11 AR

Angkar: Dry season. Often sunny, but precipitation is rare. Humidity is low, some bodies of water may have dried up, and bushfires can occur. The rainforest sees evenly distributed rainfall throughout the season.

Ashoka: Desert: Cooler temperatures, although still relatively hot. Violent, heavy downpours following long dryspells. Jungle: Hot and humid with frequent, violent rainstorms.

Morrim: Cool, wet, and windy, rain is common, although snow is, on the whole, infrequent (there may, however, be some seemingly random snow storms) in the interior, and any snow that accumulates along the coast quickly disappears. Early in the season it is very stormy, wet, and windy, while the end of the season is characterized by less wind, less precipitation, and lower temperatures. Towards the mountains heavy snowfall is quite frequent and the temperatures drop significantly.

Soto: Covered in anywhere from a foot to four or five feet of snow, Soto is very cold. Windchills are common and can severely drop the temperature at times. Deciduous trees have no leaves while coniferous trees continue to bear needles. Slow or still bodies of water have frozen over.

ANNOUNCEMENTS

January 16, 2018 As you might have noticed, Elenlond has a new skin, all thanks to Mel! Don't forget to check out the new OTMs as well!

December 2, 2017 Winter has settled on Elenlond, bringing sleep for some and new life for others.

September 26, 2017 With the belated arrival of autumn come some interesting developments: new OTMs, a Town Crier and the release of the Elly Awards winners!

July 14, 2017 After a bit of forum clean-up, Elly Awards season has arrived! Head on over to make your nominations!

May 31, 2017 Summer has arrived and so has activity check! That's not all though – we also have some new OTMs for you and some staff changes!


WHAT IS ELENLOND?

Elenlond is an original free-form medieval fantasy RPG set on the continent of Soare and the Scattered Isles, which are located to the south in the Sea of Diverging Waters. The four chief nations of the western side of the world—Ashoka in northern Soare, Soto in western Soare, Morrim in eastern Soare, and Angkar, the largest of the Scattered Isles—continue to experience growth and prosperity since the fall of the Mianorite gods, although power struggles within the countries—or outside of them—continue to ensue.


QUICK TIDBITS

  • We accept any member who wants to RP here;
  • We are an intermediate-level RPG;
  • We have been open since June 2004;
  • Elly's layouts work best in Chrome, Firefox, Safari, and Opera. It is not optimized for IE.

  • CURRENT EVENTS

    Angkar: To honour the reinvigoration of the ancient city of Mondrágon, the majestic Queen Eulalia has permitted the opening of a Coliseum where people from around the world and all walks of life can test their combat skills against one another. Many have already done battle in search of honour, glory, prizes and money.

    Ashoka: In an otherwise peaceful times, Ashokans are beset with the relatively minor inconveniences of wandering undead and occasionally-aggressive giant rock worms. There has also been some controversy over the recent re-legalisation of human sacrifice.

    Morrim: Rumour has it that Emperor Leofric de Hollemark is mustering forces for a war. Though the threat from Soto’s forests has passed, the forces previously employed in watching the forest now linger at the border. Rumours also circulate of a small group that has been dispatched to make contact with the tribes of the Do’suul Mountains.

    Soto: The Sotoans have defeated the fey and liberated themselves from Méadaigh’s oppression! Preliminary efforts have been made at rebuilding the city of Madrid, which had been captured at the beginning of the war. However, the Sotoans are hindered from recovery famine. Méadaigh’s magic caused summer to persist in the Erth’netora Forest through the winter. Her power has been withdrawn and the plants die as if preparing for winter – even though it is now summer. The Sotoans must sustain off what food they can get, what creatures they can kill and what can be imported into the city from Morrim and Angkar.

    For a fuller description of our most recent events, check out our most recent edition of The Town Crier!

    Welcome to the in-character Cbox!

    Please use your character's name when posting.

    Interactions here are not necessarily canon, unless you choose otherwise.

    Keep OOC drama out of the IC Cbox.

    Got a question? We'll answer you here, but we'd prefer if you checked out the OOC Cbox in the tab to your left.

    IN-CHARACTER CBOX

    ZetaBoards gives you all the tools to create a successful discussion community.
    ZetaBoards - Free Forum Hosting
    Welcome to our home, a world in which anything can happen. From sprawling deserts and vast forests to massive volcanoes and luscious hot springs, Soare and the Scattered Isles are beautiful places just waiting to be explored. For the brave and the bold or the cautious and the wary, creatures of all kinds roam the earth, looking for adventure or for a place to call their own. Species of all kinds - the well-known and the unknown - thrive here, though not always in harmony.

    Elenlond is an original medieval fantasy RPG with a world that's as broad as it is unique. Calling on characters of all kinds, the sky's the limit in a world where boundaries are blurred and the imagination runs rampant. Restrictions are limited and members are encouraged to embrace their creativity, to see where they can go and what they can do. It's no longer just text on a page - it becomes real.

    Enter Our World

    Username:   Password:

    The Coliseum

    The Arena
    The arena stands as a large, rectangular space surrounded by fifteen foot walls. These walls rise up in thick stone steps, like an inverse pyramid, with a smaller staircase running through the center for those trying to navigate to a seat. The steps are richly carved and provide seating on three sides for the common people, with the northernmost side reserved for those of a nobler nature, or just a little more coin in their pockets. The seating on the noble side is often covered with lush hangings and plump cushions to make it that much more comfortable. The arena itself is used predominantly for combat, but there is a large stone hoop high on one wall, where native Angkarian's often stage games of Pok-A-Tok. The east and west walls harbor gates that allow entrants access to the main staging area, the tunnels leading back around beneath the south side of the pyramid. The floor is covered in a fine sand, sometimes concealing the means to open trap doors and release creatures or weaponry into the area. The walls are cunningly worked to show designs of proud warriors engaging in combat or playing Pok-A-Tok, some of them concealing gates that provide a similar service to the hidden trapdoors.
    Silvertongue - So That's Really How You Fe… Oct 1 2017, 04:32 AM, By Mairead
    Topics: 8 Replies: 61
    The Forge
    Beneath the north side of the pyramid, one may find the temperature drastically increasing until a sweat begins to break out upon the skin. This is where the metalsmiths work, those who beat weapons and armor into shape, mend the various items and harness and tack of those who compete, and enchant such wonders into the fabric of their being. Combatants who decide to trade their score for a Coin can find a myriad of craftsmen here to imbue their items or craft them a new one, for a fee. The room itself is a vast hall, divided into varying workplaces and so named because of the great forge that dominates the center of the room. While one may find many blacksmiths here, there are also numerous leatherworkers, fletches, stonemasons and magically skilled craftsmen associated with the coliseum plying their trade. At the far end is an entrance as large as that which leads into the Entrance Hall, passing outside and allowing clean air to move through the room.
    An Enchanting Afternoon Jun 12 2017, 10:10 AM, By Phaedrus
    Topics: 1 Replies: 10
    The Grounds
    From the outside, the coliseum looks like a giant stepped pyramid. The entranceway is adorned with bright, richly embroidered hangings and leads into the cool interior chamber that is the entrance hall. On both the east and west sides of the coliseum, the halls lead to the antechambers and the gates of the arena. Spectators will find stairways in the halls that take them up to the seating on the steps. Please do not wander from your intended destination. Most of the rooms along these halls are broom cupboards. The antechambers are where waiting entrants may be found, along with small teams of trained physicians ready to tend to the hurts of any injured combatants. Both the east and west side have sizeable kitchens, and accommodation for the various staff than man the halls, and the Forge. Following the halls north, one may find the Forge, and the rear entrance which leads out onto the adjoining sparring grounds. Should one decide to walk a little further north and follow the beaten trail here, you might find yourself walking through the quiet of the graveyard, where memorials to the fallen stand quietly waiting.
    Shinrinyoku Aug 12 2017, 07:03 PM, By Shell
    Topics: 1 Replies: 8
    The Entrance Hall
    This chamber, simply known as the Entrance Hall, is effectively the meeting point where most of the activity happens. The doors leading in are large enough to accommodate two horsedrawn carts side by side, and the floor is composed of smooth flagstones with inlaid designs. At the far end of the hall a large ornate wooden desk dominates the room. Uniformed clerks bustle about handling papers and taking fares, while a handful of officals carefully mark up the listings. A huge blackboard behind them lists the upcoming games, and the going rate of bets taken by the house. On the right side of the desk is a broad hall leading away towards the eastern end of the coliseum, and taking up most of the wall, a heavy gong. Beside the gong stands a robust looking girl with an oversized hammer, ready to strike it when a match is beginning. On the left there is a similar hall leading to the western end of the pyramid, and a high arch with a heavy ironbound door. This room is simply known as 'El Puerto'. The room is dark, faintly lit by a small blue globe to each wall, casting it in eerie light, and contains only an archway in the center of the rear wall. This archway looks different to everyone, sometimes drastically so, and allows visitors from afar to simply say their incantation and arrive here. The only thing that everyone has in common, is that the word 'Home' is found somewhere upon it. Visitors leaving the coliseum may step back through to the last place they were after incanting again.
    No Posts in Forum
    Topics: 0 Replies: 0
    The Lists (OOC)
    Here you'll find the current rankings of previous Coliseum participants, their win-loss ratio and how many points they've accrued, and the place to arrange your touch matches. This is the place you want to be if you're looking to cash in those points for some sweet prizes!
    MAAAAAAAAAAAAAALK Sep 1 2017, 05:34 PM, By Qayin
    Topics: 10 Replies: 38
    Subforums: Bonus Round, The Hands of Fate
    The Coliseum
    Pinned Topics
    Important :: The Rules
    Looking to compete? Look no further!
    Shrista 0 86
    Mar 24 2017, 03:38 PM
    Last Post By: Shrista

    affiliates


    Join us on Facebook!
    Join/follow our deviantArt group!

    Vote for Us and Check Out Our Listings!
    RPGfix Total Drama Website - The Best Role-Play Sites Top RPG Sites Top RP Sites
    RPG-D Seductive Directory
    Nerd Listings

    Affiliates
    'Souls RPG Warden's Vigil: A Dragon Age Roleplaying Community Black & White
    Tales of Illyria Tir Dearthair The Games

    Beyond the Fall
    Edolon

    Word Counter provided by Fission

    Welcome Guest [Log In] [Register]