SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
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  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Yumalinous
    Topic Started: Jun 28 2009, 12:39 AM (239 Views)
    Yumalinous
    Member Avatar


    NPC/Plot-Focused Character
    Name: Yumalinous, you-MA-li-nous (Nickname: Yumali, you-MA-lee); meaning: “Little Daughter Born on the Sunny Side of the World.”
    Species: Scimitar-Horned Oryx (hencefore Oryx, plural Oryx)
    Gender: Doe

    Physical Appearance: Image
    Personality: TBD
    History: Sent from Esiria to Soare...

    Racial Traits:
    Physiology: Oryx are equipped to survive in the desert. Their wide hoofed feet keep them from sinking into the sand, they sweat very little, their kidneys are designed to pass less urine, and they can go without drinking water for weeks or even months at a time. Their eyes grant them wide-angle vision, their lungs are strong, and their speed is swift. Oryx life spans are much shorter than humans, rarely living longer than 25 years.

    Yu Blood: The blood of all Oryx is bound by World magic. World magic, tied to the world’s birth, life, and death, is an ancient and powerful form of magic that the Oryx call “Yu”, after their name for the world, and in turn seen as indistinguishable from the world’s soul and spirit. Yu magic is a natural magic, allowing Oryx to do things such as walk without leaving a trace, walk as if with an internal compass toward natural sources of water, shelter, and food, and “feel” the bonds between themselves and other creatures and natural landmarks. Through Yu, the Oryx can also grant blessings, such as healing, though what the blessing is depends on what the blessed needs.

    Veil: To the eyes of humanoids, Oryx are veiled to appear like any one of the subspecies of Homo sapiens. The veil works actively to fool the mind of the observer, working beyond the senses to make the oryx appear every bit Homo sapiens. What subspecies they appear as depends on what will keep them safest, whether elf or dwarf, goblin or human, etc. The safety considers not just the immediate present, but whatever encounters the oryx will have with the observer or observers.

    For example, if an oryx meets a man who will grant them protection in the future, the oryx will appear as the same person both times they meet. If a herd of oryx are seen by a group of marauders and a town’s sentries at the same time, they may appear as well-armed and dangerous goblinoids to the marauders and as a caravan of humans or an aboriginal tribe caravan to the town’s sentries. An oryx may even appear as a subspecies that seems to compromise its safety at first: for example, appearing as a human next to a goblin camp, resulting in capture, only to be rescued by humans, and years later, later remembered by a fellow prisoner who can direct their herd away from a warband… etc.

    This protection is a blessing of the Goddess Evona, granted to the scimitar-horned oryx to protect them from being hunted into extinction for their prized horns. Besides serving as prized trophies, the horns retain a trace of World Magic even after being removed, making them useful in many forms of magic. It functions using Kos, the dominant form of magic in Esiria, granting it the dynamic weave characteristic of master-level Kos.

    Scimitar-horned oryx can choose to dismount the veil for any individual. Magic similar to “true seeing” will see through the veil, though it resists most common attempts to penetrate illusion magic.

    While in Esiria, oryx commonly appear as an aboriginal tribe that calls itself the Yu, and wield two scimitars on either side.



    First Five Abilities

    • Veil: See Racial Trait above. While serving in Soare, Yumalinous generally appears as a tall human, with very dark brown skin and dreaded hair the color of red clay, dressed in simple clothing. This ability is non-mundane. [Plot] By the will of Kos, her apparent form may be dictated by the need to fill out her mission, rather than her safety.
    • Trackless Step: Like others of “Yu Blood” (see above), Yumalinous leaves no trace and no tracks, unless she does so intentionally. This ability is both mundane and divine in origin.
    • Internal Compass: Yu Blood/Racial Trait. Yumalinous knows approximately where she is unless all natural signs are absent. This is ability is both mundane and divine in origin. [Plot] For the sake of her work in Soare, she has a sense of where the people and places she must go to are, and the best way to fill out her duty.
    • Bond Knowledge: Yu Blood/Racial Trait. Yumalinous shares a natural bond with the world and people. The bond gives her an instinctive sense about people, places, and the connections between them, making her more easily aware of another’s pain and general state or the relationship a group of people share, as well as letting her peak into a person’s true nature. This ability is both mundane and divine in origin.
    • Blessing of Yu and Kos: Yu Blood/Racial Trait. In close quarters, Yumalinous can grant a blessing to a person, be it in the form of comfort, healing, or subtly twisting fate to bring about a good outcome, or even a small object. Yumalinous is not in control of what the blessing is, and is brought to bless another person not by her own will, but by that of Yu and Kos. [Plot] In the course of her work in Soare, Yumalinous can grant blessings by the will of Kos, weaving the threads of fate and divine will. While still subtle, her blessings by Kos can take more drastic effects than most of her blessings by Yu.


    Note: While this is an NPC/Plot character, it is late, so if I need to tone something down or change something, feel free to PM me, ye reviewers!

    This profile has been approved by MidnightShadow!
    Edited by MidnightShadow, Jun 29 2009, 10:30 AM.
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