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Elenlond is composed of two continents: Soare and Esiria. Esiria, a land now isolated due to the efforts of the last remaining Goddess, is inaccessible to all beings and lies in the east. Soare, a continent in the west, is composed of three distinct nations: Ashoka, Soto, and Morrim. Lying between the two major continents are the Scattered Isles. Since the dissolution of the pantheon and the fall of the gods, these countries have existed in relative peace and prosperity.

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Agnar Aureulous
Topic Started: Jul 26 2009, 08:23 PM (160 Views)
DH_Ninja


Name – Agnar Aureulous

Age – 357

Gender – Male

Alignment – Chaotic Neutral

Social Class – Commoner

Occupation – Wanderer; Ex Hermit

Race – Dwelf (They have the lifespan of an elf and general height of an elf, but they lack the ears and build of one. Instead the ears take on a more humanish appearance but appear somewhat pointed. In addition to this, they tend to grow a beard rather rapidly, after it reaches a certain length, it remains at that length.)

Weapons – A quarter staff he uses for walking. He has named this staff, Debra.

Physical Appearance – Agnar stands at about a height of 5,11 but is generally hunched over so he appears about 5,6 most of the time. He has a long beard about 3 feet in length that is dark brown in color, his hair generally is unkempt and is about the length of half his back. If you can even see his eyes, they are a calm ice blue color. He wears a light brown robe that looks like it hasn't been washed in quite some time. Underneath this though, he wears a dark blue arcane looking robe that appears to have been well maintained. He does not wear boots but sandles.

Personality – Agnar is by far the most excentric someone can possibly be. Even in his old age, he stands out as an oddball. He tends to compulsivly lie and decieve, often it is hard to pick out his true intentions and the general truth at that. Combine this with his obnoxiously annoying laugh and his almost senile behavior, it's a wonder how he even knows magic. Despite this all, he is no fool and is actually quite intelligent. Often he relies on his behavior to take advantage of people as well as accomplish any of his own task.

History – Agnar remembers little of his early life, other then the fact that his father was a noble in Morrim and lived that lifestyle up until he was 18. At a very early age, he was tutored in the art of elemental magic, but then after seeing the incredibleness of Illusionary magic he begged his father to start schooling him in that form instead. After he gained a good grasp on knowing that form of magic, he began picking up on his studies of elemental magic and was almost immediately drawn to fire. For some odd reason, he loved being able to conjure fire from his hands, more so then any other type of element.

At age 18, his father had a falling out with one of the other nobles, a more spiteful one. Not too long after this, his father disappeared while traveling from Kinaldi to one of the other neighboring cities. His mother, fearing for their own safety, left with Agnar, leaving the capital behind. Despite his father’s disappearance, he continued his studies. After leaving what family he had left, he moved to a neighboring village where he resided for a good 50 years, simply studying and living a dull existence. After one too many accidents involving fire magic, he was driven from his home and became a hermit, instead of living in a house, he lived with nature. He continued this lifestyle for many many, many years until he decided he wanted to see the world. He left the cave he had resided in went back to the town he had been chased out of so long ago, stole a quarter staff and went on his way.


First Five Abilities
  • Ghost Sound – Able to create any kind of sound up to 25 feet away, the volume of the sound can be equivlent to up to 2 people yelling.
  • Silent Image – The spell creates the image of a creature, object or force. The image can move in an area of up to 15 feet and can be no larger then 10 feet. This image is an illusion which creates no sound, smell, texture or temperature.
  • Silence – A 15 foot area is devoid of sound, no noise can be prodoced within the area. The spell can also target a single individual or object. The spell last a total of 1 minute. If a single target is made, the spell last 30 seconds.
  • Fireball – Allows the user to conjure fire and launch it at their opponent. A simple and basic attack that has many uses.
  • Teleport I – Capable of teleporting to location's he has seen before that are with in a mile. After each teleportation, he must wait approximately 10 minutes before he may teleport again.


Additional Simple Abilities
  • Ghost Smell – Able to create any kind of smell that the user knows up to 25 feet away, the intensity of the smell can only be up to a certain distance
  • Banish - After annalyzing Portal's dagger for an extended period of time, Agnar was able to figure out how exactly the mechanics of the magic worked. And after some time and fiddling around with the actual spell, he was able to work out how the spell could be done. He was even able to improve upon it some. Agnar created a spell that allows him to banish both simple summons and simple magical effects such as incantations, status effect spells and enchantments.



Intermediate

  • Phantasmal Killer – The darker side of illussionary magic is revealed. The caster creates a phantasmal image of the most fearsome creature or fear imaginable to the target simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize. Only the spell's subject is capable of seeing the creature. Anyone else will only see vague shapes. The spell causes tremendous fear in a target.Those who are truly strong willed will see through the spell and realize it is simply an illussion after some analysis. Most will be overwhlemed by it, uncapable of doing anything. In some rare cases, the spell has been known to frighten someone to death. The spell has a cool down of 4 user post (unless for whatever reason, it is agreed upon by everyone in the rp)

  • Hidious Laughter – The spell creates a 40 by 40 foot area that causes manic laughter. Anyone within the area or who enters it will begin to enter a manic laughter. Anything they were doing will stop and they will only drop to the ground and laugh. The spell area last a total of 2 minutes. If an individual target is chosen, it will last a total of 3 post. Agnar can be affected by this.

  • Teleport II – Capable of teleporting to location's he has seen before that are within a 10 mile radius. After each teleportation, he must wait approximately 5 minutes before he may teleport again.

  • Shapeshift – After encountering shadow and then being turned into a toad, Agnar delved into the magic of shapeshifting. Afterworking out the mechanics of it, he learned how to revert from Human to Toad as well as other animals. Agnar is capable of turning into simple animals such as a toad, crow, horse, dog, owl and wolf. Oddly enough, through a mishap or two, he also discovered how to turn into the form of mist. In addition to this, he is capable of performing his magics in all these forms except for mist.

  • Iron Will I - Those who try to effect the mind of Agnar wether it be through illussions or possession will find this a challenge. Simple spells will be rather in effective while intermediate ones will be twice as hard as normal to pull off. Advanced spells though powerful, will still find soem resistance.





This profile has been approved by Yorishine!
Edited by DH_Ninja, Sep 28 2009, 12:30 PM.
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