Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.


March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Qayin Graves
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

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    Sov Changes & Staff Account Ideas!
    Topic Started: Apr 12 2018, 07:57 AM (102 Views)
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    Thus conscience does make cowards of us all/ And thus the native hue of resolution/ Is sicklied o'er with the pale cast of thought.

    Yo! Since unfortunately some old members have gone inactive or MIA, and even more unfortunately, they’ve been Sovereign characters, it really throws politics and world-shifting character actions into gridlock.

    As a result, what I propose is converting Sovereign PCs to NPCs instead.

    Now, this is an issue because the current Sovereigns are all player characters, and it would be awful to convert them to NPCs and have them played by another person without permission. So what I propose is:

    1) Ask the original player (if available), if their PC can be converted into an NPC and used sparingly by staff or eligible members for the sake of plot purposes,


    2) Contact the original player (if available), and figure out a way that the Sovereign would step down willingly from power (or be deposed… or murdered… or super murdered...). An NPC would then be appointed instead.

    Why an NPC?

    An NPC would allow for more flexibility. Ideally they would be played by staff, but if a player is eligible, they could play them for a limited time in order to enact a plot, etc.

    That way the character can be played by multiple people and shifted around if one person becomes inactive. It makes sense that Sovereigns would be used sparingly, too, and only for ground-shaking matters like political decisions, war, etc. It can be frustrating to play a PC that’s so tied down to a single place, and even harder to play them long-term—ergo I think they should be NPCs.

    Additionally, NPCs can be uniquely crafted to suit the country they’re in—it would make more sense than having an outsider or PC that isn’t tailored to the culture/court/etc become Sovereign.

    Also, NPCs can be killed and aren’t subject to the same rules as PCs; it makes it easy to have a powerful sorcerer in power, for example, because it skips the Abilities/posts that PCs have to accumulate. Also, NPCs’ ability to be murdered or injured (MUUAHAHHA) can make stuff…. very interesting, since they’re more disposable.

    But what if I want to play a Sovereign character?

    I figure that Sovs are mostly used for 2 things:
    1) Sov parties
    2) political events, wars, and so on.

    So playing a Sovereign is pretty limited in scope, since they likely wouldn’t interact with commoners or most PCs very much.

    HOWEVER, if a player wants to play a character that wields political or military power, they can create a character to play in the Sovereign’s court instead.

    Court positions are numerous, and since changing members of a court is less dire than changing Sovereigns, it’s fine if someone wants to retire a PC or goes inactive. Plus, people in court are backstabbing and power hungry, so ICly it makes sense if… uh… your character goes ‘missing’. So hey, maybe you can’t play a Mogul…. But what about a vizier? A general? Head Inquisitor? Etc.

    Since these positions are powerful, they would be subject to the same activity checks as Sovereign positions, with the omission of the Sovereign balls.

    It also makes more sense for a PC to rise to power into one of these positions, because for the most part court peeps are elected by the Sovereign or the people (in Soto’s case), and not born into. It’s easier to become the King’s right hand than the King himself.

    What if I want to play a Sovereign for real for real tho?

    No problem! While I figure in this system that Sov NPCs would be handled by staff 99% of the time, players ought to be able to apply to use them briefly for player-driven plots.

    The application process would consider:

    1) Is the plot they’re proposing something the Sovereign would do in the first place?
    2) Would this player stay true to character motivations and personality and not act OOC?
    3) Is it necessary for a Sovereign to be played in this plot, or can the role be filled by a PC?
    4) Is this player active, and will they commit to finishing a plot?

    And so on.


    This is really a minor thing, but I think it can clear up some confusion. Everyone on here usually ends up with a main character. And staffers use their main character accounts by which to post, approve, etc — but it might be confusing to new peeps. Like “who is this person? Which staffer are they?” etc.

    Which is why I propose that Staffers ought to just have an individual Staff account. It’s really simple: DR would have an account called “DaringRaven” or “DR" instead of posting with Qayin, and all Admin matters would be handled there. Character approval, Town Crier submissions, etc.

    It’s just something I’ve seen elsewhere, and it might be handy!
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