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| THE IMPORTANT STUFF
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10.26.09
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BREAK IT DOWN
Welcome to Elenlond, an original medieval fantasy roleplaying forum! We strive for creative, free-form roleplaying, in the hopes of allowing each and every single member the power to achieve their potential.
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| Welcome to Elenlond, an original medieval fantasy forum! We're always looking for new, dedicated members. Elenlond is composed of two continents: Soare and Esiria. Esiria, a land now isolated due to the efforts of the last remaining Goddess, is inaccessible to all beings and lies in the east. Soare, a continent in the west, is composed of three distinct nations: Ashoka, Soto, and Morrim. Lying between the two major continents are the Scattered Isles. Since the dissolution of the pantheon and the fall of the gods, these countries have existed in relative peace and prosperity. But how long will that peace last? Enter Elenlond; Turn the pages and tell your own tale. If you're already a member please log in to your account to access all of our features: |
Morrim |
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Kinaldi
Kinaldi is the capital of Morrim. A proud city of higher learning and the arts, the place is made mostly from wood grown by timber farms on the outskirts, towards Morrim's western border. Some of the people have begun creating what they call the "Kinaldi Forest" on the other side of town, planting saplings of quick-growing trees and slow-growing trees on the south side of the city, spreading out further every year.
The Kinaldi Academy, standing on the north side of town, is one of the larger institutes of higher learning, as well as being a brewery and distillery. They've been growing grapes along one of the few rivers in the country, to add a vineyard to their alcohol facilities. In addition, Goblinology and Ballistics, as well as Military History and Engineering, are the primary subjects taught, though Alchemy, Chemistry, and Physics are growing in prominence. The West Quarter is also called Tunetown due to the amount of music that pours out of it on a regular basis. Most of its residents know at least one musical instrument, and a fair number know two. There are also several singers, as well as more than a fair share of composers, one of whom is currently writing an opera based on a recent case in the city. |
High Energy Yesterday, 1:52 PM, By Hoshiko Satsue | ||
| Topics: 18 | Replies: 215 | |||
| Subforums: Grand Palace of the Empress | ||||
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Alastrine Valley
A staircase from the eastern corridor of the Temple of Life and Order plummets down through the mountain, until it deposits you onto the sunlit valley Alastrine. This lush green valley encompassed by the Do'suul mountain ranges, and holds two key attractions. The first is a tributary, fed by a small waterfall, which eventually joins the river Andakilsa. The second are huge, dominating upright stone set in the precise center of the valley. Each stone is ten paces in height and three in width, joined by similar stones laid horizontally above them, so that the circle consists of a series of stone archways that lead to the space inside. Because of its remote location and attraction to the wind, it is an ideal place to escape. This valley eventually leads into the Windswept Plains of Aeril.
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Heresy of Existence Yesterday, 1:59 PM, By Hoshiko Satsue | ||
| Topics: 9 | Replies: 185 | |||
| Subforums: Temple of Life and Order, Windswept Plains of Aeril | ||||
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Orl'Kabbar
Located on the Obsidian Plains, a place fertilized with black volcanic soil filled with crops, Orl'Kabbar is a dimly-lit city filled with violent streets. It is quite different from Kinaldi - whereas that city's soul is that of a cleansing flame, Orl'Kabbar is the highly destructive out-of-control wildfire. Considered one of the most dangerous cities in Morrim, it requires actual army members to keep it in check. The street-brawls between the various factions often seem like miniature wars.
Stores usually sell hastily-cleaned or still-dirty items in this city, and a tavern is as likely to get you killed as it is to get you drunk. Enter at your own risk, but keep in mind the city's motto: "The safest places look deadliest." The city is under enternal night and is mostly populated by humans and renegade drow. Any other races found here are considered the lowest of scum. Orl'Kabbar is located in the north, near the Loniar Swamp. |
Games in the Darkness... Nov 18 2009, 02:46 PM, By Estressa Malia | ||
| Topics: 5 | Replies: 49 | |||
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Loniar Swamp
A fetid stench rises from the swamp that even a human can smell from a mile off. This murky death trap is quite small, as far as swamps go, yet it seems much larger than it is as people spend weeks traveling in circles. The thick layer of algae on the top of the swamp provides cover for the various creatures that lurk beneath the surface, waiting for someone to step too close. It is located towards Morrim's northern border, and is often seen as a death trap.
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Is it Radioactive? Nov 15 2009, 09:53 AM, By Emmerson Just | ||
| Topics: 4 | Replies: 64 | |||
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Do'suul Mountains
A vast mountain range dominates the entire eastern coast of Morrim. Though it has been given many titles, its proper name is the Do'suul Mountains. A variety of climates are depicted throughout these rocky regions, and because of this, certain clusters of mountains retain their very own names. These names, however, have been largely lost. Cliffs leading down to the ocean below are not uncommon. Most do not like to climb too high, for fear of being thrown off towards the ocean or ground below.
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Stone's Power Nov 19 2009, 05:22 PM, By Drake Aurelis | ||
| Topics: 12 | Replies: 181 | |||
| Subforums: Manifest Cliffs, The Black Tower | ||||
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