attention will be if there’s a canon strapped to her. Ticks displays signs of textbook megalomania and narcissism as well as a startling lack of empathy for his fellow human beings. He has often expressed distaste at the inefficiency and limitations of the human body, eventually planning to mechanize himself as soon as he has found a way to transfer his consciousness to a more fitting body. He holds a deep-seated belief that SCIENCE can achieve anything given enough time, resources and imagination – as such, he often has several projects running to achieve everything from city-wide explosions to godhood itself. Progress is slow to non-existent, of course, but the Flying Fortress of Zentiva wasn’t built in a day.

    History

    Antipater never learned who his parents were, and never cared – his first memory is him starving in the streets of Reine and as far as he’s concerned that is when his life started. Stealing and fighting for his daily bread with the other urchins, the young Antipater displayed even then a complete lack of empathy that made the other children wary. The true turning point in his childhood came when he was six years old and he saw an older kid steal a brass puzzle box from a richly-dressed official. The brief glimpse of the device was enough to fascinate him and he literally could not sleep that night thinking about it. Therefore, he did what any reasonable child would do: found out where the other urchin slept, stole the puzzle box from him and then pragmatically broke the older kid’s legs with a paving stone so that he wouldn’t come to take it back. He spent the rest of the night under one of the main street’s magical lights taking it apart and figuring out how it worked – he only came out of his trance the next day at dawn, when a guard put a hand on his shoulder and asked him where he’d gotten it. Displaying the fast-talking abilities that would become his trademark, Antipater blandly informed the man he’d stolen it but that it was all right because he’d beaten up the other urchin. Much to his surprise this was not, in fact, a valid judicial defence: he was taken into custody and the man the watch had been stolen from was sent for, as his name was engraved on its back.

    The official came in a few hours afterwards, took a quick look at the puzzle box and realized with a start that it was now fitted differently – Antipater informed him irritably that with another hour he might have been able to make it even harder to beat. Had that man not who he was, it’s likely that Antipater would have been branded with a hot iron and sent back to the streets: instead, the young urchin found himself the newest recruit of the Artificer’s Guild. He travelled to Madrid with the man, who he learned was called Master Kivil Lossirae: upon learning that Antipater had, in fact, no last name that he knew of, the scribes at the guild hall gave him the name of the person who’d brought him in. And so started the next chapter in Antipater’s life: his education as an apprentice artificer. His ability to gobble up knowledge at an insane rate – he came in without knowing how to read or write and was passing in both before four months had passed – had him quickly lauded as a prodigy, but his asocial personality made him extremely unpopular with the other apprentices. One of the older apprentices nicknamed his “Ticks” since there was obviously something wrong ticking in his head, though the slur took on another meaning as he grew older and started developing twitches. His obsession with understanding how things worked as well as his natural affinity with enchantments made for a meteoric rise in the guild: he finished his apprenticeship at the age of sixteen instead of eighteen, the first in guild history, and he became a companion ready to work under the appropriate masters.

    The next step was to attain mastery, but to do so he needed to present a working thesis to the Board of Masters and prove it to be physically feasible – it was then that things started to go downhill. When he first informed his thesis supervisors that he would be working on alternate means of providing power to magical devices, he was met with a certain amount of scepticism. Ultimately, though, his reputation carried a certain amount of weight and he was allowed to go forward: thus the Applied Energy Unification Theory was born. His supervisors expected him to find more efficient alternatives to traditional magical power, which to an extent he did, but his research eventually to another extremely convenient and abundant resource: life force. Initial tests were conducted on animals and the results were promising: by a process similar to necromancy, life force could be held in gems and used to power up small machinery. There was, however, only so much animal life could provide. He therefore pushed the process to its natural conclusion, and when he presented his thesis at the age of twenty-two provided a detailed working method of extracting human, elf and dwarf life force for convenient use. The Masters were, of course, appalled and horrified: he was immediately expelled from the guild and would likely have ended up on the execution block had he not made a tactical retreat with all he could conveniently carry with him. He was a wanted man in Soto after that, and quickly elected to take the road to find an employer or funder that could get him the needed resources.

    He is, as of now, still looking.

    This profile has been approved by Guess!



    First Five Abilities

    • Artificer Prodigy – while of dubious morality and sanity, Ticks is the prodigy of his generation among Sotoan artificers: he is familiar with all forms of existing mechanisms and can craft working clockwork limbs, if so far only for arms.
    • Alchemist – integral part of an artificer's training is alchemy, and as such Antipater is familiar with most substances, magical or otherwise, and how they can be used to strentthen or weaken matter. He has a particular affinity for acids and flammable liquids.
    • Enchantment: Heat – can heat up to 10 pounds of metal instantly to the touch, up to 5 at a distance and over the course of at least 30 seconds. The metal will be hot enough to burn to the touch, but not enough to melt or be truly pliable.
    • Artefact: Concussive Spheres – one of his personal creations, the Concussive Sphere is a clockwork globe with a drop of magic in the middle that will explode with concussive force on impact after it has been triggered. The force is enough to knock people of their feet, but is unlikely to do damage unless ingested.
    • Applied Energy Unification Theory – Antipater’s magnus opus is a process that allows him to store life energy into gems and use them to power magical artefacts. This is not an instantaneous process and needs a workshop as well as the proper resources to achieve.




    Edited by Guess, Jan 11 2012, 02:00 AM.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    1 user reading this topic (1 Guest and 0 Anonymous)
    « Previous Topic · Profiles · Next Topic »

    affiliates


    Join us on Facebook!
    Join/follow our deviantArt group!

    Vote for Us and Check Out Our Listings!
    RPGfix Total Drama Website - The Best Role-Play Sites Top RPG Sites Top RP Sites
    RPG-D Seductive Directory
    Nerd Listings

    Affiliates
    'Souls RPG Warden's Vigil: A Dragon Age Roleplaying Community Black & White
    Tales of Illyria Tir Dearthair The Games

    Beyond the Fall
    Edolon

    Word Counter provided by Fission

    Welcome Guest [Log In] [Register]