| Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony. Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real. Enter Our World |
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| Topic Started: Dec 30 2011, 02:56 PM (2,341 Views) | |
| Kestrel Sumner | Dec 30 2011, 02:56 PM Post #1 |
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And then she was gone, her hips swinging as the knives jostled her thighs, passing by guards with her head held high, a haughty smile upon her lips.
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Non-Playable Characters Just as Non-Playable Characters (NPCs) are a necessary part of any good short story or novel, NPCs also enhance the stories that are told between players and their characters when they RP together. As part of our mission—to give players the most creative freedom that we possibly can—NPCs are welcome as character enhancements, plot drivers, and simply friends or foes that you may one day ask another player to take on if they expand beyond the limits of an NPC. And though we put minimal restrictions on NPCs, there are a few things that players should know before they create their NPC and throw it out into the world. What Constitutes an NPC? NPCs are considered extensions of your character, people or things that interact specifically with your character, but may end up interacting with others, as well. They will also be used specifically for plotting purposes—while the player may have a mild attachment to them, it doesn't matter if the NPC lives or dies, and they will typically be used within the confines of a player's character plot(s). These are not the same as a random shopkeeper, a healer who lasts for the entirety of a thread, a city guide, or general NPCs used for short stints—these are NPCs who will be around for several threads or for the duration of an entire plot (or plots). You plan to use them frequently and for a long period of time. NPCs are also not treated the same as familiars. Where familiars tend to always be with the character, help the character over the course of their life, and are considered "pets" of sorts, NPCs are confined to plot development and the like. It's a fine line, so if you're unsure about whether your NPC is an NPC or a familiar, ask one of the staffers—they'd be more than happy to help. NPC Guidelines Before you throw your NPCs out into the wild blue yonder, there are a few things that members must do beforehand. They are:
Once cleared, you can begin posting immediately with your NPC(s). They do not require profiles, but if you'd like to make one, you're more than welcome to. Because we do not place restrictions on how powerful abilities are, you must have the permission of all players involved in your plot to use those abilities against their characters. This means that, if a player says you cannot use a particular ability on their character, you may not do it—you will have to find a way around the problem. General forum rules also apply, especially those related to metagaming, powerplaying, godmoding, and killing another player's character. NPCs can also be played alone or in conjunction with the character they are tied to on the character's own account; the posts will still count towards the character's overall total. If, at any point, you find that you are becoming attached to the NPC and would like to turn it into its own character, you can do this in one of two ways:
We suggest you talk to a staffer first to see if an account is appropriate for an NPC before simply making one. If the NPC will be short-lived or is going to be showing up every once in a while, it probably doesn't need an account. If staff notice that an NPC is acting less like an NPC as defined above and more like a normal character, the member will be PMed and the situation will be reassessed. If, at any point, a player should have any questions, they are encouraged to PM a staff member. |
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