SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

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    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

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    Do you feel lucky...punk?; The Touch System How-to.
    Topic Started: Mar 24 2017, 03:28 PM (111 Views)
    Shrista
    Member Avatar
    Pariah, Apostate, Heretic

    Well? DO YOU?

    For those wishing to compete to win, this forum is for setting up a touch match. Don't worry, we'll go over it, and it's fairly simple. If you don't want to use this system, that's fine, but it's recommended to keep the fights short and sweet. After all, you want your completion points don't you?

    So, here we go!



    What do you mean, touch match?

    A touch match is a fight that is set up so that for each 'hit' a player scores against their opponent, they score one 'touch.' In this case, you can determine how many 'touches' you want to play a match to. This way, it keeps the fight relatively contained, since you are effectively fighting until one of you scores 'x number of hits against the opponent.'
    Got it? Good.



    How do we do this, then?

    So, in this scenario the swarthy Angkarian privateer Agrippa Dabooti wants to fight a match with his opponent Thai'ni Pohnee, the famous Daroan cavalryman. They decide to fight to three touches. The first one to accumulate three hits against the other, is the winner.



    Leave it to Fate.

    Now to keep this fair, we introduce a straightforward system where a third party randomly generates a number or dice roll for them. On the first round, two numbers are rolled out, one for each player. This will be done due to alphebetical order of their name to save confusion. So in this case, Agrippa is Player 1, and Thai'ni is Player 2.
    The first two numbers rolled are the initiative. This determines who starts the fight.
    Player 1 = 84
    Player 2 = 31

    So now we can see that Agrippa gets to go first. After this is determined, a second roll is made for him, to see if he hits his opponent.
    Player 1 = 19
    Player 2 = 26

    Thai'ni's roll was higher! This means that he defends himself against the attack, and Agrippa doesn't score a touch. For the second round, a die for each player is rolled again, but it is now Thai'ni's turn to attack.
    Player 1 = 1
    Player 2 = 77

    Oh...wow. Sorry Agrippa.
    So Thai'ni scores his first touch and the score is now 0-1.

    The fight will roll back and forth like this for each round until a player hits the limit of touches, where they will be deemed the winner.



    Alright, that's cool, but how does that play out in the thread?

    What the numbers mean is that the outcome of the post is now determined. You have pretty much complete freedom to RP it out as you like. The following is just an example, adhering to the numbers above:

    Round 1 - Agrippa makes his attack, as he was supposed to go first, and messes it up.

    Agrippa Dabooti launched himself recklessly forward, foaming at the mouth as he struck a heavy-handed blow at Thai'ni Pohnee's head.

    Round 1-2 - Thai'ni defends himself against the attack, and retaliates.

    The Daroan laughed and twirled his enormous handlebar mustach, calmly deflecting the Angkarian's puny butterknife with his glorious facial hair. With great confidence he strode forward and lunged, catching the man as he sailed past and hamstringing him with the razor point of his highly-preened handlebars.

    Round 2-3 - Agrippa responds to his being struck, and then would make his own attack afterwards.

    Agrippa screamed and fell to the ground, writhing in pain and praying that he didn't catch something from the shorter man's overly-civilized hair techniques.
    Nevermind that handlebars don't work like that.



    What about team matches?

    Team matches depend on the number of people competing. It is suggested really that no more than a 2v2 as it can get very complicated. We'll use the same system, in that first we'll roll initiative to determine the post order. The difference here is that each player is going to have to specify who they are aiming to score a hit against.
    Each time an attack is rolled, the person being attacked in that round gets a chance to defend, the same as it is in 1v1.

    But what happens if both members of a team decide to attack one player?

    Well, in this instance, we'll call them Team A and Team B.
    If A1 and A2 both attack B1, the rolls are generated as per normal.

    B2 now has a choice however. They can either attack the opposing team, or use their roll to defend their teammate. All they need to do is declare that they are defending their teammate, and the person under attack will gain advantage on one of their rolls. This simply means that they can choose to use their teammates roll instead of their own.

    Of course, things might not work out, and the defense might still fail.
    Example:

    A1 = 23 vs B1 = 65 (B1 DEFENDS.)
    A2 = 59 vs B1 = 4 (B1 IS HIT.)

    B2 Now has the option to use their roll to either attack the opposing team or try to help their teammate. They decide to help their teammate, and the following scenario reflects how this could work out.

    B2 = 80 (ADVANTAGE) vs A2
    So now it would look like this:

    A1 = 23 vs B1 = 65 (B1 DEFENDS.)
    A2 = 59 vs B2 = 80 (B2 DEFENDS.)

    Agrippa Dabooti skillfully deflects the cunning strike of Thai'ni Pohnee's Moustache with an almighty clang, and winces as he anticipates Ybange Mafookinee's mace colliding with his ribs.
    Ibánk Maheed leaps before Agrippa, sliding across the sand and catching the blind highlanders' mace heavily on his shield to a roar of approval from the crowd.

    And if he rolled lower and failed to defend his friend?

    Ibánk Maheed leaps before Agrippa, sliding across the sand...and is dragged down by the sheer weight of his armor as he overbalances. Unable to pull himself up in time, he can only watch as Agrippa is hurled like a baseball across the arena. Welp. It's the effort that counts, right?! Guys?


    It's really as simple as that.



    What about characters of a higher skill bracket?

    If you want to fight someone and they are of a higher skill bracket than you, (simple vs intermediate) for example, then however many touches you are going to fight to, +1 for each skill bracket. This is because if a simple level character fought an advanced on a FFA match, it would be rather amazing if they won so easily against someone so much more powerful. This way, things should be a little fairer. After all, if you're fighting someone that much stronger than you, it shouldn't be a walk in the park right?

    So if you're fighting to three touches, and it's a simple character facing an intermediate, then the simple level character would need 4 touches to win, and the intermediate would need three. It would be the same if an intermediate were fighting an advanced level character.

    This does not apply to Grudge Matches.



    Alright, so how do we ask for a touch match?

    First start your thread, you'll want to make a decent introduction right? If you already have an opponent, you can start a thread in the Hands of Fate. You'll need to link back to the thread in the arena, state how many touches it is, and who is competing. Don't forget to notify the other person where the thread is so they can see the outcome of each round too!
    When you have your initiatives and first round, your opponent can do their introduction. If they are going first, then they can launch right into it from there. If not, then you begin on your next post.



    Do note that this method is optional. If you don't want to use it, you're not obligated to, it's there to speed up matches and make it an even playing field. What it essentially does it determine the outcome of the post without all the waiting/conversation that you might have with someone in between to reach the same conclusion.

    Have a great match, and good luck!

    If you're still unsure of how things work, feel free to shoot a PM to a staffer!
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