SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

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    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

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    Yume Makasta; Curse Of Nightmares
    Topic Started: Jul 12 2009, 12:36 AM (460 Views)
    Deleted User
    Deleted User

    Name – Yume Makasta
    Age – 18
    Gender – Female
    Alignment – Chaotic Good
    Social Class – Though of noble birth, she is now a low commoner street rat.
    Occupation – Fortune Teller
    Race – Human? (The taint of demon power is prevalent, but there is something more)

    Weapons

    All she has to defend herself with is a 9” dagger she was given long ago, everything else she better find as she goes. Any other weapon she comes across, she often sells for food.

    Physical Appearance

    I’ll never forget the day I saw that woman. A simple palm reader on the surface; but even in appearance she was so much more. While not the most fetching creature I had ever seen, she was at least recognizably female. Her body was thin from lack of food she was not quite skin and bone; but rapidly approaching that state. Her skin was pale like one who had been inside for too many long winters. She spoke with a voice rasping from too little water. As I drew closer I could see her face. It too was thin; and pale. Here eyes were bloodshot as if she had not slept in days; but within the pools of blood red were two opalescent orbs. However, those orbs still seemed to bear a lethargic hopelessness. She removed her hood as I got closer and I was able to see the blood-crimson hair tied back into a braid that disappeared behind her back only for coils to be noticed on the ground beside her. I was certain that if she were to stand it would still brush the ground. My attention was not as focused on her hair as much as it was the indigo orb imbedded in her forehead. It looked to be a deep indigo on first glance but as I looked closer I noticed an inner light of flickering reds and the occasional green. It was captivating. The stone embedded in her forehead was the largest one on her person but not the only one and it did distract from the scar on her cheek, and the one across her left eyes, as well as the several piercings in her ears.

    The woman had more of those stones, at a smaller size, in both of her hands, able to be seen on the palm and back of each hand as if the orbs had some how been rammed through, and she had one each on her feet, finally one smaller one set in her navel. Surely these stones had to be magical. The tattoos and markings all around them made it apparent they were significant, however something about the poor state of the fortune teller’s apparent health, and her many scars, told me that asking of them may lead to more than I bargained for. Still I ignored the signs… I should have stayed away.


    -This was taken from the diary of a man still locked in asylum.


    Personality –Yume is a quiet individual. Her appearance alone shows she holds many secrets, her demeanor only proves this. Yume is reserved and cautious. She keeps everyone at arms length. Never lingering too long in any one city and trying to traverse only in neutral lands as often as possible. The fortune teller is a firm believer in spirits. What seems odd is that for one so independent, as dusk draws near she is clearly not a woman without fear. She grows nervous, always casting an eye over her shoulder. Her tent is never seen without light and those who have been inside see that it is filled with dream catchers and some other items believed to ward off evil spirits.

    She has been alone for a long time and bears the weight of her curse in solitude. Knowing there are answers somewhere to what and why she is; but without any means to look for them. Instead she continues to read the fortunes of others so that, perhaps, they can escape a fate like hers and better their lives. Still, the loneliness grows and sometimes she will venture into a highly populated place, staying awake all night in a place like a well lit tavern, just to be near other people for a while, then when the morning sun finally rises she will return to her tent and sleep.

    History

    There exists, in many stories, from books found within the void between the worlds, of a hell dimension known as Lerfeor. In opposition to Lerfeor, there is a shining place of rest and freedom known as Chromiel. Those who know of Lerfeor and Chromiel, also know of a place in between. A plane that exists within all other planes perfectly intertwined with reality, and that is the plane of dreams.

    Lerfeor was created to be an entire realm used to seal away an evil like no other, a demon god. Along with him were the massive hordes of his darkness locked as well within that place. For as long as any existence can remember, Chromiel has existed to combat any attempt that Lerfeor has made to surface into any plane of existence beyond it’s own. The constant struggle of light and dark. One of these stories tells of how the demon god, in his vast power, managed to find the one door out of his world besides the sealed gate. By entering the plane of dreams and filling it with his foul power, he had given himself a gateway into all worlds! He knew the first place he would have to strike would be Chromiel, before they would have a chance to seal his one gateway out. The demongod’s dark power tainted the realm so that the fowler side of un-reality was increased and thus the Nightmare’s realized what was going on. As the equine guardians of the realm of dreams tried to quell the uprising in the material planes, the demons were given their chance. With only one shot, the demongod consumed a vast number of souls within his realm and melded them with the forces of the dream world so that they could not be banished into Lerfeor again. Then ordered this new magnificent demon to strike at the angels of Chromiel.

    One angel saw this threat and knew that it would be impossible to slay. For the world of dreams is infinite, the beast would be able to re-surface and strike over and over. The only way to stop the creature would be to contain it. Doing just thus, the angel used their body to imprison the demon, by allowing the demon to try to possess them. The full might of the angel was enough to contain the demon; but not eternally. So it was decided that such a thing could not be held in Chromiel, the only way to weaken them both was to sever them from the two mystic realms. The angel, turned prison, was cast into the material world so that Chromiel would not be in danger from the demon and would be able to continue to fight Lerfeor, without a looming second threat…


    Yume Makasta was born to a rich and noble family. When she was born, the disfigured girl was still loved by both her parents. Unaware why their poor child was born with these stones protruding from her body, and with such pale skin, they still chose to love and care for the girl. They dismissed the fact that the child would always cry every night, to possible discomfort from these defects; but no healer could remove them or ease the childs suffering. They often assured the parents that the stones were not the cause; but did not know what was. The crying only lessened some as the child grew older.

    When Yume was six, she would awaken the house every night screaming of monsters in her closet, and creatures in the dark. It was by this time, her father was fed up with the girl’s perpetual fear. He ordered that her light be snuffed out that night and not replaced until the morning sun rose. Noone was to enter the room until morning. Sure enough, that night she began to scream like all other nights. She pleaded and begged for help with such desperation that it sent chills down the spines of all who were in the house; but no one acted until a second sound was heard. A multi-tonal unworldly screech! They burst in the door in time to see a beast of indescribable horror attempting to drag the child beneath the bed. Two attendants were killed in the struggle; but Yume was saved.

    Now afraid of the curse that seemed bent on their child’s life. The family began to spend every expense on wielders of magic to try and save and heal their daughter. All tried, but none succeeded. And fewer and fewer would come for the death toll around the girl was rising. Stories of abominations rising from the dark to take her, and striking at those around the girl spread. Finally, one night, Yume was awake, in her room with the lights on. She was protesting being put to bed as she always did; but her mother assured her that the lights would be on and the guards would keep them safe.

    Yume cried and clung tightly to her other pleading that the drapes be drawn. Her room being in a high tower, her mother assured her that no harm would come from the window and that the cool air would do the girl good. Yume pleaded with her mother that she not let her go not even to open the window but her mother insisted that all would be well. She set down the little girl for a moment and turned to open the window. Yume screamed and all watched in horror as a tremendous arm burst through the window and ripped her mother through it. Her screams fading into what was described as “a void of the blackest darkness”. No body was found but there was little time to search for the creature that the arm belonged to was still clinging to the side of the tower. The beast laid siege killing tens of people dwelling within before it vanished when the morning sun arose.

    Yume’s father was at a loss. Buried in grief, he knew that his wife would never wish harm be brought to her child; but could not stand to be near her any longer, and fear of the curse consumed him. He took Yume, disguising his identity, and sold her to work along side gypsies. Lord Makasta, was executed under suspiscion of the murder of his daughter who had suddenly gone missing. But Yume would never discover this. The old fortune teller who had paied for her took the role of her guardian.

    She used dream catchers, lantern light, and stories of angels slaying demons, to soothe the girl to sleep. As Yume grew, her elderly guardian taught her the ways of the fortune teller and assured her that she saw that Yume had the gift, just like she had. And so the nightmares did not surface for the first few months. However, one night, after a drunken gypsie man had attacked Yume, just barely failing to have his way with her, her shaken nerves awoke the fears of the still young girl. That night, screams awake the camp! A nightmareish beast was after one of their own in their camp!

    Fighting the creature back, they managed to slay it; but the next night another came. It did not take long to connect the attacks to the strange girl who lived with the fortune teller and so the two were cast from the troupe. The old woman never blamed Yume; but rather helped her to steady her fears enough that once again the child dreamt peacefully.

    The two were forced to travel on their own from then on. They would try to make a life in one town, eventually, though, Yume’s curse would strike and they would have to move again. It was the night of Yume’s 16th birthday when, her fears struck in tremendous force and without warning. Her mind was filled with visions of absolute horror and the nightmares that appeared before her were still there when she sat up screaming. Awake now, she was certain her time had finally come. The images she had escaped had left her surrounded by hundreds of these demonic nightmares that were all focused on her. However, there was a sound like thunder and a brilliant light. The demons screamed and charged; but seemed to steer away at the last second. Yume had to clamp her eyes shut from the light and when the cries of the evil beasts stopped, she was still alive. When her eyes opened it was to see the tearstained face of the old woman. “I’m sorry child. I was supposed to kill you before this day, to spare you from the fate to come; but I could not. Please forgive me, I can not help you any longer. I pray I made the right decision, please don’t let me down.” the woman’s words echoed in Yume’s ears, and before her eyes the elderly lady seemed to fade away leaving empty clothing, dust and echoes behind.

    Since then she has been traveling on her own. Struggling to fight and survive against her curse, and to keep anyone else from being dragged to the same terrible fate as her mother, or ripped to pieces by the beasts that come from her fears. She knows they are there, though. Lurking and waiting to emerge, hidden just behind every shadow.


    This profile has been approved by Sphynx!

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    Deleted User
    Deleted User



    First Five Abilities


    • Nightmares – This is no gift; but a terrible curse. When you wre a child and you would see a shadow, and be certain it was some terrible monster lurking in your closet. However, when light shed on it by lantern or the morning sun, you would see that all was well and you were safe. Things have never been quite this way for Yume. For when she sees such a shadow, the instant her mind concocts the irrational fear, the beast comes to life! Immediately the bizarre and horrific shape materializes in the real world and will attack her just as every child fears will happen. This power fluxuates, as of late only one such creature can exist at a time and lacks speed or strength greater than a man; but still the sudden arrival of something that was only a thought a moment before, can be devastating! These malicious creatures will continue to stalk Yume just as she feared, until it is killed, or they are fully dragged into the light.

      One of the worst aspects of this curse is that it is not whole predictable. For some nights she can get a peaceful nights rest, while others the nightmares come in tremendous force. What she has discovered over time is that if she does not sleep long enough to dream they will not come. Sleeping in the light seems to help, though if the nightmares come strong enough, they will find a way. When she is afraid, and they are called while she is awake, the beasts can only come from within shadows, and again it is unpredictable for some moments she will see terifying visions and nothing will occur, while another night the slightest frightening though erupts to life nad amplifies to a true horror.

      ((OOC: The reason I say the power fluxuates is as I gain the post count needed for stronger abilities, the effect of the curse and the creatures it summons will also grow stronger. The monster's summoned ,at present, are your typical NPC opponent attacking any (though with some degree of focus on Yume) where it is up to the others posting in the thread and OOC discussion and agreement on weather they are controlled by all parties (usually the case) or by myself(generally i would only ask for this if it is an event significant to unraveling more of the mystery).))



    • Shield – This ability was truly a gift of the gods smiling upon her for her attempts to help those blighted by her presence. When it was discovered it made her life so much easier by changing it in the slightest. The shield must be laid down in advance. It can be no more than 6 feet in diameter and the symbols must be laid out perfectly when she creates them; but for one half hour no malicious spirit, magic, or individual may enter the field once she activates it, Nor may one rise from within the shied (Thus meaning she is protected but has no way of fighting or preparing to fight while in the shield). It lasts for exactly one half-hour. She may use that time to sleep , or eat or simply cry in fear for knowledge that she will perish the instant it comes down; but for one blissful half-hour, only once a day if she is not feeble, she can feel safe. The shield can be left early, but if she does so it shatters the shield and it still is treated as if she had fully used the shield meaning that it still can not be used again within the usual time constraints. At present she can only use such a shield once within a twenty four hour period. Though constant daily use seems to make the created shields weaker if she does not let a few days pass without making one.

    • Divination – Using her given gifts, Yume can see into the future as well as any “natural” fortune teller; but only by a few conventional means, with only slightly elevated accuracy. Reading palms or playing with the special fortune teller cards she was given by her grandmother, or rolling bones are the only methods she knows to work at this time.

    • Scrying – If you lost it, within one half mile of where she is, she can find it. Anything at all within a half mile, that is not shielded by magic, can be located by her scrying powers. Simply looking into the stones in her palms tell her how to find whatever it is you seek as long as you think of the item and hold on to the opposite hand.
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