SUMMER

Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.

ANNOUNCEMENTS

March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    daringraven
    Administrator
    Qayin Graves
    SHADOW
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

    Username:   Password:
    Mind & Body; Qayin's abilities
    Topic Started: Nov 12 2016, 03:12 PM (577 Views)
    Qayin
    Member Avatar
    Desert Wraith

    New Ability — Simple
    [10 posts]


    • Soul Whispering — Phantoms often linger around the areas they died, speaking about the circumstances of their deaths to any who would listen. For most of his life, Qayin simply blocked out these voices, but he recently discovered that he can listen to specific voices if he focuses. At the level he is currently at, he isn't able to have conversations with them, but the snippets he focuses in on can often help him investigate what happened in an area.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Kestrel Sumner
    And then she was gone, her hips swinging as the knives jostled her thighs, passing by guards with her head held high, a haughty smile upon her lips.

    Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Simple
    [25 posts]
    • Vile Grafting – Whether it be body parts, stone, gems, wood, or the like, Qayin can attach it to himself it for as long as he likes. In terms of practicality, this means he could merge his shoulder blade with a plank of wood for temporary improved defense, attach a blade to his hands to make it more difficult to disarm him, or replace a lost limb with one he scavenges off of a corpse. If an object is attached for too long — more than half a day — he can no longer consciously remove it beyond more primitive methods for removal, (e.g. sawing it off).
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Intermediate
    [50]
    • Echo of Will – Qayin's mental influence has grown even stronger. Now he can influence the mentally weak to want to do what he would prefer they did. This is different than ordinary mind control because the "victim" still retains their free will, but will be almost 100% of the time inclined to do what he suggests to them, either mentally or verbally. Those with mental guards are much more difficult, and his abilities lessens in relation to their prowess.


    New Ability – Simple
    [50]
    • Flesh Animation – Qayin's necromancy has developed enough that he can take dead organic matter, such as plants or bodies, and create creatures out of them. His control over them depends on the size and strength, with creatures the size of a grizzly bear being his current maximum range. They can be used to assist in combat, lessen travel times, or simply to amuse himself or others. As they are made of flesh, they have weaknesses to the expected things, such as fire or strong slicing weapons. He can currently only create and maintain them in a 50 foot radius around himself. The creatures are also rather clumsy, limiting their combat applications​ for the time being.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    I have some questions for these.

    For Echo of Will – why would physical weakness have any bearing on a person's ability to resist Qayin's spells? In any case, with regards to a strong or weak mind, I think you are more or less saying that a strong-willed person who doesn't follow orders is more likely to not do what he says, correct? Also, how is the ability affected by those who have barriers against mind control/mental tampering?

    As for Flesh Animation – he can only do this on dead organic matter, correct? As it is, this ability is rather strong for a simple ability, given that Qayin could be running around with a grizzly bear-sized monstrosity for an indefinite period of time. Perhaps you could reduce the size of his construct to about the size of a single human, or otherwise nerf it by placing a time limit on it or making the construct really janky and hard to coordinate, or else placing a distance limit on it (eg. stops working if it goes more than 50 feet away from Qayin)?
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    Edited!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Intermediate
    [80]

    • Shining Panoply – After much research and investigation, Qayin realized that the spirit he summons as a light source has many other applications, including the ability to transform into a full set of brilliantly shining armor. It seems to be made of the same stuff the spirit is, and offers complete protection from most intermediate slashes and blows. It is hardly useful for infiltration and stealth with the constant light it projects, but it does help surprise his opponents, and looking at it too long has a similar effect to looking directly at the sun on a hazy day. The armor can be shattered when subjected to advanced attacks. It can also be destroyed during sustained, lighter combat.

    • Enhanced Speed – In an effort to keep up with his more quick companions, Qayin has put significant effort into increasing his movement and combat speed. This has paid off: while he is nowhere near the speed of most trained combatants, he is much faster than most mages, or the average person for example. This also applies to his weapon usage, making his strikes faster, and therefore more difficult to dodge.

    • Death's Hand – The essence of Qayin's fell mists have always fascinated him, and after careful practice and study, he has found he can control it, focusing it into a form of energy attack. When the magic is applied to his fingertips, he can weave paths of death over his opponent's flesh. If shot from his palm towards his target in the form of a beam, their life force is drained from them at slightly slower rate. The area of effect mist form he usually summons remains unchanged. To summarize, the smaller the area of focus the more potent the effect is. The ability cannot break through the fatty tissue,
      There's much that a necromancer can do with a layer of dead flesh.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    Shining Panoply and Enhanced Speed are approved.

    I'm slightly confused by Death's Hand, specifically by the line "he can weave paths of death over his opponent's flesh." What does that mean/look like?
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    Alright! It's basically just akin to drawing with a pen, except the ink dispensed on the end kills tissue. While the rest of his death powers tend towards being wider, but slower acting, the focused attacks tend to kill things much more quickly.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    If it causes tissue death, I think you'll need to specify how deep it kills the tissue. As a rule I don't think it should go deeper than the fatty layers of the skin.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    • Death's Hand – The essence of Qayin's fell mists have always fascinated him, and after careful practice and study, he has found he can control it, focusing it into a form of energy attack. When the magic is applied to his fingertips, he can weave paths of death over his opponent's flesh. If shot from his palm towards his target in the form of a beam, their life force is drained from them at slightly slower rate. The area of effect mist form he usually summons remains unchanged. To summarize, the smaller the area of focus the more potent the effect is. The ability cannot break through the fatty tissue,
      but there's much that a necromancer can do with a layer of dead flesh.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Aniketos
    Member Avatar
    Unter friedlichen Umständen fällt der kriegerische Mensch über sich selber her.

    Ohh, I can't believe I forgot we were doing this. Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Intermediate
    [110]

    • Vile Grafting - Galena – After killing the councillor Galena, Qayin replaced one of his left fingers with one of hers, allowing himself to channel the supernatural abilities she had at the time of her death. This is purely restricted to magic, as he did not attach enough of her to himself to gain muscle memory related to physical skills. The abilities may have become corrupted, (e.g. curing diseases would perhaps be changed into giving them), but they all operate at 35% strength compared to their original might. (e.g. Her Woodwarp ability would only allow him to travel 1848 feet, and he couldn't fully hide in trees like she could).
      List of Absorbed Abilities in Their Corrupted Forms:
    Spoiler: click to toggle


    • Progressive Resurrection – The longer a necromantic creature or entity is under the sway of Qayin's power, the more alive it becomes. On a battle to battle basis, this has no true impact. However, over the course of weeks or months, he could bring back the dead as fully alive beings. His own creations would most likely die as their mangled biology cannot sustain life in any true sense, but those humans or creatures that once lived could continue on as though their life had never ended until such a time as they naturally died, (though they would need to be released from his power before attacking). This makes them more susceptible to damage, but also far more intelligent than any of the shambling beasts that Qayin would normally create. Upon initial "resurrection", their awareness and memories of their past is along the lines of dementia or something similar. The longer they're alive, the more they remember.

    • Psychic Battlemap – Qayin's experiences with war and large scale conflicts have pushed his mental prowess even further. With his newfound psychic strength, the mage can sense the large scale movements of armies and squadrons on a battlefield as though he were watching it overhead. He is completely open to attack when using this ability: it requires significant focus to use, leaving him defenseless. He can extend it to view entire countries, but that requires some form of incredibly strong magical power source. The applications of this power are limited, but specifically he can use it to help communicate battle strategies to those he is supporting. To communicate what he is seeing he either needs to break focus and illustrate it, or have another psychic enter his mind and see what he is conjuring up.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Glede
    Member Avatar
    And with his sword my breast he cleft, / My quaking heart thereout he reft, / And in the yawning of my breast / A coal of living fire he pressed.

    Progressive Resurrection and Psychic Battlemap are approved. However, I have to ask: can he use Vile Grafting all the time? All of the abilities are accessible to him?

    Vile Grafting is a lot of seemingly disconnected simple-level abilities for a single Intermediate. For example, the two song-related abilities would be permissible as separate bullets under the same ability, and the same goes for Bark-hummer and Barkmangle; but all of the other things are only connected by Galena, really. Even if they're weaker than a single Intermediate Ability each, they far outstrip one ability slot when put together.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    I've decided to put "Vile Grafting - Galena" aside for the time being, and instead decided to go with:
    • Stillness Sphere – In an expansion of his Orbspace spell, Qayin can project a bubble around himself that functions in a similar manner to a pocket dimension. Within it, physical attacks are rendered useless, including any act of physical aggression from the necromancer himself. Physical attacks from outside the barrier are also rendered useless, but only because they seem to be deflected downwards instead of cutting through. Magic can still breach the barrier from the outside, but those trapped inside will find it harder concentrate because of an eerie song that seems to echo throughout. It extends 2.5 yards around him.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Glede
    Member Avatar
    And with his sword my breast he cleft, / My quaking heart thereout he reft, / And in the yawning of my breast / A coal of living fire he pressed.

    Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Intermediate
    [140]

    • Invertebrates of Filth – Through his ongoing studies into the bloodline from which he was born, Qayin has uncovered a specific strain of parasitic worm that have long served as useful tools for necromancers. These creatures respond to darker magics and obey those who call them forth. Here is an elaboration on the specifics for these creatures and their function. These worms range from the size of a cord of hair, up to the size of an average human arm. Their length ranges with the size, but generally they are no shorter than 6" and no longer than 3'.

      - While weak to physical attacks, these creatures seem to feed off of magic based abilities. This means that they can absorb weak-to-intermediate level magical attacks, but not physical ones.

      - The creatures are natural siphons for loose souls and spirits, and can act as a storage place for wayward souls. They need to be contained after this in a physical prison, but they are themselves spiritual prisons, so souls cannot be released unless the physical body is destroyed, (which risks destroying the soul itself).

      - As they are attracted to souls, putting them into a living host has the strange impact of letting one gain some control over them. Their joy and personality seems to mostly vanish, though they are aware of this happening and will likely resist it. This is difficult since it is a spiritual attack, but someone well attuned with their spiritual side can easily counter it.

    • Flesh Stasis – Qayin's body has absorbed enough necromantic power to unlock one of the early stages of the Death Lord form! With this ability, he can stabilize his body so that he will not get any better or worse with a wound or poisoning. To elaborate what this means, say he is given a stab wound that is life threatening. If he is cognizant, he can force his body to remain at that state. This would prevent his condition from deteriorating, though it would prevent treatment as well. He can activate this to allow others enough time to save him, though he will need to be awake to deactivate it.

    • Galena's Scream Song Armor – The spirit has the appearance of an angry dryad spirit, with some sort of beastial, horned form protruding through cracks and crevices in its crystal-esque skin. The entity stands around 20 feet tall, with Qayin positioned between the feet. It is directly controlled by his movements, tethered to him like a puppet is to a puppeteer.
      The spirit armor breaks easiest from repeated blunt blows, though of course they need to be aimed at the same spot to break through. Sword slashes and the like tend to glance off of it, though a particularly skilled swordsman can of course slice through weak points, or the entire thing with enough strength. Magical attacks are different, somewhat. Spells that focus on souls and the mind are extremely useful. Plant based magic is weak to the entity, though flame attacks directed at it can easily stagger it. Direct attacks to Qayin would also work, as he is both in and outside of it depending on the way it stands, (he is positioned between the legs usually). It is hard to get into this range because of the range of its physical attacks, but it can be done. In optimal circumstances, the entity can remain in use for 10 minutes before fading away.
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Shrista
    Member Avatar
    Pariah, Apostate, Heretic

    God..damned..hair worms!

    Invertebrates of Filth and Flesh Stasis are approved.

    Could you link the lightgeist in question so that I can see what's being upgraded? I skimmed through but didn't see anything that leaped at me about it. If it's not already a skill, then I have a couple questions:

    Is it like a spectral armor that surrounds him so he's effectively in the center of this construct, or is it an independent thing?

    What is the armor made of? How does it react to spells and physical damage? Can it be damaged to the point of disabling the spell or would it work like damaged armor? i.e the defense is reduced if it's struck enough times, but still grants him his strength bonus etc.

    How long does the spell effectively last before wearing off or exhausting him? (If he goes on a rampage would he stop naturally, basically)

    Gimme a boop when you edit c:
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Shrista
    Member Avatar
    Pariah, Apostate, Heretic

    Galena's Scream Song Armor is approved c:
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Qayin
    Member Avatar
    Desert Wraith

    New Ability – Intermediate
    [170]

    • Consummation of Flesh – The true end of decayed flesh, and the true purpose of the writhing creatures that are now linked inexorably to Qayin, is the repurposing of decay from the world, the reducing of dead matter to its most basic components. If dead things are nearby and Qayin allows them to do so, the worms will consume and process the materials, creating and storing an oily semi-solid matter that can be manipulated via necromantic magic. It can transfer between the three forms of matter, (solid, liquid, and vapor), and thus allows for more creative usage than normal flesh.

    • Flesh Animation - Upgrade – The necromancer's skill has been improving, and he now finds himself able to craft creatures the size of a small hill, (20 feet by 20 feet) if the needed dead matter is nearby, (or if it is stored within the creatures he carries with himself). They are now far less clumsy, and are better built than his previous works. This means that they are more durable, though still susceptible to fire and slashing attacks. The attacker must now be more skilled in the their particular method of attack to do any impactful damage.

    • Spirits of Wrath – The spirits collected by the worms over time and constant exposure are bent to Qayin's will, allowing him to send them out for spying and psychological purposes. The limitations are that he has to be near to the target when sending it out, (within 10 feet), and that they cannot be used to control an individual, only to torment them in their sleep or the like.



    New Ability – Intermediate
    [200]

    • Blackened Cocoon – As an extension of his flesh stasis ability, the worms he has with him mingle with his body. If he is unconscious and under the effects of his own necromantic abilities, the creatures will swarm over and cover him completely. While inside this casing, he experiences an accelerated state of recovery. Cuts can be sewn shut with more precision than any surgeon, shrapnel or debris can be removed with ease, and so on. He is very open to attack in this shell however, particularly to fire. The healing is not instantaneous, taking anywhere from several hours to months to fully complete.

    • Stolen Regeneration – As an extension of Qayin's progressive regeneration ability, he can replace his organs if they become damaged or destroyed fully, though this requires available bodies and quick action. Others could also replace his organs, as the integration of organs is a subconscious, instinctual process. It simply requires that organs be put in their proper spots, which of course could be an issue for many, as knowledge of biology is limited to a select few well trained individuals.

    • Mindscape – Qayin's mental method of attack has always been to enter into the mind of his opponent, but through intensive practice he can now draw them into his own mental landscape. This leaves them both open to physical attack as their focus is on their mental warfare, but it gives Qayin a stronger edge in their fight as he has almost complete control of the makeup of his mind. However, if he himself is under the influence of a malevolent force, it can manifest itself in dangerous ways, putting him in jeopardy and possibly letting whatever hides away in the recesses of his mind to fully take over.

    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    Kestrel Sumner
    And then she was gone, her hips swinging as the knives jostled her thighs, passing by guards with her head held high, a haughty smile upon her lips.

    Approved!
    (OFFLINE) PROFILE QUOTE GO TO TOP
     
    1 user reading this topic (1 Guest and 0 Anonymous)
    « Previous Topic · The Review Book · Next Topic »

    affiliates


    Join us on Facebook!
    Join/follow our deviantArt group!

    Vote for Us and Check Out Our Listings!
    RPGfix Total Drama Website - The Best Role-Play Sites Top RPG Sites Top RP Sites
    RPG-D Seductive Directory
    Nerd Listings

    Affiliates
    'Souls RPG Warden's Vigil: A Dragon Age Roleplaying Community Black & White
    Tales of Illyria Tir Dearthair The Games

    Beyond the Fall
    Edolon

    Word Counter provided by Fission

    Welcome Guest [Log In] [Register]