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| Andromalius | |
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| Topic Started: Jan 8 2009, 07:00 PM (2,286 Views) | |
| Andromalius | Jan 8 2009, 07:00 PM Post #1 |
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Name – Andromalius Age – 335 Gender – Male Alignment – Lawful Neutral Social Class – Outcast Occupation – None Race – Lesser Dead Nationality – Morrimian Weapons – A standard-grade cavalry spear Physical Appearance – Different regions describe him in different forms. Sotoans claim him to be a thin and frail creature, wrapped in a black shroud like an embodiment of death. On moonless nights, some have claimed to see a sourceless shadow shivering across the walls of public establishments. Morrimians may debate that he was very solid. In fact, he was a good-looking pale man with piercing blue eyes. They might say that his silver tongue and his guiling grin were his deadliest assets. And, in the northern deserts, they have a completely different idea of an enormous red demon, capable of ripping men apart with its bare hands. Everything is a part of the truth. Andromalius possessed several forms once. Only one remains now. It is that of a six-foot-tall fellow with long, snow white hair. His complexion is equally stark, and his angular countenance inspires an air of severity. With broad shoulders and defined muscles, he has the general physique of a warrior, but his waist and stomach have emaciated. This deformity leaves him looking somewhat unsettling despite other potentially alluring assets. Even so, he's remarkably less threatening in person than his reputation suggests. Residing in a body that is half dead, it cannot digest food or beverages. He may chew and eat, but the contents will remain rotting in his stomach until he forcefully purges it. In addition, his blood appears darker than a healthy red. He does not receive oxygen to to his veins, so it becomes a somewhat pitch purple-red upon contact with the air. Voice Example Personality – The mind can only take so much to-and-fro. His time in the realms of death have left him exhausted, and has narrowed down his list of priorities significantly. This list includes, but is not limited to: the protection of friends, good jokes, the endless process of learning, and remaining in the mortal realm. Andromalius is a fan of challenges. He can seldom resist one if it is genuine, or if he is called out to meet one. Just as well, he seems to always be in the process of studying new aspects of magical energy, alchemy, or better ways to use old techniques. These traits give an impression that he is unsatisfied with himself, and that he continuously needs to prove his value by using combat skills or arcane knowledge to over-compensate. His cleverness and ability to strategize have not waned. Even after the loss of most of his power, the dead man still openly displays his arrogance. Although, he has been handed a large dash of humility over the past few years, and so his ruse will fall from time to time when the right thing comes along to crack away at it. Innocence remains one of those things. He has always been fascinated by it. While he may have once been drawn to corrupt it, now his tendencies lean towards its protection. Andromalius is more than willing to try to kill many if it means saving one whom he deems more valuable, without a second thought. More impressively, the former tyrant is willing to sacrifice parts of himself for self-deemed worthy causes. He is a fiercely loyal friend. He considers those willing to keep him company as benevolent. He shows affection blatantly, and he'll playfully pick on people with whom he feels he has a mutual understanding. On the other hand, betrayal of such affections will make him violently angry. There is nothing worse a person can do than throw his trust back at him when he is less than eager to give it. Andromalius is unlikely to provoke a fight on his own. He attempts to remain civil to everyone as long as they pay him the same respect. If this is not done, then he is equally capable of holding a grudge. These grudges can lead to anything between public humility to bloodshed, or worse, depending on the severity of the trespass. Mostly, he's just trying to get by in the world these days without drawing attention to himself, feeling that he'd be ill-equipped to handle another onslaught of bounty hunters and pissed off nobility. History – It can be difficult to find sense or reason in what Andromalius has done, how he led the world once into a tailspin of famine and destruction. The man himself has given up attempting to justify himself. To be fair, no excuse would be great enough, yet there may be a place for some understanding if one were told the entire story. He was born in Morrim with the name Eric Grantz, just before the Great Migration of the Mianorites. His mother was a well-paid prostitute and a reasonably decent person. He never knew who his father was, but his first example of how to be a man came from his mother's manager. He was also a reasonably decent man, but they lived in very poor conditions with little opportunity, in a home packed with several other women and their children. When his sister, Avyn, was born, his mother instructed him to take the child and leave. If Avyn spent her life there, she would be groomed for the same line of work. Eric understood, and he and Avyn traveled to live in the country with a friend of their mother's. On arrival, as luck would have it, he learned that their guardian had passed while defending his land from local bandits. No word of the children's care was spoken of before his passing, and so the two were turned away. Eric moved on to the nearest city, and one of the most dangerous, where he became a thief instead of returning to his mother. As a child, he figured a life of dishonesty would still be better for Avyn than the alternative. Naturally charismatic, it didn't take him long to find other lost children. Instead of attempting to survive alone, he convinced many to join him in the common effort of feeding and clothing themselves. A handful of them began living together beneath a bridge, and Avyn grew into childhood as Eric led a circle of young misfits. She was a curious girl, and was always overly-eager to help. The two remained very close, and his love for her inevitably led to the beginning of the end. After barely reaching his teen years, his cohorts brought him a girl one night. She was badly beaten, and it seemed as though she'd been freshly cast out. Eric and the others sheltered her and helped her regain her health. Her name was Sephora, and she remained with the group afterwards. Sephora was ambitious. She attempted to repay Eric's kindness by conjuring more efficient ways to steal and hide. It only took a little while for him to begin falling in love with her, and she for him. Unfortunately, even before they had met, her heart had been damaged beyond repair (another story for another time). A few years later, his comrades had also grown. Some left to pursue other interests, others stayed in the city and took honest jobs, but it arrived to a point at which Sephora was able to convince Eric to move on. They took Avyn along through a journey across the country. They landed at temple, and they stayed in exchange for servitude. He began formal combat training, whereas Sephora began picking up practices of the magical sort. They spent many years here, honing their abilities, until they reached adulthood. Avyn was a young teenager, and she had also learned some magic by the time they left. Sephora had explained many times to Eric that she sought revenge for the night he had found her. At last, she claimed they were ready for it. Avyn stayed behind safely as the other two used the cover of night to give Sephora's childhood residence a fresh coat of red in every room. No one was spared, and they were not caught. As the last known relative, Sephora inherited a title, some wealth, and the homestead. If only that had been enough. The woman's revenge realized did not sate her. She gained political and magical power at an astounding rate, and began using her abilities for selfish means. Eric was easily fooled, and did as she asked. It seemed as if every request became a little more wrong every time, but he could never seem to argue against her reasoning. His only stable piece of conscience came from Avyn, who would frown and voice her disapproval. Sometimes he would chose to listen to her over Sephora, and the sorceress became resentful. It cannot be said when, exactly, she completely lost her compassion. She used her magic one night to control Eric's senses. Half asleep, fully charged with adrenaline and under the impression he was under attack, he mistakenly ran Avyn through with an ornamental sword used for wall decor. When he awoke in bed the following morning, he could not have known what lay waiting for him in the hall outside. Once again, he was fooled. He believed it had been a case of sleep-walking while in a nightmare. With the loss of his sister, so did his morality die. He ceased to care who Sephora sent him after, and so he was used as her henchman for a long while. The number of lives he assassinated became obscured. His death came at the age of twenty-eight. His mistress had been accused of multiple murders, but the sorceress persuaded the court that it had all been Eric's doing, and she'd never been involved or even knowledgeable about his on-goings with her resources. Whatever was left of the man's heart broke when it was decided that he would be put to the blade for his crimes. He died a week later, having his head lopped off by an executioner's axe. Time moves differently in the afterlife. Not even he could say how long he'd spent there, but he floated beyond the first gate, into a place that pulled his memories and sense of self away. It is very difficult to bring someone back who has ventured so far, but something did. He awoke in the mortal world beneath a willow tree, somewhere in the windy valleys of Morrim, and broke his way up through the ground. When he rolled over and stared into the sky, he found that he could recall nothing of who he was or how he'd come to be here, yet he knew about the rest of the world. Being ripped away from the realm of death had withdrawals. His body needed sleep, but he could only do so for a few hours every few days. While asleep, his spirit wrestled between realms, and began to rediscover pieces of his memories that had been left there. When he awoke, he was left with the residual heartache and frustration of his former life, but quickly forgot the details. It made him fearful of rest, and so his mind became further fatigued and his conscience more twisted. He began lashing out in any way he could, and found he took sadistic pleasure in witnessing the misery of others. This, of course, he kept well-hidden to others. Having found a new hobby and not much else to go off of in his search for how he came to be, the dead man turned to magic. The concept of physically manipulating energy fascinated him and opened up a whole new world. On one of the nights he spent pouring over tomes in Kinaldi, he was noticed by an aristocratic mage. After an extensive conversation, the mage took him under tutelage and gave him the name 'Andromalius'. After several years as an apprentice, he killed his master while he slept and took over his tower, declaring that the land was also now his. The government hadn't decided what to do about his claim before he began terrorizing the countryside. Shortly afterwards, Morrim sent a powerful sorcerer to dispatch the issue. Unable to trust that Andromalius would stay dead, the sorcerer instead imprisoned him for three centuries within the tower. It was the beginning of the year 4 AR when he awoke for the second time. No more games. No more mercy. A mistaken scoundrel ritualistically freed the ghost with the hopes he could convince the pale one to aid his ambitions. The fool was killed out-right. Andromalius bided his time, learning the political structures of the world as well as it's changes, while simultaneously amassing power. When he became strong enough, he began his conquest. The Empress first met him at a public festival outside the palace in Kinaldi. He interested her enough for her to invite him to advise her, and he guiled his way close enough to cast the spell that would allow his spirit to slip into her body and wear her like a dainty meat-suit. In this way, he forged her permission to make him the Regent Emperor in her absence. What a surprise: she left for an extended vacation shortly after. What the people of Morrim didn't know was that she was spending it in chains, within the top floor of his tower, guarded by a nest of Basilisks. The few savvy political officials understood something foul was afoot, but little could be done. In the days that followed, Andromalius emphasized Morrim's military and poured the majority of the empire's treasury into it. Meanwhile, he was setting the stage for the conquest of Ashoka. Originally, he laid siege to Ashoka under the guise that he was attempting to help oppose the former Moghul's tyranny. He obtained help from the desert tribes, and led his armies north along-side Sphynx de'Hawkeris and Orion de Lacey. Sphynx had become his second-in-command, and Orion was a general whom Andromalius intended to place on the throne as a governor of the region. The day of the battle remains legendary, as very few days before it had seen so much slaughter in such a short amount of time. A few notable brave warriors stood against the emperor, but none succeeded. The Moghul was cut into pieces and collected into a bucket that Orion joyfully dumped into the center square of the capital. Ashoka captured, Andromalius and Sphynx returned to Morrim to plan the conquest of Soto. This is when Andromalius decided to dust off a very powerful relic left by his murdered master so many years ago: The Eye of Zanna. The object in and of itself was useless. It used the power of souls to operate. Together, Andromalius and Sphynx murdered Isra Amiel and used her spirit to fuel the item. It began a sweeping pulse of decay that targeted plant and small animal life, and once it crossed Morrim completely, it began to seep into the Erth'netora Forest. Here, it made terrible work of Soto's food supplies and drinkable water, putting stress on the counsel. The emperor didn't get much further. Not long ago, he'd met a girl in the streets of Ildri, called Ashes, while on an intelligence mission. Her personality amused him to the point of wanting to keep her. She was a lively little street rat without a permanent residence, and she jumped at the chance to stay with Andromalius in his lavish tower. Ashes became his apprentice after a while, and as Sphynx's affections faded, he grew closer to the girl. Sphynx left the campaign officially after Andromalius attacked and nearly killed the fellow he accused of stealing "his woman's" attention. She refused to forgive his childishness, and so she left him forever. While the Eye of Zanna worked away, the rest of his plans fell into a rut. He was losing his resolve. And, spending more time with Ashes, he was slowly losing his blood-thirst. The idea of failing this monumental task he'd set out to accomplish - destroying the world - terrified him. It cause him to spiral down into a fit of psychosis in which no one was safe. Ashes had to resort to taking care of him instead. Young as she was, her care and concern impacted him greatly, and he grew more than fond of her. She was the most important thing. This was very fortunate for her, because Ashes had an unknown disease that was slowly killing her. When Andromalius finally figured this out, he dropped everything to find a way to save her. It was around this time that he began re-evaluating everything he knew. A better side of him was growing, and he ended up collecting a handful of people he called friends. This included Sophia Orjtarn, as well as King Razarod's former wife, Kenna Evermore. Andromalius and Ashes eventually found a lead to healing her illness. As it turned out, Ashes was special. She was not born by natural means, but instead she was made from the pieces of others' souls, like some breed of spirit golem. The illness was a symptom of rejection. She was breaking apart from the inside-out. The remedy for it came from dragons, and so the pair ventured back into the desert to seek out the few Andromalius knew of. Reluctantly, a single dragon agreed to help, but Ashes would have to remain with them in the desert for a while. Ashes and the dragons got on remarkably well. Andromalius, on the other hand, was consistently unwelcome and distrusted. Knowing she would be safe with them, he explained to her that he had to leave - he needed to resume finding reasons for why he existed, why he was brought back in the first place so many years ago. The girl understood, and merely asked that he return to visit once in a while. To this day, he does. By then, the world was already asking what had happened to him, why he'd just vanished in the middle of a so-far-very-successful world-domination plot. Opposition had amassed in full force, led by King Razarod and a former deity called Shadow. They waited for his return so they may force him to answer for his crimes, but he never went back to his tower, leaving everyone else to pick up the pieces. Instead, he stayed on the road, specifically seeking texts on what is known of the afterlife. In several different places, he found what he needed to journey to the realms of death. Perhaps he'd find everything waiting for him on the other side. Sure enough, much of it was. It was Sephora. She'd been haunting him since the beginning. She no longer obtained form, but was instead, herself, part of the very fabric of magic. After he'd died, her advanced experimentation had led to a mishap that displaced her consciousness onto another plane of existence, and she had the power to influence multiple realms. No words were shared, but his memories were returned along with this strange additional information. The bitch just wouldn't let him rest. She made him understand that she had more for him to do, whether he wanted it or not. When he returned to the physical realm, he vowed never to go back there for as long as he could manage it. It was a year and some months later, and Andromalius was severely disoriented. He didn't want to draw any kind of attention that would bring hordes of others to come hunting for him. So, he took refuge in the forests where he could easily hide. It was here that he happened upon an old woman living alone. She knew who he was, and she didn't seem to care. Perhaps in her old age, she didn't worry about much. They spent the evening on her doorstep, rambling to each other about the advantages and disadvantages of being old. The following day, he brought her picked wildflowers, and she invited him to sleep with a roof over his head. The hag was a solitary individual, but he made her laugh, and his strength, she supposed, would be useful in maintaining the cabin. He stayed, and he's been with her for the last three years or so. Unfortunately, her health is failing, and Andromalius understands that it won't be long before she, too, makes the journey to the other side. It will be time to say farewell soon and begin the next chapter. Abilities
This profile has been approved by Sphynx! Edited by Andromalius, Jan 26 2015, 05:38 AM.
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