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| THE IMPORTANT STUFF
A good place to start... Rules Encyclopedia Additional Info Book of Lore Tutorial: Abilities Profile Skeleton Compendium FAQ Who's Who...? Evona (admin) Yorishine (mod) Sphynx (mod) Andromalius (mod) Guess (mod) |
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BREAK IT DOWN
Welcome to Elenlond, an original medieval fantasy roleplaying forum! We strive for creative, free-form roleplaying, in the hopes of allowing each and every single member the power to achieve their potential.
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| Welcome to Elenlond, an original medieval fantasy forum! We're always looking for new, dedicated members. Elenlond is composed of two continents: Soare and Esiria. Esiria, a land now isolated due to the efforts of the last remaining Goddess, is inaccessible to all beings and lies in the east. Soare, a continent in the west, is composed of three distinct nations: Ashoka, Soto, and Morrim. Lying between the two major continents are the Scattered Isles. Since the dissolution of the pantheon and the fall of the gods, these countries have existed in relative peace and prosperity. But how long will that peace last? Enter Elenlond; Turn the pages and tell your own tale. If you're already a member please log in to your account to access all of our features: |
| Tutorial: Spells, Skills, and Enchantments; The How-to Guide | |
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| Topic Started: Aug 5 2008, 02:05 PM (1,368 Views) | |
| MidnightShadow | Aug 5 2008, 02:05 PM Post #1 |
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Tutorial: Spells, Skills, and Enchantments In an attempt to promote creativity, Elenlond has employed a simple magic system, putting the creativity in your hands. That does not mean, however, that you can run wild, creating spells, skills, or enchantments that have enough power to raze a building, a town, or an entire area – at least, not in the beginning. This tutorial is designed to help you choose your spells, skills, and enchantments appropriately. Any ability that you declare is one that is used by your character, as a means of bettering their fighting prowess, their magic prowess, or the armour and weapons that they carry. This means that it is limited to spells, skills, or enchantments, and anything of that nature; this also means that it does not include such things as pets, the possession of armour, or the possession of weaponry, etc. However, if your character's pet happens to have an ability that it normally wouldn't have - for example, their horse can fly, despite not having wings - you must use one of your ability slots for its ability. If you still have questions, please don't hesitate to ask one of the staff members! Additonally, although we encourage you to 'upgrade' your spells by spreading them out over the three level brackets, simple, intermediate, and advanced, this is only used to keep your power in check. The levels do not mean that you will automatically be better than someone because they decide to have a skill at level one, and you have a similar skill at level two. It also doesn't mean that a shield that can deflect simple spells can't also reduce the damage of of intermediate or advanced ones. Remember that it is what you do with your abilities that matters, not how powerful they are! We encourage you to take a look at these threads as well: What Constitutes an Ability? Ability Clarification Announcements Creating the First Five Abilities When you first join the forum, you are allowed to create five abilities right from the beginning. You may choose to create them when you post your profile, or to wait until you’re more certain or have made your final decisions. If you post your five abilities when you post your profile, a moderator or administrator will review them then. If you choose to wait, you will have to make a post in the Review Book for review before you will be allowed to add them to your profile. Now that we’ve gotten that out of the way, let’s shift our focus to the nature of your spells, skills, or enchantments. In order to cater to all character types – mages, half-mages, and fighters or warriors of sorts – we have designed a system that will allow all three groups to benefit: mages are allotted spells, fighters/warriors are allowed to create skills, and half-mages are allowed a combination of both. Enchantments may be used by any character, and pertain to weapons and armour. That being said, let’s take a look at what sorts of spells, skills, and enchantments would be acceptable for you, as a new member. As previously stated, spells, skills, and enchantments that are capable of destroying a building, a town, or an entire area such as a chain of mountains are definitely forbidden when you first join (and in most cases, being able to destroy a nations’ area is also forbidden, unless for plot reasons). Your abilities, when you first begin here, should be relatively simple – things that won’t cause a lot of damage, but will not leave your character completely helpless. Below are examples of acceptable spells, skills, and enchantments. Spells
Skills
Our last examples will be dedicated to enchantments. Enchantments
As you can see, these examples are relatively simple, and have some power, but not much. As you advance on the forum, your spells will become progressively more powerful. If you have questions, you are encouraged to ask them, either while you are creating your spells, or before you do so. Don’t be afraid to approach the moderators or the administrators – we’re all here to help! With the beginning set up, let’s move on to more intermediate spells. Intermediate Abilities After your initial five abilities, you will be granted another opportunity to create a new ability when you have made 10 IC posts. When you create this new spell, you must post in the Review Book so that it can be checked by one of Elenlond’s staff. This ability, like your previous five, will be relatively simple. When you reach 25 IC posts, you will again be able to create one, simple ability. When each of your abilities is given the ok by a staff member, you will be allowed to add it to your character’s profile. The next opportunity you have to create a new ability – two, in fact! – is when you reach 50 IC posts. That’s where this part of the tutorial begins. Once you have reached 50 posts, we figure that you’ve been on the forum long enough that you can begin upgrading your abilities, or creating new ones that are slightly more powerful – abilities that can cause damage on a larger scale, but not so large that it can, again, floor a town or an entire area. At this point, however, your character will be able to cause some damage to buildings (to put it into perspective), and will be on his/her way to becoming a formidable opponent. Again, we will review each section individually, with several examples. The first is spells. Spells
As I mentioned earlier, shapeshifting has a catch. As a simple spell, your character may shapeshift into normal creatures: horses, cats, dogs, insects, wildcats, wolves, etc. In order to shapeshift in to mythical creatures, such as dragons, unicorns, pegasi, hippocampi, etc., you will need to upgrade this spell. Again, you should be cautious when handling certain spells, as it’s very easy to get out of hand. Skills
Enchantments
Advanced Abilities After you have made 50 IC posts, you will begin receiving 3 new abilities for every 30 IC posts you make – so, when you reach 80 IC posts, you will receive an additional 3 spells. From 110 IC posts onward, you will be allowed to create ‘advanced’ abilities. These abilities, whether spells, skills, or enchantments, will be able to possess significantly more power than their predecessors, and they will have power enough to able to destroy buildings or small areas. As per the previous two sections, examples are below. Spells
Skills
Enchantments
Upgrading does not stop here! This scrapes only the surface of what you can do with your advanced spells, skills, and enchantments. When you reach the advanced bracket, think of it as a new opportunity to start upgrading your spells, where, instead of starting with weak spells, you're starting with powerful ones and making them more powerful. For example: If you wanted to create a spell called Meteor that called down meteors from the heavens, you would not be able to create it when you reach 110 posts. Instead, you would have to wait until you reached 320 or 350 posts; the same would go for a spell that could flood an entire city. The more powerful your spells become, or the more damage they may cause, the more posts you will likely need. The easiest way to see this is to think of the spell in relation to how long you've been here, or how many posts you have. If you only have 110 posts and you're trying to destroy half a continent, you will receive a very firm no when you request the ability. You could, however, begin with small meteors, and work your way up to massive ones. It's up to your discretion. If a staff member says no, don't be discouraged! You can always tone the spell down, or save it for later. Recap! With so much information to digest, I feel it’s necessary (and helpful!) to do a little recap. In simplest terms, everything that I discussed here will be found in point form below, for those who need a quick overview before they begin to create their abilities. If nothing else, this will allow you to pick up the key points of the tutorial, for future reference.
Conclusion I hope that this tutorial has helped you in understanding what sorts of limitations exist when creating your first five abilities as opposed to your 15th or 16th. I cannot stress this enough: if you have questions, please ask the staff! We’re more than happy to help you out. Edited by MidnightShadow, Jul 28 2009, 01:50 PM.
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| MidnightShadow | Aug 5 2008, 02:14 PM Post #2 |
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IC Post Requirements for New Abilities and Types of Abilities Allowed 0 Posts – 5 abilities; simple 10 – 1 ability; simple 25 – 1 ability; simple 50 – 2 abilities; intermediate 80 – 3 abilities; intermediate 110 – 3 abilities; advanced – everything below here is the same. 140 170 200 230 260 290 Etc. Etc. Etc. Edited by MidnightShadow, Jul 28 2009, 01:43 PM.
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| MidnightShadow | Aug 7 2008, 09:31 PM Post #3 |
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Abilities in Total Per Post Amount 0 Posts – 5 abilities 10 – 6 abilities 25 – 7 abilities 50 – 9 abilities 80 – 12 abilities 110 – 15 abilities 140 – 18 abilities 170 – 21 abilities 200 – 24 abilities 230 – 27 abilities 260 – 30 abilities 290 – 33 abilities 320 – 36 abilities 350 – 39 abilities 380 – 42 abilities 410 – 45 abilities 440 – 48 abilities 470 – 51 abilities 500 – 54 abilities 530 – 57 abilities 560 – 60 abilities 590 – 63 abilities 620 – 66 abilities 650 – 69 abilities 680 – 72 abilities 710 – 75 abilities 740 – 78 abilities 770 – 81 abilities 800 – 84 abilities 830 – 87 abilities 860 – 90 abilities 890 – 93 abilities 920 – 96 abilities 950 – 99 abilities 980 – 102 abilities 1010 – 105 abilities 1040 – 108 abilities 1070 – 111 abilities 1100 – 114 abilities 1130 – 117 abilities 1160 – 120 abilities 1190 – 123 abilities 1220 – 126 abilities 1250 – 129 abilities 1280 – 132 abilities 1310 – 135 abiliites 1340 – 138 abilities 1370 – 141 abilities 1400 – 144 abilities 1430 – 147 abilities 1460 – 150 abilities 1490 – 153 abilities 1520 – 156 abilities 1550 – 159 abilities 1580 – 162 abilities 1610 – 165 abilities 1640 – 168 abilities 1670 – 171 abilities 1700 – 174 abilities 1730 – 177 abilities 1760 – 180 abilities 1790 – 183 abilities 1820 – 186 abilities 1850 – 189 abilities 1880 – 192 abilities 1910 – 195 abilities 1940 – 198 abilities 1970 – 201 abilities 2000 – 204 abilities 2030 – 207 abilities 2060 – 210 abilities 2090 – 213 abilities 2120 – 216 abilities 2150 – 219 abilities 2180 – 222 abilities 2210 – 225 abilities 2240 – 228 abilities 2270 – 231 abilities 2300 – 234 abilities 2330 – 237 abilities 2360 – 240 abilities 2390 – 243 abilities 2420 – 246 abilities 2450 – 249 abilities 2480 – 252 abilities 2510 – 255 abilities 2540 – 258 abilities 2570 – 261 abilities 2600 – 264 abilities 2630 – 267 abilities 2660 – 270 abilities 2690 – 273 abilities 2720 – 276 abilities 2750 – 279 abilities 2780 – 282 abilities 2810 – 285 abilities 2840 – 288 abilities 2870 – 291 abilities 2900 – 294 abilities 2930 – 297 abilities 2960 – 300 abilities 2990 – 303 abilities 3020 – 306 abilities Edited by MidnightShadow, Nov 13 2008, 05:07 PM.
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