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Welcome to Elenlond, an original medieval fantasy roleplaying forum! We strive for creative, free-form roleplaying, in the hopes of allowing each and every single member the power to achieve their potential.


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Elenlond is composed of two continents: Soare and Esiria. Esiria, a land now isolated due to the efforts of the last remaining Goddess, is inaccessible to all beings and lies in the east. Soare, a continent in the west, is composed of three distinct nations: Ashoka, Soto, and Morrim. Lying between the two major continents are the Scattered Isles. Since the dissolution of the pantheon and the fall of the gods, these countries have existed in relative peace and prosperity.

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Andromalius; Grand Master Andromalius the Wicked
Topic Started: Jan 8 2009, 07:00 PM (567 Views)
Andromalius
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Simple Abilities (4)


Intermediate Abilities (5)


Advanced Abilities (12)
  • Shape-shifting
  • Intangent
  • Abyssal - Omega
  • Levitation
  • Summon Dark Elemental
  • Dark Matter Cannon
  • Decay
  • Evil Eye
  • Black Shield
  • Ether Detection - With this ability now in his arsenal, Andromalius is able to detect whether or not someone is a spell-caster through a sixth sense. In addition, this will also give him approximate knowledge of the spell-caster's skill level in magic.

  • Hands of Darkness - The shadows may be called upon to aid the caster from their fixed location. Hands and tendrils will protrude from these environmental shadows and grasp at the caster's intended. Their range may only reach two feet, but it is incredibly easy to accidentally happen upon them, especially during a battle. If caught within them, they will attempt to beat and claw at the person while keeping them there, but with a lot of squirming and struggling, one may free themselves.

  • Refraction - Caster may literally catch a spell-oriented projectile (fireball, light beam, etc), and in doing so, absorb its power. He may use this extra energy to heal himself, make his own projectiles stronger, or simply shoot the spell back at its own caster. The amount of energy he gains from the attack depends entirely at the spell hurled. Simple spells, he may gain a small boost to amplify his own attack, or use it to heal himself of most shallow wounds. Likewise, if an advanced attack is hurled at him, it will amplify his own attack by double the damage, and he may heal a broken arm. The palm of the hand must make contact with the spell in order for it to work, otherwise damage will be taken.



This profile has been approved by Sphynx!
Edited by Andromalius, Nov 15 2009, 08:57 PM.
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