SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

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    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

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    Zyonai Fayven; A drow with a Frankenstein soul
    Topic Started: Aug 13 2011, 01:08 PM (314 Views)
    Deleted User
    Deleted User

    Name: Zyonai Fayven

    Age: Just over one hundred, but he doesn't know the exacts.

    Gender: Male

    Alignment: He has absolutely no idea. At the moment he's fairly neutral, if nonly because he doesn't want to get involved with people, period.

    Social Class: He used to be fairly respected, a touch below nobility, but still low due to his gender, but now his social class might as well be nonexistent, considering his... situation.

    Occupation: He used to be a good scholar. After the incident, he left to go attempt to live off the land away from every possible intelligent creature. So far, his attempts to turn himself into a hermit aren't a complete failure.

    Race: Drow

    Weapons: After he left, Zyo learned how to fight and learned fast. He's currently in possession of a bow, complete with quiver and arrows, and a walking staff. None of these are remotely magical. The bow is small enough for him to carry easily in one hand, and is fairly crudely made, but it gets the job done. The staff is nicer; just over six feet of polished oak, complete with a lovely knot of wood on the top.

    Appearance: Standing at roughly six foot six, Zyo is nothing if not tall. Slender and corded with hard-earned muscle, his shadowy skin possesses numerous scars, though most are small and unimportant, and generally not seen as they're usually covered in clothing. His long, white hair falls to about his waist, and is usually either braided in one thick rope, or pulled into a fairly neat ponytail. With slanted, golden eyes, and ears that come to a sharp point, Zyo has managed to scare more than one wary traveler.

    Zyo's clothing is limited to breeches, long tunics, and a thick woolen cape that he uses in the winter. All of these articles of clothing are in varying shades of green or brown - though these don't compliment him in the slightest, and none are tailored to fit his impressive figure. He also has a pair of sturdy, serviceable boots that he wears - or goes barefoot. His clothes are all designed for comfort and utility, and though he desperately wishes he could return to wearing nicer clothing, though no less comfortable, his unique situation does not allow for him to return to society to do so.

    Personality: Zyo used to be a slightly atypical drow - he was a pacifist (only in the sense that he himself disliked fighting, not in the sense that he hated fighting as a concept), a scholar, and not particularly ambitious. Despite this, he was not what other races would consider 'good' or 'lawful'. Before the calamity, Zyo had had a deep admiration for the rest of his people, and had not been kind or nice in the slightest. He had taken pleasure in the pain of others, and occasionally in the pain of himself.

    Now, however, everything has changed.

    He has only retained small bits of his own personality, though his memories remain intact. From himself, only his love of learning and his pacifistic nature remain. No longer does he enjoy the pain of others, and he's frankly terrified of pain himself. He isn't even attracted to women any longer - his sexuality has made a complete turnaround. The numerous soul bits inside of him give him more than just memories and extra magical stores; they give him parts of their own personality, goals their previous owners had. From Maleska comes not only a great desire to find her child, but tactical knowledge and snark. She's also part of the reason Zyo is no longer heterosexual. Reven, however, is the true reason that Zyo's preferences have changed. The wizard was completely for the other team, and this has carried over to Zyo. He also brought with him a desire to complete his work, an understanding of magic that Zyo, unfortunately, doesn't know how to get his head around, and a very serious nature - he was not a man who smiled easily.

    On the other hand, Genna, only eight years old at the time of her death, brought an intense, unfocused curiosity, the need to see her parents again, and a sunny smile that somehow fits quite well on Zyo's serene countenance. These three people would be enough soul fragments for Zyo to deal with, but he also has one more, that of a young dragon known as Kelesii, who brought a need to apologize to his grandfather, a thirst for knowledge, and a penchant for hoarding. He's the reason that Zyo's little hut is filled with interesting objects that may or may not be useful or magical.

    On top of this, Zyo is a very confused individual. After having his entire world torn about and his entire personality changing literally overnight, he's been trying to not only come to terms with his new sexuality, but he’s been trying to discover just who he is. He hasn't had much success on either front.

    History: From his birth, Zyo was treated as lower than the females his same age and younger, due to the matriarchal society the drow live in. He didn't have any problems with this, especially as his aptitude for study showed itself as he got older and he was allowed to become a scholar as opposed to a warrior. His parents were pleased with this, as their son was particularly useless at anything involving blades or bows, and Zyo was glad that he was allowed to continue to learn and research.

    It was shortly after his sixtieth birthday that he met Elyssa, a drow of particular beauty and great skill. To his delight, he was given permission to court her, and she showed an interest in him. Less than a decade later they were consorts, though unmarried. Life went well for Zyo for much of the next forty years - that is, until a wizard by the name of Reven came to his people for help, scholarly help. The human had wanted information that they had on souls, and the ties souls had to bodies. It had been for an important project of his, though Reven never said what the project was.

    Zyo was assigned to work with Reven. Accepting that assignment was the one act that would change Zyo's life forever.

    What Reven hadn't told the drow was that his work was sought after by a powerful wizard by the name of Kask. Since Zyo was working closely with Reven on the project after demonstrating great intelligence, he was in the midst of the project when Kask attacked. The result of Kask's interference was terrible. He killed Reven, and nearly killed Zyo, using Reven's own research to rip their souls out from their bodies.

    When Kask left, it was with the understanding that both of them were dead, empty shells without souls. But he was wrong.

    Perhaps it was because the formulas and spells didn't account for non-humans, or perhaps it was because it wasn't meant to be casted on two people at once, but whatever the reason, Zyo managed to survive, despite the fact that most of his soul was gone. Fragments only remained. However, the spell had had one side effect that Kask hadn't anticipated - since Zyo had survived, the spell had pulled in soul fragments from other departed souls into his body, melding them with fragile bonds with Zyo's on soul fragments.

    When Zyo finally woke, weeks later, he was a completely different person. Reven, Meleska, Genna, Kelesi... Each of them brought powerful memories, personality aspects, different knowledge, goals - and stores of magic, turning the previously barely magical Zyo into a drow with immense magical powers that he could not understand, control, use, and did not want. Many of his own personality traits vanished with the majority of his soul fragments, only furthering to confuse the poor drow.

    He could no longer love Elyssa, no longer even look up to her or any of his own people. In an effort to understand what had happened to him and sort out his new personality, memories, and magical strength, he left his people to go live as a hermit. Thus far, he has lived away from them for over two years, though he does not know the exact time frame, and has had very little success.

    Abilities:

    First Five Abilities

    Battle Skill: Zyonai has an uncommon amount of battle skill for one who has until recently never even touched a weapon before in his life. This is knowledge that comes directly from Maleska - that combined with her battle instinct was something that Zyonai 'inherited' from her. Battle Skill means that he has an instinctive feel for battle and can navigate it fairly well. He can also use any type of weapon with the exceptions of maces, clubs, morning stars, and other weapons of that general type with a small amount of skill - basic forms and whatnot, but nothing more extravagant than that.

    Dragon's Call: The call of a dragon is a mighty thing as Zyonai soon discovered. The presence of Kelesii within him gave him the ability to call any reptile within a twenty-five foot radius to him. He can also speak to any reptile he pleases, however, that doesn't mean they'll listen. He currently has no power whatsoever to control these beasts - if he wants them to do something, he has to bargain, ask nicely, and hope they're in a good mood. He has a particular liking for lizards.

    Summon Puffball: Zyonai can summon a floating puffball of light. This orb is about four inches in diameter, weighs nothing, and seemingly has a mind of it's own; certainly it does seem to respond to Zyonai as though it were intelligent. It lasts for up to an hour before winking out of existence. After that, Zyonai must wait four hours before summoning it again - or attempting to summon it, as the puffball is contrary and doesn't always listen when he calls.

    Magic Sight: Simply put, Zyonai can see magic. He sees them in different colors, depending on the type (water magic is blue, charms are silver, curses black, ect.) and as a faint light that sparkles and overlays whatever has magic. This includes magical cores of people, which are generally silver or gold. He can't shut it off, he doesn't know what to do with it, he hasn't identified all the types, and as a general rule, his Sight just makes things worse for him because he doesn't understand it.

    Soul Sense: In what Zyonai can only assume is a side effect of the curse, he can now sense other people's souls. He must be within ten meters in order to sense their presence. Right now, this ability only goes so far - he can only identify the fact that they are there. Were two souls to be connected - soulmates, in other words - he would be able to sense the cord connecting them.

    This profile has been approved by Yorishine!
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