SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Zarai; Daughter of the Mighty Oaks
    Topic Started: Jan 23 2010, 09:11 PM (485 Views)
    Deleted User
    Deleted User

    Name Zarai – Daughter of the Mighty Oaks
    Age Hundreds of thousands years old
    Gender Female
    Alignment Neutral
    Social Class Nature Spirit
    Occupation Guardian of the balance
    Race Wood Nymph
    Weapons None – Unarmed combat.

    Physical Appearance Like most wood nymphs her skin has a very slight greenish hue that in some degree of light almost looks like an aura of green energy emanating from herself. Her hair is long and brown, with oak leaves throughout it, depending on the time of year the leaves change colour, in winter they are not there. She is tall and thin, her legs are long and well toned. Her eyes are an enchantingly bright pink, possibly because she may have bound herself to a rose in a past incarnation.

    Zarai wears the usual attire of wood nymphs, which primarily consists of plant clothing scantily clad over her body. She personally wears an oak leaf skirt that covers from her waist to the middle of her thigh. On her chest is a wreath consisted of large oak leaves. Faint outlines of leaves run along her ankles, and her stomach.

    Personality She is generally outspoken, willing to speak her mind without thought of causing offence. She is loyal to her sisters as well as her cousins, and lives to protect the balance. Despite living for many eons, she has not done a lot of travelling outside of the forest. She does not have a lot of experience with societies, and will treat a king equally to his subjects not aware that this could be quite insulting. She cares deeply about all nature, as expected of wood nymphs, but also cares for her friends as well. She is fairly serious for a nymph and is a very businesslike person and focuses on the task at hand though it sometimes clouds her judgement.

    History Zarai was born one spring morning from the trunk of an oak tree. Unlike the rest of her oak sisters she had startling pink eyes, which meant that she had been bonded to a tree with pink leaves of some sort. Many assumed that she had bonded to a cherry tree in her past lie. However this was not the case at all. Zarai was in fact one of the nymphs who removed most of the Lilies of Sanita off the face of Elenlond. Queen Alamina, her previous name, had to do it in order to preserve the Great Balance. Man was growing too strong and too evil, they were burning the forests in search of the flower which was becoming harder and harder to obtain. Alamina, through the wrath of the burning forest, struck out fiercely against all of humans, however in the process her rose bush was burned and she died.

    Despite her legend-like legacy she preferred to leave the past alone. She trained in various combat styles including unarmed, archery and staff work. Her determination and fighting prowess led to her becoming a great warrior among wood nymphs. Queen Gardenia, guardian of Amanthos Woods, approached Zarai and invited her to her home to become one of her guards. Many unusual rumours surrounded the queen but she decided to obey the queen’s wishes and went to live in the Amanthos Woods. Gardenia lived a very strange lifestyle indeed. She rarely lived in the forest but in fact lived in the nearby castle as Lady Amanthos and had a fairly human daughter. Zarai not accustomed to such lifestyles was intrigued with the Queen and the quickly became close friends.

    The daughter, Rosalina, was a very curious individual. She enjoyed playing in the forest with the other nymphs and Zarai served as an older sister to the girl, making sure she never got in too much trouble. She became a regular attendant at the court and was the maid of honour at Rosalina’s wedding once the girl had grown up and inherited the castle. Alyssa who was born under the great spellwood tree would signify the point when Gardenia returned to the woods as did all her nymph attendants except for Zarai. Zarai had been declared the guardian of Alyssa.

    Ever since that fateful day nymphs have withdrawn from the castle and the surrounding lands making almost a myth of themselves. Zarai never really revealed herself to the girl until Alyssa stumbled upon a nymph moonlight dance. It was then that Alyssa became of the nymph world, it was clear that the girl had nymph blood surging through her veins. When she decided to leave the castle instead of getting married off, Zarai followed her as well. It wasn’t until Alyssa met Andromalius was it then that she decided to let the girl know that she had been with her the entire time. That encounter signified the end of Zarai’s duty as guardian. After meeting Andromalius she knew that the Great Balance was in grave danger and the two had to part ways.

    First Five Abilities
    • Spirit of Wood – Zarai has the ability to appear to be invisible. Mortals without any magical senses will not be able to see her in forests or other heavily foliaged areas, even though she may be standing right in front of them. When she disappears it is as if she has faded away into the wind.
    • Nymph Mist – Zarai may breathe on another person a special mist that causes the person who inhales it to slightly hallucinate as if drunk. The hallucination has no other affect aside from blurring vision, slurred speech and disorientation. There is a slight possibility that said person may fall unconscious. When they awaken all things that happened to them an hour before going unconscious will seem hazy as if it had been a dream.
    • Fighting Prowess – Zarai’s determination and perseverance over the years has granted her a great deal of stamina and strength. She is stronger than the average human male despite her thin and wiry body. She is also very agile and quick as is quite accustomed for most wood nymphs.
    • Scars from the Past – Queen Alamina’s death has permanently scarred Zarai. Zarai has the ability to have an extremely warm touch. Not enough to burn but enough to cause those being touched to pull away because of the heat.
    • The Will of Wood – Wood nymphs have the ability manipulate wood and plants. Zarai can control plants in a 2 metre radius with her mind alone causing them to move, grow rapidly or suddenly close. Her presence alone makes plants grow better.


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