Angkar: Wet season. Precipitation is common during the late afternoon and evening hours. Vegetation grows significantly during the summer, but flooding is a danger due to the monsoons that ravage the country. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Extremely hot and dry. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Relatively hot and dry, but with a chance of thunderstorms from time to time. The heat may cause forest fires.

Soto: Hot and humid, tree cover is dense while ground growth is restricted. Thunderstorms see the most amount of rainfall during the season, and it can be very windy. On occasion, there are flash floods that can destroy homes and farms built on flood plains.


March 30th, 2018 As you might have noticed, Elenlond has changed hands and is now under new management! If you have any questions, please direct them to DaringRaven! As for the rest of the announcements, including a season change, you can find them over here at the following link!

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
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    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Qayin Graves
    Supporting Admin.

    Kestrel Sumner (Shadow)
    Kindle Blackheath
    Orion de Lacey
    Sinadryn Arsydian
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

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    Eldahar, the capital of Ashoka, is a beautiful city, even after having been through war and conquest. At the centre of the city is a great blue oasis, which is the heart of activity in Eldahar. People gather to collect water from the bridge which spans the lake, or else they relax in the shallow waters under the shade of the occasional palm tree. Many others go about their business in the sandstone buildings that surround the water's edge.

    Of course, there are many other things to be found in Eldahar, from the complex mansions of wealthy families and bountiful marketplaces to the seedier districts that house such famous brothels as The Harlot's Inn. No matter where one goes, they will find thoughtful and beautiful architecture fashioned both to shelter people from the heat of the sun and to please their eyes. Many buildings are also draped with hanging vines, for which the city is famous as a gem within the desert.

    Compared to the other main city in Ashoka, the City of Oracles, Eldahar is not home to many mages but rather to warriors, who are often armed with bows and spears. Guards patrol the streets, for Orion has converted Eldahar into a militarized zone. These guards are highly disciplined and trained and pay strict attention to the law, giving no mercy to wrongdoers.

    Open and Close Jul 18 2018, 11:39 PM, By Koam
    Topics: 2 Replies: 42
    Subforums: Orionopolis, Dioskiye Bathhouse
    Ikioi's Oasis
    Set deep in the Takar Desert, several miles north of Eldahar, is one of Ashoka's most fabled oases. Large, pleasant palm trees and tufts of coarse grass surround the pristine sapphire waters. Aptly named as a life-giving place in the ancient tongue of the tribesmen, it has a reputation a saviour to those lost and without hope and is described in myth and famous texts as a gem of the desert. Often it seems an illusion, for it is hard to believe that this place could exist in the middle of such a harsh landscape. It is a peaceful place and often it is simply stumbled upon by accident, though one may persuade a tribesman to to lead them to it.
    No Posts in Forum
    Topics: 0 Replies: 0
    City of Oracles
    The second major city of Ashoka, the City of Oracles is located on the eastern side of the country. The city's name came about hundreds of years ago when oracles and mages alike began to flock to it like birds to water. Why they did so is unknown. It is said that the settlement there prior to the city was small and existed because of an underground source of water, but one could not say that is the only reason. Thus many theories are batted around, some calling upon divine intervention, others seeking more down-to-earth causes, though it is hard to believe any one of them. Regardless of why this has happened, the city now as an academy at its centre dedicated to training people from all over the land in the arts of magic.

    The city itself feels as if it is composed entirely of magic. The vast majority of the buildings are made from alabaster, making them seem pale and even transluscent. The architecture seems to change colours as the day goes on and it is commonly believed that lingering magic in the air influences the colours the stone reflects. When wandering the streets, one may notice the magical insignias are painted and carved into the stone ground, warding off evil, death, and destruction. Thus many come here seeking sanctuary from the rest of the world, or else they may come seeking guidance and prophecies from the oracles here, or instruction from experienced mages.

    No Posts in Forum
    Topics: 0 Replies: 0
    No'bu Jungle
    The southern edge of Ashoka is composed of the No'bu Jungle. Though this place is hot and humid and often rainy, it is a place much worth seeing for its great beauty and richness of life. Monumental trees scrape the sky and creatures and plants of all kinds populate everything from the forest floor to the very tops of the trees. Amongst all this greenery one will hear the strange calls of brightly coloured birds and the constant hum of insects and even the rustlings of some hidden creature amongst the leaves. The forest is a place of great mystery, for rumours tell of villages hidden within the depths of the forest, or else obscure ruins housing great treasures as well as ancient dangers. One must also be aware of the more everyday threats of the jungle, for there are many creatures that could easily kill or injure a person, from jaguars to venomous snakes on land and from electric eels and vicious fish in the water. Even if one escapes these creatures it is all too easy to get lost if one goes off the main roads, or else get tangled in the greenery or even fall into a well-hidden sinkhole.
    No Posts in Forum
    Topics: 0 Replies: 0
    Tamarind Bay
    Located on the eastern border of Ashoka lies the Tamarind Bay, which cuts deep into Soare. Merchant ships from across the land cross this bay to bring goods to Etruria, the trading town on the northern promontory of the bay. One can often see them on the horizon from the coast, which is sparsely populated wherever there are river outlets to be found. The land near the coast is still sandy, but it has more greenery than most other places in Ashokan, with palm trees and a lot of low-lying shrubs and rough grasses. In some areas one will find pale, sandy beaches littered with shells. In others, there are rocks that have been eroded to create tidepools, which house tiny, colourful creatures that are revealed at low tide.
    Sacrum Sanguinem [OPEN!] Jun 29 2018, 03:10 PM, By Shell
    Topics: 15 Replies: 183
    Subforums: Etruria
    Xeric Scrubs
    Located between the No'bu Jungle and the Takar Desert, the scrubs serve as a mid-ground between the lush vegetation and the endless sand. Covered sparsely in low-growing plants and shrubs, the ground here is sturdier than the shifting desert dunes, but still just as dry and as barren. One will not see a tree from horizon to horizon in this flat, rocky landscape, and there are few settlements to be found.The primary residents of the area are rodents, reptiles, and small carnivores. Larger animals may occasionally hunt here, but they have few places to hide. Many tales surround the Xeric Scrubs, speaking of wandering spirits and the imperious ghosts of ancestors. Those living near the scrublands sometimes head alone into this barren land to seek spiritual revelations and communion with those who have passed.
    Vaaz ahrk Munsedwiin Feb 9 2018, 12:12 AM, By Koam
    Topics: 1 Replies: 2
    The Badlands
    The desert sands shift from yellow to copper-red as one travels towards the eastern coast of Ashoka, for it is there that the Badlands emerge from the rolling dunes. The Badlands may be slightly more rainy than the rest of the desert, but it is still a barren place with sparse greenery. The terrain is shaped with high hills and rocky spires, and a canyon cuts through the very heart of this region, called the Origa Ravine. The river that runs at the bottom of the ravine has worn away aeons of stone, revealing the striated layers that make up the hills.

    Standing above the ravine, one will here naught but the wind and the occasional echoing call of a bird. It seems a mystical place, and indeed the tribesmen tell legends of how the canyon was carved out by the passage of an immense serpent. If a traveller were to explore further, scrambling around on the steep slopes of the hills and gorges, they may find caves that have protected ancient cave paintings for countless years, or else some other secrets hidden by the land.

    Rivers in a Dry Land Jun 8 2018, 12:53 AM, By Qayin
    Topics: 2 Replies: 5
    Pinned Topics
    Important :: Additional Landmarks
    Kestrel Sumner 0 336
    Jul 20 2013, 11:52 AM
    Last Post By: Kestrel Sumner
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    Four Roads To Hell
    for shell/cheng wei! <3
    Phaedrus 4 191
    Apr 10 2018, 09:17 PM
    Last Post By: Phaedrus


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