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| Do you feel lucky...punk?; The Touch System How-to. | |
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| Topic Started: Mar 24 2017, 03:28 PM (111 Views) | |
| Shrista | Mar 24 2017, 03:28 PM Post #1 |
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Pariah, Apostate, Heretic
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Well? DO YOU? For those wishing to compete to win, this forum is for setting up a touch match. Don't worry, we'll go over it, and it's fairly simple. If you don't want to use this system, that's fine, but it's recommended to keep the fights short and sweet. After all, you want your completion points don't you? So, here we go! What do you mean, touch match? A touch match is a fight that is set up so that for each 'hit' a player scores against their opponent, they score one 'touch.' In this case, you can determine how many 'touches' you want to play a match to. This way, it keeps the fight relatively contained, since you are effectively fighting until one of you scores 'x number of hits against the opponent.' Got it? Good. How do we do this, then? So, in this scenario the swarthy Angkarian privateer Agrippa Dabooti wants to fight a match with his opponent Thai'ni Pohnee, the famous Daroan cavalryman. They decide to fight to three touches. The first one to accumulate three hits against the other, is the winner. Leave it to Fate. Now to keep this fair, we introduce a straightforward system where a third party randomly generates a number or dice roll for them. On the first round, two numbers are rolled out, one for each player. This will be done due to alphebetical order of their name to save confusion. So in this case, Agrippa is Player 1, and Thai'ni is Player 2. The first two numbers rolled are the initiative. This determines who starts the fight. Player 1 = 84 Player 2 = 31 So now we can see that Agrippa gets to go first. After this is determined, a second roll is made for him, to see if he hits his opponent. Player 1 = 19 Player 2 = 26 Thai'ni's roll was higher! This means that he defends himself against the attack, and Agrippa doesn't score a touch. For the second round, a die for each player is rolled again, but it is now Thai'ni's turn to attack. Player 1 = 1 Player 2 = 77 Oh...wow. Sorry Agrippa. So Thai'ni scores his first touch and the score is now 0-1. The fight will roll back and forth like this for each round until a player hits the limit of touches, where they will be deemed the winner. Alright, that's cool, but how does that play out in the thread? What the numbers mean is that the outcome of the post is now determined. You have pretty much complete freedom to RP it out as you like. The following is just an example, adhering to the numbers above: Round 1 - Agrippa makes his attack, as he was supposed to go first, and messes it up. Agrippa Dabooti launched himself recklessly forward, foaming at the mouth as he struck a heavy-handed blow at Thai'ni Pohnee's head. Round 1-2 - Thai'ni defends himself against the attack, and retaliates. The Daroan laughed and twirled his enormous handlebar mustach, calmly deflecting the Angkarian's puny butterknife with his glorious facial hair. With great confidence he strode forward and lunged, catching the man as he sailed past and hamstringing him with the razor point of his highly-preened handlebars. Round 2-3 - Agrippa responds to his being struck, and then would make his own attack afterwards. Agrippa screamed and fell to the ground, writhing in pain and praying that he didn't catch something from the shorter man's overly-civilized hair techniques. Nevermind that handlebars don't work like that. What about team matches? Team matches depend on the number of people competing. It is suggested really that no more than a 2v2 as it can get very complicated. We'll use the same system, in that first we'll roll initiative to determine the post order. The difference here is that each player is going to have to specify who they are aiming to score a hit against. Each time an attack is rolled, the person being attacked in that round gets a chance to defend, the same as it is in 1v1. But what happens if both members of a team decide to attack one player? Well, in this instance, we'll call them Team A and Team B. If A1 and A2 both attack B1, the rolls are generated as per normal. B2 now has a choice however. They can either attack the opposing team, or use their roll to defend their teammate. All they need to do is declare that they are defending their teammate, and the person under attack will gain advantage on one of their rolls. This simply means that they can choose to use their teammates roll instead of their own. Of course, things might not work out, and the defense might still fail. Example: A1 = 23 vs B1 = 65 (B1 DEFENDS.) A2 = 59 vs B1 = 4 (B1 IS HIT.) B2 Now has the option to use their roll to either attack the opposing team or try to help their teammate. They decide to help their teammate, and the following scenario reflects how this could work out. B2 = 80 (ADVANTAGE) vs A2 So now it would look like this: A1 = 23 vs B1 = 65 (B1 DEFENDS.) A2 = 59 vs B2 = 80 (B2 DEFENDS.) Agrippa Dabooti skillfully deflects the cunning strike of Thai'ni Pohnee's Moustache with an almighty clang, and winces as he anticipates Ybange Mafookinee's mace colliding with his ribs. Ibánk Maheed leaps before Agrippa, sliding across the sand and catching the blind highlanders' mace heavily on his shield to a roar of approval from the crowd. And if he rolled lower and failed to defend his friend? Ibánk Maheed leaps before Agrippa, sliding across the sand...and is dragged down by the sheer weight of his armor as he overbalances. Unable to pull himself up in time, he can only watch as Agrippa is hurled like a baseball across the arena. Welp. It's the effort that counts, right?! Guys? It's really as simple as that. What about characters of a higher skill bracket? If you want to fight someone and they are of a higher skill bracket than you, (simple vs intermediate) for example, then however many touches you are going to fight to, +1 for each skill bracket. This is because if a simple level character fought an advanced on a FFA match, it would be rather amazing if they won so easily against someone so much more powerful. This way, things should be a little fairer. After all, if you're fighting someone that much stronger than you, it shouldn't be a walk in the park right? So if you're fighting to three touches, and it's a simple character facing an intermediate, then the simple level character would need 4 touches to win, and the intermediate would need three. It would be the same if an intermediate were fighting an advanced level character. This does not apply to Grudge Matches. Alright, so how do we ask for a touch match? First start your thread, you'll want to make a decent introduction right? If you already have an opponent, you can start a thread in the Hands of Fate. You'll need to link back to the thread in the arena, state how many touches it is, and who is competing. Don't forget to notify the other person where the thread is so they can see the outcome of each round too! When you have your initiatives and first round, your opponent can do their introduction. If they are going first, then they can launch right into it from there. If not, then you begin on your next post. Do note that this method is optional. If you don't want to use it, you're not obligated to, it's there to speed up matches and make it an even playing field. What it essentially does it determine the outcome of the post without all the waiting/conversation that you might have with someone in between to reach the same conclusion. Have a great match, and good luck! If you're still unsure of how things work, feel free to shoot a PM to a staffer! |
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