Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.


March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Qayin Graves
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Elenlond's Creation; Backstory
    Topic Started: Mar 15 2008, 08:03 PM (4,123 Views)
    Kestrel Sumner
    And then she was gone, her hips swinging as the knives jostled her thighs, passing by guards with her head held high, a haughty smile upon her lips.

    The Beginning of the End—Mianor
    In the beginning there was a land, vast and beautiful, a place where the people worshipped ten deities of varying elements. Under the influence of these deities’ power the land flourished: the water was pristine and pure; the earth was lush and fertile; the skies blessed the land with rain; fire ravaged the forests in order to allow them to grow while giving the inhabitants light; chaos gave order a purpose; order upheld the law strictly, offering the inhabitants a safe world to live in; the cycles of life and death remained in harmony with one another, never taking too many lives but offering enough that the population was ever-growing; dawn announced the beginning of the day, allowing the sun to spread its warmth across the land; and, finally, darkness began to fall at twilight, bathing the land in the stellar glow of the moon. Life was at peace.

    Unfortunately, this state of bliss was not to remain. Slowly, silently, the land began to decay. It was not noticeable at first, for life is prone to its ups and downs. Yet, when this decay did not slow, it became apparent something was very wrong.

    And then it began spreading rapidly, devouring the land.

    The Goddess of Earth and the Goddess of Life were the first to take notice. The earth convulsed and cried in agony as it was torn asunder, becoming impotent and dry; disease ran rampant in the cities, consuming all that it came into contact with. The plants withered, plague broke out and the people, their immune systems already weakened by the unseen decay, suffered a spectrum of medical problems of which there appeared to be no cure. Together earth and life were slowly devoured by something of an unknown, malignant nature.

    But far more suffered.

    The skies became filled with smog as pollution swept across the world, the water became contaminated and unfit to drink while lakebeds dried up and the ocean receded. In wake of the decaying forests, fire spread rapidly, destroying even those that still had life enough to thrive. Thousands of creatures died and in the cities people began to ignore the law, engaging in murder, destruction, and chaos as panic ensnared their hearts. The streets became lined with the bodies of the dying and the dead. Darkness swept across the land, bathing it in eternal twilight as large, ugly rifts formed. There was one particularly large one that stretched far beyond anything calculable. All too quickly the gods realized what was happening.

    Realizing that the rift beyond held much promise in the form of a world beautiful and lush in contrast to theirs grey and despairing, the deities mustered the people of their cities and towns, beckoning to those who had not yet thrown themselves into the minor tears that led to places unknown, or who had not commit suicide or turned their focus to self-destruction. They were urged to gather only what belongings they absolutely needed, and in one large, weary group, they trudged towards the massive rift. Although it appeared that it would immediately lead to the exotic land beyond, it did not.

    Thus began the Great Migration.

    The Great Migration
    The Great Migration was a long, tiring journey. Suspended in a sort of limbo, the former inhabitants of Mianor trudged wearily. The power of the gods had greatly receded. Behind them the world known as Mianor had imploded. There was nothing left of their former home and little hope for salvation.

    Thousands died during the Migration. The bodies were left as the extra burden was too much, and there was little else that could be done. Not even funeral rights were possible in the Void. The only solace that came from leaving those corpses was knowing that they wouldn’t be devoured by predators – they had a fate better than those of Mianor, for certain. The atmosphere was drear, grim, and despondent: hardly anybody talked, and of those who did, their voices were swallowed by the ensuing silence.

    There were many journals written during this time, many articles and scrolls, although most were lost. They told of the horrors that Mianor’s survivors had faced, the attempts of the deities to console and aid those who followed them; they wrote of the sickness that spread through the ranks gradually, the dirt and grime that covered the bodies and the stench of rotting corpses stalking them into what was neither night nor day, but some sort of bleak, colourless hybrid. They told of how the people had lost their courage and their dreams. These people had little supplies, little water, and only the clothing upon their very backs.

    But there was one thing that they all had: hope.

    Even in times of desperation, there was hope.

    Eventually, after countless days, weeks, even months spent in the Void, it came to an end. Beauty shone beyond the opening of the rift, revealing a world that had only been dreamed of. Fertile plains glistened under a pure sun; the grasses swayed beneath the whims of a gentle breeze; the sky was an untainted blue. With excitement and relief abound, the people bounded and tumbled through the rift in a flurry of motion, into the new world.

    The Birth of Elenlond
    Upon stepping beyond the rift, it was closed, the surge of power allowing the deities to seal it shut. Within weeks of their initial arrival, the gods began to draw their boundary lines. Each deity, although they were not indigenous to the land, designated their territory, had their temples built, and took command of the cities and villages that fell within their respective fiefs. Although they did not demand that the people worship them, it was expected. Some of the inhabitants chose to bow to their new rulers while others, indignant at being annexed, chose to rebel and these rebellions were crushed. Much of the indigenous felt cheated. Why had these people come and taken over their lands? Why where they here? Very little could be done to the newcomers, however, as their power had blossomed in full after their elements had merged with the new land.

    Once territory had been established, the gods met. They had left much of what was not attached to the mainland as neutral ground, and now that they had become settled, it was time to name the continents and the world itself. They called the western continent Soare – “The Twilight Lands” – and the eastern continent Esiria – “The Dawning Lands”; on the world they bestowed the name Elenlond. This name had more meaning than any other would know or understand. It was:

    “Our Celestial Haven”.

    For the deities that was indeed what Elenlond was - a haven, a sanctuary, a shrine that shielded them from their memories of the destruction of Mianor. For the indigenous of the land - for those who called themselves the Soarens and the Esirians - this was a long period of agonizing change.

    Before Restoration
    When the gods took their places on their respective mantles, Elenlond experienced a drastic change. Due to the nature of their magic - its core was with Mianor and not with the land they now inhabited - the space/time continuum was drastically distorted, thereby causing time to slow dramatically. The inhabitants of the land saw a severe retardation of their body's cell growth. The gods were in power for 99 years.

    During these 99 years, now referred to as the period 'Before Restoration', the foreigners dismantled the traditional power structures that existed within Elenlond, creating their own Kingdoms that likewise ignored the traditional boundary lines created by the three traditional nations in Soare, and those within Esiria, as well. Dissent was not uncommon under the gods' rule, and most people felt a distinct national pride for their respective nations. When 99 years had come to pass and the gods began to fall one-by-one, the nations began to reassert themselves. This period, which lasted for a total of 22 years, was one of political upheaval and change. Because Mianor's magic still lingered, despite the loss of most of its deities, the near-immortality that people had previously experienced continued until, finally, in 1 AR (After Restoration), time returned to a norm. Physically, the experience appeared to last for no more than a few years, but, in reality, it lasted for 121.

    After Restoration
    Today only one deity remains, her influence the catalyst for Esiria's now prominent isolation from the rest of the world. Ashoka, Soto, and Morrim have reasserted themselves as countries, and although it was a struggle to do so, their boundaries, governments, and cultures are largely in-tact, barring changes that can be considered minor. Angkar, an island belonging to the more general area known as the Scattered Isles, remained largely unaffected by the presence of the gods, save for the time distortion; the Mianorites, or those who arrived from Mianor, have either become assimilated, died, or have met a fate that none are certain of.
    Edited by Kestrel Sumner, Jan 4 2014, 12:29 PM.
    1 user reading this topic (1 Guest and 0 Anonymous)
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