Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.


March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Qayin Graves
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Non-Playable Characters
    Topic Started: Dec 30 2011, 02:56 PM (2,417 Views)
    Kestrel Sumner
    And then she was gone, her hips swinging as the knives jostled her thighs, passing by guards with her head held high, a haughty smile upon her lips.

    Non-Playable Characters
    Just as Non-Playable Characters (NPCs) are a necessary part of any good short story or novel, NPCs also enhance the stories that are told between players and their characters when they RP together. As part of our mission—to give players the most creative freedom that we possibly can—NPCs are welcome as character enhancements, plot drivers, and simply friends or foes that you may one day ask another player to take on if they expand beyond the limits of an NPC. And though we put minimal restrictions on NPCs, there are a few things that players should know before they create their NPC and throw it out into the world.

    What Constitutes an NPC?
    NPCs are considered extensions of your character, people or things that interact specifically with your character, but may end up interacting with others, as well. They will also be used specifically for plotting purposes—while the player may have a mild attachment to them, it doesn't matter if the NPC lives or dies, and they will typically be used within the confines of a player's character plot(s). These are not the same as a random shopkeeper, a healer who lasts for the entirety of a thread, a city guide, or general NPCs used for short stints—these are NPCs who will be around for several threads or for the duration of an entire plot (or plots). You plan to use them frequently and for a long period of time.

    NPCs are also not treated the same as familiars. Where familiars tend to always be with the character, help the character over the course of their life, and are considered "pets" of sorts, NPCs are confined to plot development and the like. It's a fine line, so if you're unsure about whether your NPC is an NPC or a familiar, ask one of the staffers—they'd be more than happy to help.

    NPC Guidelines
    Before you throw your NPCs out into the wild blue yonder, there are a few things that members must do beforehand. They are:
    • Contact a staff member and put forward your idea for your NPC(s) and the plot(s) that the NPC(s) will be tied to. Other staff members will also be made aware of the NPC(s) involved so that everyone is on the same page.

    • Declare any abilities the NPC(s) will have. These do not take from your character's ability slots—it is the one time that a player can bypass the system. They don't have to be defined in the same way that your character's abilities do (a general idea will suffice), but anything powerful that your NPC(s) can do needs to be defined. This is also another crucial difference between NPCs and familiars: familiars require ability slots from your character's pool, while NPCs do not. The brackets (simple, intermediate, and advanced) also do not apply here, so an NPC can be as powerful or as weak as you'd like them to be.

    • If you would like to make a separate account for the NPC(s), you may do so. It will be added to the Non-Playable Character usergroup. A profile is not required.

    Once cleared, you can begin posting immediately with your NPC(s). They do not require profiles, but if you'd like to make one, you're more than welcome to. Because we do not place restrictions on how powerful abilities are, you must have the permission of all players involved in your plot to use those abilities against their characters. This means that, if a player says you cannot use a particular ability on their character, you may not do it—you will have to find a way around the problem. General forum rules also apply, especially those related to metagaming, powerplaying, godmoding, and killing another player's character.

    NPCs can also be played alone or in conjunction with the character they are tied to on the character's own account; the posts will still count towards the character's overall total.

    If, at any point, you find that you are becoming attached to the NPC and would like to turn it into its own character, you can do this in one of two ways:
    • If the NPC already has an account in the NPC usergroup, just PM a staffer and the group will be switched to Citizen. Any posts made with that account will count towards the NPC's total abilities. A profile will need to be posted.

    • If the NPC does not have its own account (until now it has been played on your character's account), a separate account will need to be made and the NPC will start from scratch—any abilities it had as an NPC will be wiped and it will have to work towards them. A profile will need to be posted as well.

    We suggest you talk to a staffer first to see if an account is appropriate for an NPC before simply making one. If the NPC will be short-lived or is going to be showing up every once in a while, it probably doesn't need an account.

    If staff notice that an NPC is acting less like an NPC as defined above and more like a normal character, the member will be PMed and the situation will be reassessed. If, at any point, a player should have any questions, they are encouraged to PM a staff member.
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