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| Xendin | |
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| Topic Started: Nov 30 2009, 01:03 AM (234 Views) | |
| Xendin | Nov 30 2009, 01:03 AM Post #1 |
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Name – Xendin Age – 549 Looks 23ish Gender – Male Alignment – Lawful(in his own sense), Neutral Social Class –. Nobility though not by blood. Occupation – Medicine maker, Doctor, Magnate, Race – Half Human, Half Drowish half elf. Weapons – Please declare all of the weapons your character may possess here. His main weapon is a short bow wrapped in a dark brown leather at the center. The rest is a lighter brown wood. His quiver hangs behind him on his belt He also carries a single dagger, whose hilt is also wrapped in a dark brown leather, with a sheath painted pitch black. Physical Appearance – As a half Drowish elf Xendin is made up of the normal drowish features to a lesser degree. Dark skin, not as dark as the drowish covers his body. A peculiar dark brown coats his body. Only to clash with his grey hair, a combination of the drowish white and his fathers brown hair. His eyes came out to be a bright pale blue, like the feather of a blue jay was used to paint his iris. Two blue, a blue that perfectly matches his eys, crescents are tattooed onto his face just below each eye. Often times, his eyes and tattoo are blocked off by a piece of black cloth, since the daylight hurts his eyes. His grey hair is kept in three different fashions at once. The hair on th back of his head, leaving the top and sides of his head, is woven into a thin braid that follows down to a few inches from his feet. The top of his head is kept shorter, about six to eight inches long. Leaving the strands to fall as they desire. His sides are kept short, barely a fourth of a inch in length, sometimes half. His clothing is quite simplistic, simple cloth long sleeve shirts, and loose pants. While he does not go out of his way to look nice, his cloths are well made and don’t look bad in any sense. The fanciest bits of his apparel are his weapons, his belt which is made of high quality leather and is draped with various pouches, and a single necklace he wears around his left forearm. The pendant of the necklace: A small circular locket, decorated with several rare stones, all different colors. Each cut to make up a painting, a painting of the moon, a cloud, a lake, the reflection of the moon on the lake, a few stars and a solitary tree.. Occasionally he wears something more formal and several rings, when the situation calls for it. As for general build, he is a relatively average size of five foot ten, with a moderate athletic build. Personality – Xendin comes in two flavors, Clutch and Open. He almost consciously switches between the two. Clutch: You might also describe this as his work mode. When Xendin is working or around people he is uncomfortable with, this is his standard position. In Clutch mode, Xendin focuses only on the task at hand and cares less for his emotions. While this doesn’t make him any smarter, stronger, or give any real bonuses to his attributes, it does give him a greater sense of focus and survivable qualities. This is because he is more detached. His love, hate, fear and other emotions are buried and influence his decisions and actions little while in clutch mode. It also acts like a self defense when in a life threatening circumstance, since his emotions play less of a role in his choices, he is more prone to surviving. He tends to be colder, less caring and heartless in this state, showing little facial expressions. Open: A side of himself he hardly shows to other people, the open state of Xendin is a state of little restraint. He is far more emotional and friendly, but at the same time can get angrier a lot faster. Not much else to say. In general, Xindem is a extremely studious man. His prime concerns are survival and his research. Should anything threaten himself or his property he will do everything in his power to prevent it and return the intended damage several fold. He is generally very kind, even though clutch might hide that fact. At the same time he is very easy to annoy. Interrupting his work being a easy way to accomplish this. He also has a strong sense of justice that some might consider warped, and is quick to act on it. His immense drive to survive also a key feature many might notice if they get to know him, along with his clingy nature to those he cares about. History – Born to a Drow sect in Soto, Xindin was hated from birth. Born to a single drow female, caused by questionable means never fully explained, at least not to the boy. Being a half elf to such a particularly proud sect of his race, he was nearly killed at birth. And during the majority of his early life, he wished he had. His race despised him, not just for being a half elf, but for being a half elf male. His own mother was disgusted with him. Hardly acknowledging him as a son, never calling him by his name or ever admitting him to be her son. Despite her cruel treatment and lack of love, she was the only reason he stayed and beared with the terrible treatment of his race. Or she was. When Xendin reached the age of twelve, she committed suicide, naming him as the cause. As her only child, Xendim was entitled to her belongings, namely her bow, but his brethren denied him that right declaring him of impure blood. Despite his arguing and pleading, the elders declined his right and had him disciplined. Over several years, he became accustomed to the punishments and pain his race caused him. After his fifteenth birthday, he fled. When he hit the surface, his eyes burned at the light. Despite his blood being impure, his eyes retained a mix of the two races. His eyes constantly shifted from infrared and normal, often daily, making it so normally at least one eye was infrared and one was normal. On this day, unfortunately for him, both were infrared. A kind family of humans found him crawling and took him in. knowing what he was, they wrapped his eyes in a thin black cloth. Reducing the pain but still allowing him to see. The Drow were soon on his trail, massacring the family and leaving Xendin with an arrow in his back. Seemingly dead, Xendim barely managed to pull the arrow out, expecting to die as he did so. He welcomed death, believing life wasn’t worth it. Then he began to think, this couldn’t be all life was about. There had to be a Reason somewhere. He pulled through, forcing his new cause for life to keep him alive. He slowly made his was to the nearest village in Morrim. Then using the knife he had taken from his mothers body after she committed suicide, killed a elderly man living by himself in his own home. His motives were selfish, survival. No one would employ or help the young halfbreed, so he was forced to do the dramatic. Being incapable of thievery he was left with violence. Using techniques taught to the youngest Drow for self defense, he killed the old man and looted his house. The young half elf ran to the next village and sold what was valuable, palming the rest. He soon learned a basic pattern for success. Find a easy target, one with no combat experience, preferably weak as well. Make sure they live by themselves, then kill them in their own home, quickly and quietly. Since his targets were typically solitary, they were not found till days later on average, long after he had fled the village. He continued this system for years, slowly building up a small collection of coin. By the time he returned to a village he had already hit, several years had passed, and almost everyone had forgotten he had ever been there. He was rarely ever linked to a murder as it was. So he was capable of repeating the act in the same village several times. By the time he was making his third trip around a collection of villages, he had named it the cycle. He was twenty-eight but looked only fourteen. One day he found a book in one of his marks, something he had only heard about but never come across. His interest was immense, curiosity overwhelmed him as he wanted to know what it contained. He seeked out a school that would teach him, but all turned him down, for his race and social status. His resolution was to sit outside the window a specific school and listen to their lessons from outside. Using his store of coins he bought a small house in the village and funded his stay until he could read decently. Having run low on money from his prolonged stay, he found a target, performed his deed and moved on. The book he had found was little more then a journal, proving to be not valuable in the least in currency, but was extremely valuable to the young elf. He learned of things he never dreamed of, and soon he desired more. Along with his cycle, he added another trade to his life, theft. He became a frequent at libraries and bookstores, stealing one book at the proper time. Not to say he was a good thief, for he got caught a few times, but he became adept at finding the right time to grab and go. He soon had a small home in several villages and a nice house in a city. His book collection also grew over time. Soon he had found three subjects that greatly interested him, Medicine, Alchemy and Necromancy. He began to focus his search on them, starting with medicine. By the time he was forty-six he had became adept in basic medicine. Trying to get away from killing, he tried his hand at a doctor profession. People were reluctant to trust the halfelf and he was unable to find people who would hire him. Finally, as his hope of a honest life began to twindle, he found a job. A poor family’s daughter was dying of a fever. As they could not afford a experienced doctor Xendin was hired. Quickly, he analyzed the girl and guessed the problem. Lacking in experience he was still slightly unsure. Though his guess ended up right, as his medicines cured the young girl in a matter of four days. Thought he payout was small, he began his life as an honest worker. And with his first success, his reputation grew, giving him more opportunities. While unable to perform healing magic Xendin became capable of treating most wounds with medicines and other magicless arts. He mapped out locations of populace herbs he desired, and became a very credible medicine maker. Soon he was as desired for sickness as a magic healer. Though his capabilities on injuries was limited. At the age of eighty-four, he was one of the most reputable doctors in the area. So much so that he was called in to treat the son of a magnate. Xendin quickly learned that the boy was being poisoned. Once he discussed it with the lord of the estate, he demanded that Xendin treated him. As he was preparing too, the uncle of the boy, the ruler of a nearby fief threatened him with death should he interfere. Making it painfully obvious he was the one poisoning the sick boy. Should the boy die, the uncle would be the next one in line to inherit the fief. Xendim came to a quick solution, confronting the magnate who hired him naming his price as estate itself. The lord refused at first until the halfelf explained the situation. Should the estate come under the elf’s rule, the uncle would have no reason to go after their lives anymore, and even if he healed the boy and they kept the estate, the uncle would still go after their lives. And since they couldn’t prove anything, he would be capable of another attempt. Should they give their land to the halfbreed, the uncle would have no motive and would have to take them in. In which case, the nephew would be the next in line for the uncles land. Seeing few alternatives, the magnate accepted he terms and Xendim became a noble. He used the wealth saved up from his time as a doctor and used it to fund the growth and expansion of his fief. In little over twenty years, he had one of the more prosperous fiefs in the kingdom and the taxes he gained from it made him quiet wealthy. Whenever he traveled outside his fief, he often continued his career as a doctor. The now older elf started purchasing small bits of land from neighboring fiefdoms, slowly over time making his land not only one of the most wealthy, but one of the largest. Now possessing one of the finest pieces of land, Xendin changed his focus back to his studies. Now capable of focusing on less vital studies, he began his research into alchemy and necromancy. He traveled the world looking for tomes and grimoires on the two arts, leaving his estate to the few advisors he could trust. He continued this life till the age of two hundred and thirty four, when he became capable of calling spirits and performing the most basic of alchemic properties. After over two hundred years, he decided it was time to get his mothers bow that was rightfully his. Traveling back to his homeland, he demanded a audience with the elders, and was reluctantly granted it. At first they denied his claims on her belongings, for the reasons of his impure blood. The halfelf called spirits from around him, creating a small group of visible spirits, ghostly and haunting. “Should you deny me my birthright, I will open the gates of hell and damn us all I will see every last one of you returning with the spirits into the fire.” The elders gave into his bluff, handing him her bow and quiver, along with a necklace. The pendant of the necklace was one of beauty. A small circular locket, embellished with several rare stones, all different colors. Each cut to make up a painting, a painting of the moon, a cloud, a lake, the reflection of the moon on the lake, a few stars and a solitary tree. When he popped open the locket, he was disappointed to find it empty. Relating it as a symbol of his heart, still lacking the Reason, he promised himself he would find something to put in it. Returning to his estate, he spent the next one hundred years working on his skills as a bowman and his magical capacity. At the age of three hundred and twenty nine, he decided to begin experimenting. No longer finding value in basic alchemy or necromancy, he decided to try combining the two, in hopes of finding the Reason. He continued to experiment with the combination of the two magical arts he studied. Taking little interest in politics or anything massive outside his domain. He no longer worked to increase his land either, satisfied with his current handle and seeing no benefit to more. Recently, the drow half elf came across a thought to be lost book being sold in a small bookstore. A book that dips into several magical arts, two of the large makers of this book being alchemy and necromancy, along with others. Instantly recognizing it, he bought it. Alast, the book was coded, making it a slow but rewarding process. One that promises to grant him new advances in his arts. This profile has been approved by Guess! Edited by Guess, Nov 30 2009, 06:19 AM.
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