SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Ariamil Sorian; Elf Bard
    Topic Started: May 14 2010, 05:39 PM (329 Views)
    Deleted User
    Deleted User

    Name – Ariamil Sorian
    Age – 150
    Gender – Male
    Alignment – Chaotic Good
    Social Class – Nobility
    Occupation – Bard
    Race – High Elf
    Weapons – Ariamil finds weapons to be too brutish and messy. However, when push comes to shove, he carries a Rapier to defend against melee attackers.

    Physical Appearance – Ariamil is 5’6”. He has long blonde hair, and green eyes. During an average day he is seen wearing a pale blue tunic, white breeches, brown leather boots, and his trusty red cape. Around his neck, Ariamil wears a silk scarf, a single relic belonging to his long-lost amour. Beneath his shirt, Ariamil wears a thin mithril shirt, which is sturdy enough to repel most attacks, but is thin enough to be penetrated by a powerful strike. This small bit of armor provides protection without hampering his movement.

    Personality – Ariamil comes off as very kind and affectionate. His heart is warm on the outside, but the loss of his beloved has cooled the core of his being. On most days, he usually spends his time drinking, feeling too strongly the pain of his loss. On his good days, Ariamil wanders about, looking for new sights and sounds. Within this bard is a love for the thrill of adventure.

    History – Ariamil was born one hundred fifty years ago in the city of Kinaldi. His mother was a housewife, and his father was a wealthy merchant. Many of his early years were spent travelling with his father, going from city to city in search of new markets to sell their goods. As Ariamil reached adulthood, he had discovered a wandering minstrel who had caught his eye. She was of fine elven breed. Her long blonde hair blew about in wisps as a seemingly magickal breeze picked at it. The music she played on her flute was like a siren’s call, bringing him ever closer to her beautiful visage. The young elf was smitten, and he could not bear to leave her side. It was like a match made by the Fates, and it wasn’t long before their love had blossomed.
    Ariamil bid his family farewell, and ventured out into the countryside with his beloved Eilonwy. As they travelled the vast lands of Soare, she taught him the ways of weaving together music and magick. Over several years, he mastered the art of the Mandolin, which he would later use as his medium to cast his spells. For twenty years, the two elves wandered the land, making the most beautiful music together. Ariamil had the light of the world in his hands, and he could not have been happier.
    Just when it seemed their love would last an eternity, the light in Ariamil’s heart was dimmed forever. Five year ago, a band of raiders came upon their camp, and began assaulting them. Grievously outnumbered, Eilonwy and Ariamil tried vainly to fight off their attackers. Though the odds were stacked against them, they had fended off most of the bandits.
    Garret Black-Heart, the bandit leader challenged Ariamil to single combat, which he willingly obliged. During the fight, Ariamil bested his opponent at every turn. It seemed as if he was about to win when the unthinkable happened. One of the bandit leader’s minions grabbed Eilonwy from behind and pierced her heart with a black dagger. As she let out a muffled scream, Ariamil turned to gaze upon his wife. The bandit king took the opportunity to run Ariamil through with his Long Sword. As the blood poured from the gaping wound, the bandits mounted their horses and sped off into the night. Ariamil mustered the last of his remaining strength to drag his bloodied body to be by the side of his beloved.
    He viewed her wound, and judging by the bleeding, she would not last much longer. With tears filling his eyes, Ariamil grabbed Eilonwy’s hand. She gazed at him with glazed eyes, and handed him her silk scarf, saying:
    “Please, live for me. Live for me and for the Love of beautiful Music.”
    As the life left Eilonwy’s body, it entered Ariamil’s, healing his wounds as he lay weeping for his lost love. The physical pain left his body, but the pain of his loss was still too near. He lay on the ground for four days, not moving nor breathing. Ariamil was in a beautiful state of death, preserved by the magicks of their final song.
    On the fifth day, Ariamil awoke to the sound of birds chirping. The death of his betrothed weighed heavily on his heart, but he had a newfound look at the world. It was like being reborn, given a second chance at living a life with purpose. He ventured out into the world, playing music all the more beautifully now that he carried her spirit with him.
    To this day, whenever Ariamil plays in front of a busy tavern crowd, the faintest sound of a flute fills the air, a lasting reminder of their undying love.


    First Five Abilities
    • Dance in the Flames – Ariamil laces magick and music to conjure a ball of fire about the size of a fist. It hurtles from the instrument towards the target at a blinding velocity.
    • Dissonant Strain – Eilonwy’s voice mingles with Ariamil’s, creating a gust of wind that strikes the target. Small objects weighing less than 10 pounds in the path of the wind are picked up by the wind, buffeting the target.
    • Song of Storms – Ariamil’s song strikes the target with a single bolt of lightning.
    • Song of the Winter – Ariamil sings a song that sends a wave of cold over the target. The cold effect lasts for about thirty seconds, causing minor frost-bite to outer extremities before dissipating.
    • Minor Illusions – Ariamil can conujure silent illusions. These illusions can be as large as an average humanoid, and are disrupted by touch. For example, Ariamil can disguise an object to look like something it's not.





    Additional Simple Abilities
    • Ability 1 – description here
    • Ability 2 – description here
    • Ability 3 – description here, etc.


    Additional Intermediate Abilities
    • Ability 1 – description here
    • Ability 2 – description here
    • Ability 3 – description here, etc.


    Additional Advanced Spells
    • Ability 1 – description here
    • Ability 2 – description here
    • Ability 3 – description here, etc.



    This profile has been approved by Yorishine.
    Edited by Yorishine, May 15 2010, 06:42 PM.
    QUOTE GO TO TOP
     
    1 user reading this topic (1 Guest and 0 Anonymous)
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