SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

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    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

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    Audrey Stone; the Witch
    Topic Started: Nov 2 2010, 08:59 AM (233 Views)
    Deleted User
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    Basic Info
    Name: Audrey Elizabeth Catarina Winifreid Stone
    Nickname: Audrey. Don't try to give her a cutesy nickname or she'll gut you.
    Age: 34
    Star-sign: Capricorn - born 1st January
    Gender: Female
    Sexuality: Straight
    Marital Status: Widowed
    Race: Human, native to the Soto area
    Alignment: True Neutral - in the sense that she only follows her own heart. She does what suits her motives at the time.
    Social Class: In between Pauper and Commoner
    Occupation: She has come to call herself a Witch.

    Physical Appearance
    Skin-tone: Audrey has Caucasian skin, but it's rather tanned and freckled. She has always spent a lot of time outdoors, none of it sensibly covered.
    Hair: Her hair has been salt-and-pepper for quite some time - which is odd, considering her age. She has naturally black hair, streaked fairly evenly with grey and white. It is dead straight and quite thin, and when it is loose it reaches her mid-back. It is almost always tied up in a tight bun.
    Eyes: Audrey's eyes are a particular shade of hazel - more green than brown, but too brown to be called green. They have flecks of a light green all the way through them. Shape-wise, they are standard - rather rounded, with short lashes and dark circles underneath. They always have a peculiar gleam of... some kind of mischief within them, however...
    Build: Audrey is a skinny woman. I say 'skinny' and not 'slim', because it is not an attractive feature. She is bony, and her elbows and knees are remarkably knobbly.
    Notable Features: She has sharp features - a pointed nose, a slightly pointy chin. It gives her a hard appearance at times, other times it gives her a childish, vulnerable look. Her hands are often odd colours - she works with dyes on a regular basis, so they can be green, blue, red or yellow splotches all up her arms.

    Day to Day stuff
    Weapons: Audrey would prefer to use her magic to fend off enemies, should the need arise, but if she needs to take to arms, she has a staff topped with a single, curling antelope's antler that she can use in either a spear-like fashion or as a stave.
    Clothing: She wears a simple brown dress that reaches the ground, with cap sleeves. Over the top is an off-white apron that is stained with god-knows what. Her shoes are simple leather.
    Magical Abilities: Audrey has a hereditary memory. That is to say, her memories include those of the women in her family that have passed on before her. More details in the abilities section.

    Personality & Background
    Three Words to describe the character: Shrewd, cynical, abrupt.
    Strengths: Audrey has an excellent memory, probably due to her particular magic. She can put something on a shelf in her house and not touch it for several years, and immediately come to it when she requires it again. She is also very perceptive, and is quick to pick up on other people's moods and attitudes. She's a hard worker, she's very well read, can cook with the best of them, and she can be an absolute angel of a hostess when entertaining.
    Weaknesses: Her abrupt, cynical nature generally leads to losses of friendships, because people can't stand her perpetual pessimism. She is not afraid to speak her mind, which can easily offend. She is also quite physically weak.
    How does the character see themselves?: She believes in herself. Because of this, she's truly a picture of a strong woman. She has no doubts about her abilities, and she knows she can be incredibly useful to other people.
    How is she perceived by others?: Because of her solitary nature and occult interests, she's developed a bit of a reputation as a 'witch'. It's not necessarily a good thing, either. But then, no one has showed up at her house with torches and pitchforks, yet...
    What motivates her?: She is motivated by her own curiosity and passion for learning. She also has a few decade old gripes to follow up on, and they are her motivation...

    History:
    When Audrey was a child, she used to complain to her mother about the noise in her head. It was her hereditary memories, the memories of her forebears that would echo within her for the rest of her life.

    Her childhood was somewhat marred by this, causing her to grow up very quickly. She was a very sombre, solitary child, with a particularly jaded outlook on life from early on. Her father sent her to a community school when she was very young - being of revolutionary thought, her father believed that every young lady should be educated and taught to appreciate the finer things, such as art and culture. In truth, he hoped that teaching her etiquette would help him find a rich husband for her, so that she may have a better life than the common existence the family had always lead.

    Fortunately, he was successful. Young, fashionably morbid Audrey was married to a rich merchant, who was taken by her lithe form and peculiar brand of hazel eyes. She wasn't taken with him at all, at first - for starters, he was blonde, and a huge man! Six foot tall and half that as wide, but with muscle, not flab. He was not at all her type. She wanted a slim, dark haired, fair skinned young Vampire to sweep her off her feet and turn her into a child of the night. Of course, she was only sixteen, and she grew out of this phase and into a comfortable, almost-lovelike relationship with her new husband. By the time she was twenty-two, and had not conceived for him a child, she began to dabble in alchemy and mysticism, hoping to find some cure for her apparent barrenness.

    When no cure was found she went to her husband, weeping, and begging he would not resent her. He was bewildered that she would even think such a thing of him, and in that moment, she realised she truly did love this bear of a man. They spent two more impossibly happy years together before he was unfairly taken from her, claimed by a wasting disease that even Audrey's most powerful magics could not cleanse from his body. Overcome by grief and a peculiar sense of loneliness, she became a hermit.

    Her time in the woods over the past ten years has been a time of self discovery and research. She channelled her grief into productivity, and built herself a smallish cottage in the middle of the Erth'netora Forest, where she has lived, self sufficiently, for quite some time. From time to time she would make voyages to Rurakenara, or to the Temple of Nature near Madrid, to procure ancient lore books and mysterious scrolls of archaic knowledge. She has made her cottage open to travelers, and any who happen upon it are welcome to stop for a meal or to spend the night.

    In the last year, Audrey has come out of her shell quite a bit. During her period of hermitism, she lost contact with her family, and it appears they moved from Madrid. She is currently looking to re-establish contact with them.

    This profile has been approved by Guess!



    First Five Abilities
    • 1. Hereditary Memories: A peculiar type of magic that has been passed down from mother to daughter within the Stone family for generations, Audrey is capable of recalling the memories of her forebears, up to three generations past. [I plan on upgrading the amount of generations as she gains upgrades]

    • 2. Cold As Ice: With her penetrating stare, Audrey can magically inspire a chill to pass through any person she is making eye contact with, lasting about three seconds. This does no damage, but causes mild discomfort and can inspire fear.

    • 3. Chemist: Through years of self-training, Audrey has learned the art of alchemy and chemistry, and is able to make basic healing and restoration potions through blending of natural ingredients. [I will add recipes with future Abilities]

    • 4. Surgeon: Study has given Audrey a good knowledge of anatomy and simple surgery. She can stitch minor wounds and set mildly broken bones, as well as remove foreign bodies from a person with little ill effect.

    • 5. Blackened Hand: Using incantations and reagents, Audrey can cast black fire from her right hand, reaching a distance of up to 15 feet, and lasting for five seconds. It does not burn the victim but inflicts deep muscular agony, draining them of their strength. Due to it's requirement of a reagent, Audrey can only use this when she is in possession of two blood-dipped raven feathers. [Limited to once per post, unless she is in a plotted battle, in which case she would have three of these reagents on her person]


    Edited by Guess, Nov 2 2010, 04:00 PM.
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