SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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  • We accept any member who wants to RP here;
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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Beast or Brother?; Or botanist!
    Topic Started: Nov 30 2010, 03:15 PM (178 Views)
    Deleted User
    Deleted User



    Name: Korah Dwin'Arnith
    Alias: Wolfwood
    Age: 93 years

    • Wolfwood is immortal in the Elvish sense; he will not die of old age, or even disease, but he can be slain.
    Gender: Male *
    Alignment: None (peaceful foreigner)
    Social Class: Commoner
    Occupation: Foreign traveler; self-proclaimed botanist and mycologist
    Race: N/A (magically engineered chimera - one of a kind)
    • Brown bear, white-tailed deer, coyote, Elf (my own culture of Elves, that is)
    Weapons: Wolfwood's staff could be considered a weapon, but as it is a personal item, he does not use it for combat. While it may be used as a medium for more easy manipulation of magic, it is not necessary. Frankly, his sheer size and physical power are good enough weapons.

    Physical Appearance:

    • ref uno
    • ref dos
    • size chart

      Note: All three of those images belong to me. I created them myself. They are not for anyone else to use.
    Personality:
    • _______________

      It's rare to meet anyone quite as pleasant as Mr Wolfwood. He's an old oak, personified; wise and comforting, offering shade to all. He moseys along through life with a skip in his step, all the while humming the tunes of songbirds and collecting various subjects of botany and mycology. The expression, "Don't judge a book by its cover." is truly put into action when encountering this creature. Wolfwood's lifeless skull and imposing figure often strike fear in the hearts of others; however, he is far from a savage beast, even if his past begs to differ.

      He has bounced back from his mistakes and regrets with the utmost respect for life, for others, and most importantly for himself. Instead of crumbling away into a pit of self-hate, Wolfwood has blossomed into an astounding individual. An Elvish background coupled with countless years of travel has molded his knowledge of the natural world into a masterpiece, resulting in a peaceful, down-to-earth personality. Humble and gentle, Wolfwood cares for others as he cares for the wild: with great care and consideration. Even in the darkest of situations, he upholds a calm demeanor, holding steady as a crutch for those more easily broken.

      Like a comforting fire, this is a beast you want to huddle around as he tells tales of his greatest adventures or comically bores you with seemingly mundane information about his latest botanical discovery. In turn, he will keenly listen in on your own stories whilst brewing a fine wild tea. Wolfwood is hardly judgmental, showering others with altruism, whether they be a friend or an acquaintance; however, a large part of his polite disposition comes from habit, as doing so would persuade others to refrain from hunting him out of fear (and sometimes sport). An immediate first impression of non-hostility allows him to keep his hide. That isn't to say he is the way he is solely for that reason, as Wolfwood is genuinely a good soul, optimistic too. It's easy for him to make light of most situations, especially when asked for advice on personal woes. He seems to be bubbling with age-old quotes and poems for those in need of guidance.

      Despite Wolfwood's lovely qualities, there is a darker side. He is continuously haunted by his wretched history, suffering from vivid nightmares and hallucinations during his peculiar trance-like, meditative sleep. This has created a brick wall of secrecy around the beast that goes unnoticed as he gladly reveals the stories of his travels rather than his origins. In doing so, he hopes others will forget what prying questions they may have, for when they're asked he will not hesitate to lie or abruptly refuse to answer.
    History:
    Click for a long, informative bio!

    I ought to work on a shorter version. :x
    The Elves in Wolfwood's past have their own culture inspired by native americans, farmers and ranchers. I've even got a list in my head of creatures endemic to their country. What happened back then, in their land, is entirely separate from this forum's plotline.



    First Five Abilities
    • Ability 1: Elemental spells

      - He's able to conjure and manipulate fire, wind, earth and water under the right circumstances (a lack of moisture in the air makes it hard to conjure water, too much moisture makes it hard to conjure fire).

      - Manipulation of the elements, in Wolfwood's case, means being able to control its movements, to shape it and guide it.

    • Ability 2: Resistance to black magic

      - Black magic was primarily used in the creation of Wolfwood; he was destined to be a harbinger of destruction and death, to be highly adept in the ways of the dark arts. As such, his resistance to black magic attacks is very strong. While he may be left with less than friendly side effects, like nausea, vomiting or even fainting, his body will essentially absorb the black magic and in turn, use it for a hasty recovery.

    • Ability 3: Weather magic

      - This is similar to Wolfwood's manipulation of the elements; by controlling wind and water, it is possible for him to create the atmosphere needed for a storm. In a sense, he's not conjuring the storm itself, simply providing the tools needed for one to start.

      - This magic takes a heavy toll on him, as controlling storm-related elements for miles around is difficult and strenuous. It's rarely, if ever, required of him anyways.

    • Ability 4: Healing magic

      - Wolfwood's healing abilities amount to nothing more than tending to minor cuts and bruises, or temporarily easing pain; coupled with his knowledge of herbal medicines, he makes a fair medic.

    • Ability 5: Black magic proficiency

      - Just as it states, Wolfwood is very skilled in the area of black magic but he refuses to let anyone know.

    Additional Information:
    • _______________

      * Wolfwood is not truly male. Given the way he was created, he's a biological anomaly, running on magic. He has no genitalia (all food is directly transformed into magical energy with no left over waste) or any indication of being male, other than his voice. Gender and sex hold no meaning for him, he simply identifies as male because that's what everyone assumes he is. His orientation would most likely be panromantic - a strictly romantic (non-sexual) attraction toward any and all genders or sex.

      I did not include 'enhanced senses' in his abilities because Wolfwood is mostly made of animals, I figured this would be a given.

      Also, while Wolfwood is proficient in black magic (very proficient), he forbids himself to use it, no matter the circumstances. In a way, he's like an alcoholic who's gone sober and will not allow himself even a drop of firewater. So, while Wolfwood may be viewed as overpowered, it's more like background information that will not interfere with the rules of roleplay. He won't go around casting deadly spells on everyone. It's merely a piece of information that contributes to his personality and backstory.

      Frankly, Wolfwood hardly uses any magic for combat purposes. He's a peacemaker who may put on little shows for children, help you start a fire, or revive a withering plant. When it comes to fighting, his choice is often flight or purely physical defense. No magic, no tricks.

      And finally, I mentioned before that he's a bit of a biological anomaly. I'm sure the inside of his body is just a mess of deformed organs. Wolfwood doesn't operate the same as other beings. Unless he's been using strenuous magic, he does not rest, eat or drink. Well, he does not need to. Wolfwood still holds a love for cuisine and longs for the refreshment of cold water or the delight of freshly squeezed juice. He meditates, rather than sleeps, to sooth his mind and sort his thoughts while occasionally falling victim to nightmarish recounts of the past. A magically-exhausted Wolfwood would be quiet, sleepy and may even resort to his native tongue (Elvish), as translating his thoughts to English becomes too difficult. Meditation may aid in these times, but it does not replenish as quickly or greatly as food.




    That's the gist of it! Long, I know, I apologize. There's just a lot to say about him, I guess.

    Keep in mind that he's a freaky-lookin' foreigner and your characters are welcome to treat him with great suspicion or straight up aggression! Just makes things more interesting. :3

    Any feedback, suggestions, comments, opinions and so on are welcomed and appreciated! Thanks for reading.

    This profile has been approved by Shadow!
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