Angkar: Dry season. Often sunny, but precipitation is rare. Humidity is low, some bodies of water may have dried up, and bushfires can occur. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Cooler temperatures, although still relatively hot. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Calm and generally cool. Thunderstorms and heavy showers are not uncommon, and there is also a chance of snow until late in the season.

Soto: Trees begin to bud and the snow begins to melt, which may cause minor flooding. Although temperatures increase, snowfall early in the season is not uncommon. Low-lying plants grow while the tree cover isn't too dense.


March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please ask [b]DaringRaven]! As for the rest of the announcements including a season change, you can find them over here at this link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


  • We accept any member who wants to RP here;
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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Qayin Graves
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

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    If'N wE cAn DaNcE?; for oriole tweet tweet
    Topic Started: Apr 23 2018, 12:32 AM (59 Views)
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    The air was sweet. Nispa had never imagined that such a busy city could smell like that. It was the trees, she decided. There were easily several hundred of them, and they were all in bloom--them, and the multitudes of flowers that competed for sunlight beneath their branches. The forest had been planted by the cityfolk themselves, or so she had been told, "in twos and trees," and she quickly concluded that it was her most favourite part of the whole sprawling city.

    The streets were clean and bright. Music and laughter filled the air, and a trio of children chased each other past Nispa's skirts. She fought the urge to join them--but it looks like so much fun!--and kept pace with the tall man beside her.

    He was the reason she'd gotten to go to Kinaldi. Morrim's capital didn't let just anyone into the city (or so they said, anyhow. In reality, the guards stationed at the city's open gates hardly gave them a second glance. They weren't the only ones, after all. Streams of people came and went without so much as a how-do-you-do). Hadron's business was with a local stablemaster, but the rest of the details had been lost on Nispa as soon as he invited her to come along with him.

    They'd arrived at the city the previous night. Hadron had gone straight to the inn and then to bed, but Nispa, the ever-social spider, took to the tavern and listened to the stories of the city. One man spoke of a giant sea-monster with three heads each as large as a carriage. A thin waif of a woman told of a legendary lute nestled in some long-forgotten city. Two dwarves took turns telling the tale of Brodrika the Brazen, a hammer-maiden who (supposedly) defeated a dragon that had been terrorizing her rabbits. After the third story, the night became rather blurry, and Nispa had found her way to her bed not long after. Now that the sun was up, she and Hadron were wandering the streets in search of the stablemaster.

    "Stay close, now," he warned, his voice surprisingly high for his stature and build. He hardly needed to watch her, but his own daughter was only seven and he couldn't help but think of Nispa as the same. Nispa trailed after him anyway, despite her attention being pulled in every direction by the goings-on of the city. Perhaps it was because her attention was pulled in so many directions that she couldn't decide which way to run off first.

    They passed a musician, a lanky woman with a wooden flute. Her melody soared above the street rabble and rivaled the flowers for their sweetness. With a particular distraction now in mind, she wandered away from Hadron and towards the woman. She wore an airy dress and had painted her lips a bright cheery red. The melody that she played was haunting and ethereal, and Nispa found herself entranced for the better part of five minutes before she remembered her manners. She fished a coin out of her pack and dropped it into the woman's bowl. Her eyes crinkled in a smile, but she didn't stop playing to thank her verbally.

    Nispa glanced around for Hadron, but he was nowhere to be seen. That's alright. I know where the inn is. She continued down the street. She purchased herself a candied apple and munched happily on it. Two more children ran past her, and this time, uninhibited, she frolicked after them for a time. She came to a stop near another musician, this one with a lute. She was shorter than most everyone in the crowd, but she'd found herself a box to stand atop, so her head poked up above the rest. She stomped one foot in time to her own music, the oversized brim of her sunhat bobbing as well, and Nispa found herself dancing along in no time. The ditty was a jovial one, and she whirled and twirled in the street until the tune came to a close.

    "That was a lot of fun!" Nispa exclaimed, digging out another coin for the woman. "Sounds centauri. Where'd'you learn that? Did you actually go all the way to the great forest to learn some music?"

    Kinaldi. The City of Liars.

    What else did you get in a place full of nothing but politicians and bards?

    Still, it was home. No matter how far she wandered, the Kaadian Way always seemed to bring her back to Kinaldi’s winding streets and arboreal squares; birds chirruped from the blooming boughs, adding their own music to that of the West Quarter. The Palace rose above the wooden buildings like a golden spectator, parapets flashing in the afternoon sun.

    She’d been playing since the clock struck twelve, but she hadn’t noticed. The hours had whirled by as fast as her skirts, and only the crooked twinge in her fingers kept the time. This day she dressed in canary yellow, gauzy as the fabrics in Ashoka to ward off the heat. At some point one of the minstrels by her had given up the ghost of his own song and added a twittering flute to her tune. One opportunist capered in with a tambourine. All well and good till they started taking her money.

    A few glares later, the tambourinist had dropped his instrument, yelping as he chased the rolling thing down the street; the flutist inhaled a bee, her performance axed by a fit of violent coughing. And thus all the attention went back to her. The teifling flashed wide grins at each patron, bowing with a flourish and striking new melodies from her lute.

    Today was going splendidly. The clatter of coin kept her happy, box winking merrily back at her with a promise of a hot meal and inn room for the night. She’d been perfecting the ditty on her route back to Kinaldi, ambling with little to do but sing and play to herself, and it’d paid off.

    “Ha!” The rollicking song twanged to a close. Oriole grinned as a smatter of applause came from the group that’d gathered to watch—bigger than usual, she noticed, and with happier faces—and the bard gave a mummer’s bow, the absurd peacock feather in her hat bobbing. “Thank you, good people of Kinaldi. Thank you!”

    When she flounced up again, two pair of—no, four pair of—eyes—two hands—four—four? met her, and the teifling blinked, caught off guard for a moment. Surprise tripped into a great grin. As another coin fell into the pile, the bard dipped her hat, hopping off the box. Ye, Vespasian’s bollocks, her fingers were cramping bad. Flinging back her braid, the teifling shrugged to adjust her lute strap, shaking out her wrist.

    “Aye, that’s the mark,” the bard winked, grinning and deciding to play along. “Offer some Centauri a spot of moonshine, and they’ll teach you plenty.” Well, the girl was sort of right. Her guess was as good as any. One day on her travels, she’d gotten drunk on the road through one of Kinaldi’s many forests. At some point—hungry and starving for company—she followed a merry tune into the boughs, hoping it might lead to a troupe of mummers. It all went dark after that. When she came to, she saw rings of mushrooms and mysterious, wooden flutes ensconced by them, rising with a head ripe to split. And an infernal ditty that wouldn’t get out of her mind.

    “…Any Fae, really. Jolly folk, know how to have a good time.” Oriole peaked her eyebrows, smirking at the girl. Well, she was a strange looking one. All those eyes… The bard bent to retrieve her box, deftly arranging the coins into piles and counting them under her breath. Satisfied, she opened her purse and slid the money into it.

    “Are you from the forest, lass? Begging your pardon, but never seen anyone like you around here.”

    Edited by Oriole, Apr 23 2018, 01:11 PM.
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    The bard’s confused reaction to her appearance only made Nispa smile wider. It meant she was one of the fun ones. She listened along, marveling quietly, “Moonshine!”, then beamed even brighter at the mention of the forest. “You know it! Erth’neotra, born and raised,” she boasted, then lowered her voice. “But I gotta admit, this here Kinaldi’s a pretty nice place too. Just smell those flowers! Mighty tempting to move here, it is indeed.”

    She leaned back, looking at all the buildings down the street. “Dunno what I’d do here, though. Don’t think this big’a city needs another fisher. Must be nice to play all day!” Her excitement coming full circle, she turned again to the bard. “I bet I couldn’t pull it off, being a musician. I can’t carry a tune to save my life! I wonder if I could be a storyweaver? Songs are just stories with melodies, right? Oh! That reminds me!”

    She moved a step closer to the bard and dropped her voice down so that it was barely more than a whisper. “I heard, just last night, a tale of a magical lute. They say it’s made’a pure silver, and the tunes it plays are sweeter than sugar and smoother than honey. Maybe, did you want to go find it together? I’m no good at music but I sure could go for an adventure!!”
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