SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

    Username:   Password:
    The Rules; Looking to compete? Look no further!
    Topic Started: Mar 24 2017, 03:38 PM (133 Views)
    Shrista
    Member Avatar
    Pariah, Apostate, Heretic

    Agrippa Datbooti's Fabulous Muscle Emporium A.K.A The Coliseum!

    • Entrants will join with one another in combat to earn Coliseum Points. (CP) For each completed match, entrants will gain 50 CP. The winner of the match will gain a further 30 CP.

    • CP may be traded for bonus abilities. These bonus abilities do not take up effective 'level' slots. CP will be deducted on purchase of your ability. A record of players CP will be kept by The Coliseum.

      Simple - 150 CP
      Low Intermediate - 300 CP
      High Intermediate - 450 CP
      Low Advanced - 600 CP
      High Advanced - 750 CP

      (OPTIONAL: Characters may trade these for a bronze/silver/gold Coliseum Coin, which correspond with the ability type. (Bronze for simple, silver for intermediate, and gold for advanced.) These coins can be traded to an enchanter (PC/NPC) with appropriate skill to grant them an ability on their gear if you wish to use it as a thread hook in RP.)

    • Please be aware that these 'Coins' are non-tradeable. If you change your mind before claiming the ability, you may refund it for the intitial cost. Contact a staffer to adjust your score accordingly.

    • In order for prospective combatants to reach the coliseum, please incant the following three times within one minute of the first line. Thou shalt not incant once, nor twice, and certainly not five times.
      "Little Baby's Ice-cream is the best, and we all scream for Little Baby's Ice-cream." (...Don't ask. Really)

      Entrants who use the incantation will find themselves entering via El Puerto. The following is here to aid your imagination:

      As you finish speaking the final syllable, you are transported quite suddenly from your current location, dragged through space in a dizzying rush as if someone has implanted a red hot hook behind your navel. The feeling leaves you on arrival, which took little more than a few seconds, but leaves you feeling a little nauseous from the immense speed of the displacement.

      You find yourself now in a room lit by the unwavering azure glare of several glassy orbs affixed the walls. The chamber is large, much larger than it appears from the other side, and apparently constructed of smooth granite shot through with veins of white marble. Strangely enough, there appear to be no seams or joins on the wall, as if it was created from one giant block. Opposite you is a rather ordinary, if heavy looking door of reinforced ironwood. The strangest part of the room appears to be behind you; as you turn to glimpse your way home, your eyes alight on a tall archway set into the wall, the distorted image of where you just came from still suspended between its pillars. You know that this archway is different to all who look upon it, but for the singular feature that they have in common. Somewhere upon its face, you can pick out the word HOME. While the place radiates magical energy to those who are sensitive to it, it is little more than a comforting hum tickling at the subconscious. Those who can see the threads of magic are advised not to look too closely, as the walls visibly crawl with arcane markings in a most unsettling manner.


    • Only free men and women may participate in the Coliseum. Slaves and wild beasts may not be signed as entrants.

    • Entrants will fight for either a determined number of touches, or until one cannot continue.
      You have the choice of fighting to a number of touches/strikes, or freestyling it providing you are communicating with the other player. It is suggested that competetive players use the touch system to keep things fair.

    • Entrants fighting to a number of touches must make a note in The Hands of Fate and reference their match. A roll for each player will be randomly generated each round, determining the flow of the match for an equal chance to win or lose.

    • The Coliseum is not liable for any deaths caused by one party to another. (Please sign here.)

    • The Coliseum is not liable for any damage caused by grates in the floor or walls releasing Horrors Unimaginable™ upon combatants.

    • On commencing the match, a barrier will be erected around the arena for the protection of the spectators. Entrants will find themselves sealed in until the match is either complete, or forfeit.

    • Entrants who break the rules during a match may find themselves disqualified or in the case of repeat offenses, banned from competing.

    • Fights that do not receive a response within 3 OOC months will be archived, and the last person to respond will be awarded a participation bonus of 50 CP. If you are going away please notify the other player and a member of staff in advance. A staff member can resurrect the thread for you on your return.

    • Upon completion of the match, participants may remove themselves to The Antechamber for refreshments and medical aid from our trained on-site physicians, free of charge.

    • Entrants must sign their name and the match type to the register. Certain match types may be used in conjunction with one another, e.g. Team Battle/Grudge Match (I)/Steelsong.

    • Certain match types may not be used in conjunction with one another, e.g. Grudge Match + FFA.



    Match Types

    • Free-for-all (FFA) Match - Anything goes! All levels, all weaponry, all magic, all enchantments.

    • Grudge Match (S/I/A) - Entrants may sign to fight a random (open thread) or specific (closed thread) combatant of their own skill level. Higher level characters may find themselves being reduced to a skill level that corresponds with the match type. (i.e. An advanced character joining a SIMPLE grudge match, may only use their simple level abilities.)

    • Team Battle - Two teams of two, totaling four players, may face off against one another.

    • Steelsong - Physical Combat only. No magic allowed.

    • Wildfire - Magic Combat only. No basic weaponry. (Summoned weaponry is allowed)



    EXAMPLE:

    Thread Title: FFA/Wildfire - I have Made Mistakes
    Description Line: Agrippa Dabooti vs OPEN


    Please do not feel that this must deter you from actually using the forum to roleplay in, which is its intended purpose. The Arena may host matches, but you can always write about your character coming here to spectate, or meeting with an old friend, or perhaps falling into the stadium for some shenanigans. Your imagination is the limit!
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