Welcome Guest [Log In] [Register]


Paxia is dead.
Long live Paxia!


If you're a returning or new member and you're wondering where everyone is, look for us on the Paxian Private Forums (click here).

You have entered the Dynami Hive, intentionally or not, welcome.

Just don't mess up anything and take off those shoes.

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 3
  • 4
What is Dwarf Fortress?
Topic Started: Dec 6 2008, 02:27 PM (4,242 Views)
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Dwarf Fortress is a fort-management game, if you can call it one, where you start off with 7 brave dwarfs(assuming you go with Dwarf Fortress gamemode when starting a game) in their mission to build a successful fort to a place of your choosing, and from there, it is up to you how you will play the game and improve your fortress.

It does not help that the dwarfs are easily thrown into fits of anger and random murder, including but not limited to tearing off the leg of the mayor when discussing about how bad they are feeling and then throwing a tantrum.

The game has a vertical learning curve, meaning that the first you play it, be expected to not understanding anything of the game, and when you think you got it, you realize you only started to scratch the surface. Have fun making pump systems to flood aboveground with magma.

For all purposes and questions, there is the Dwarf Fortress Wiki, and to get you started on the first fort, "Your First Fortress" guide.

Since the game originally was made with ASCII graphics(that means letters and symbols used to show what different tiles and things are for you kids who never played ADOM), I will even throw in a link to a version of Dwarf Fortress with a graphics pack pre-installed.

Mayday's graphic pack.

Note that the keys for going up and down Z-levels have been taken off, because they previously were the same with other keys that did some other things.

To set the keys to WHATEVER YOU WANT, here is what you do ingame, if you ever get that far before you think "this game sucks i want my runescape".

- While ingame, press ESC. Then select Key Bindings, and press Enter.
- Now PageDown until you see "Move view/cursor up(z)" and "Move view/cursor down(z)". These are the two keys to assign. AND ONLY THESE. There are other key bindings with nearly the same thing being said in 'em, so look for the exact things in the list. Assign these to the two keys you feel comfortable using, for you will be going up and down levels a lot in DF.
- And you're done assigning the keys. Now have fun trying to figure out how you mine(for fish).
Offline Profile Quote Post Goto Top
 
DigDog
Member Avatar
Pantsman
That reminds me that I haven't played it for a while. Last time I played I got frustrated because I was just fighting with a food shortage as 8 more dwarves immigrated. They all died.
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
Is it so much to ask for a link?
Offline Profile Quote Post Goto Top
 
DigDog
Member Avatar
Pantsman
The dwarf fortress wiki contains enough links, no?
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
And that link with "Mayday's Graphics Pack" has the game along a graphics pack.

Ta dah.
Quote:
 
Goro was admitted to the hospital after the incident, and was pronounced paralyzed from the neck down. In 2016, he was outfitted with a prototype robotic replacement body. He quickly conquered the world through superior firepower.

All hail our robotic overlord, King of the World, Gorobei.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Posted Image
Offline Profile Quote Post Goto Top
 
DigDog
Member Avatar
Pantsman
Masterpiece.
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
I'm scared of trying that game now.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Shaddup you wuss and play it.
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
No.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Why must you hurt me so?
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
'Cause I feel like it.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Now you're talking like a dictator!
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
I'm not talking like a dictator!
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
You might as well be, since you are the only person in Dynami actually in charge of anything. In this case, of everything.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Time for a sad story.

I was building a kobold camp, and behold, discovered the magma. It was right next to my fort building area, so I figured "I can make my super defense moat easier".

This of course meant that I started by emptying a set area of ground from every level, and then doing the easiest moat-creation thing there is. Collapsing it all downwards.

And it did. After the dust settled, I had a nice moat going on. However...

Some of the ground that plummeted down, also breached my magma pipe. Now normally this wouldn't be a bad thing, I had planned to breach the pipe anyway, this would just make my job easier, right?

NO.

I should mention that prior to the pipe plan, I had obtained an anvil, which isn't so easy when you are playing with kobolds who have no access to anvils by their own knowledge.

Now I had my entire magma pipe emptying into the moat, and all the magma that previously was for my metal industry, was emptying as well.

This of course, is not even the bad part.

The bad part was that my kobolds decided that a lot of molten rock required cleaning. The said molten rock was right next to the lava which kept spilling out uncontrollably, and unpredictably.

You can guess where I am going with this.

After about 12 kobolds had set themselves on fire, and were running around burning in the fort, or just dying, I abandoned.

So long, Slabarjangtag.
Offline Profile Quote Post Goto Top
 
DigDog
Member Avatar
Pantsman
Sounds like you angered some god. Or several gods.
Offline Profile Quote Post Goto Top
 
Uncle Dessy
Member Avatar
Inhibitor of Dual Failure.
Like most disasters, this one began when me and Burger competing on whoever could sustain a Kubbo Camp in the same location the longest. I mean, he is a mexifinn, and kubbos are moe. What could possibly go wrong?

A lot, really. The place we picked didn't have any running water, so the kubbos had to suffer from thirst or drink mud. I wanted to keep in theme and not use any stone for my constructions.. that kind of went down quickly when I had more or less deforested the entire map.

One of my kubbos was supposed to be a hunter and bring us food, but the first thing he does when we embark is running unarmed and unarmored against a pack of horses, promptly getting his head ripped off. Well, that wasn't so bad. getting plants from the surroundings seemed like it'd sustain the camp for a while.. the moeblobs had a barrack made fully of wood, and a dinning hall in the making. Things were looking up.

Then a pack of rhesus macabre showed up.

For you not savvy in Dorf Fortrass, the rhesus aren't more than a little annoyance, showing up, scaring your population and stealing some trinkets. When a pack of ten shows up in the middle of your camp, though, and they scare the much-needed merchant caravans, it's time to take drastic measures.
Unfortunately, a domesticated fire imp reached this conclusion rather faster than me. His solution was attempting to torch a rhesus by throwing fireballs all over the place and being subsequently dismembered by the monkey's companions.

By the time the imp was dead, my whole six-bold newly recruited army arrived and started dismembering the rhesuses with their bare hands. The dead imp, however, sought to punish his previous owners from the grave for either being complete jerks, or knowing nothing of good timing. He went about doing this by having one of his stay fireballs hit a tree right in the middle of my camp.

Long story short, a fire started. Right next to my wood stockpiles. Which then went to my food stockpiles. Which then carried over to my depot, and outside the boundaries of my camp.. until everything green in the map had burnt to ashes. One of my kobolds, unfortunately, was green.

So now I'm in the middle of summer, with no food, no workshops, no wood, and only five kubbos. God dammit Borg.

Update:
Kubbos started tantrum'ng.. one miner decided that he didn't like our glorious leader, and decided to throw his shovel at him.
Result: Thrathilus, Woodcutter has been struck down.
Roughly a second afterwards, Thrathilus' only friend finds out about the murder.
Result: Stlildus, Woodcutter has gone stark raving mad!
And perhaps the day after, the miner realizes what he has done.
Result: Brofosaylgin Kemleti, Miner is stricken by melancholy!

So now I have a two-kubbo camp, and no migrants this season. And it's quite likely that we'll have another tantrum/insanity soon, too. Not going to abandon unless all kubbos die, so yeah. All hail our solitary moeblob overlord.
Posted Image
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Meanwhile, my kubbos finished building their fortress of stone, it's tall walls, and soon the project to build sniper towers will commence, when the miner finally hits some more alunite.

All seven are alive as well.
Offline Profile Quote Post Goto Top
 
Tuss
Member Avatar
Trainer Unique Sub System Units
I tried this game. It didn't make much sense to me.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
That's how it always starts.

Also.

This is what happens when you turn 16 or so champions into skeletons by utilities.

Posted Image
Offline Profile Quote Post Goto Top
 
DigDog
Member Avatar
Pantsman
Blood and murder?
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
From 111 dorfs to those skeletons. Three of them got destroyed.
Offline Profile Quote Post Goto Top
 
Liveman Ieb
Member Avatar
Something bad happened in Paxia? I did it.
Having started as your standard DF, the Hamlet of Tyranny was uneventful by normal standards. Sure there would be caravans and immigrants and occasional (though unusually rare) seiges, but there was a dark and DEADLY secret buried beneath the hills. And his name was Ashmalice.

Ashmalice was a fire demon of legendary status. Not only had he existed in the prehistory of the fort, but he had over 550 kills - which included 2 entire tribes of goblins, a handful of elves, and a terrifying ammound of dwarves... one of whom was the king of the mountain-homes.

Fast forwarding to the present time major construction was underway of the fort. Many many immigrants had arrived over the years and times were good for the dwarves. Having many legendary carvers and warriors my friend grew lax in his defenses. And his dwarves paid the price when a miner unearthed a glowing pit deep below the dungeons carved into the mountain.

Within an hour my friend's fortress was besieged by a nearly unending horde of demonic horrors. Ill equipped to deal with the threat immediately, the population of the Hamlet began dropping exponentially. Not even a panicked redirection of the river into the lower levels was enough to staunch the influx of demons, only enough to slow them long enough for the major walkways to be collapsed to buy some precious time.

Luckilly (and cleverly) my friend had built his fortress in such a way that if any large section had collapsed, then all escape routes would lead out into the wilderness and on a path far from the fortress and defendable by collapsing the ceiling via lever to flood seawater into the tunnel. Though no dwarf was alive on that side of the map, or able to reach it to pull the lever, my friend had bought the dwarves much needed time, though when Ashmalice made himself known all seemed futile. Even moreso when Stuvok lost his mind with rage.

Stuvok was one of the founding 7. He was an ex-miner turned blacksmith of legendary status. He was a monster of a dwarf that all dwarves aspired to be. And he had just lost his wife Doken (another of the starting 7) to the demon Ashmalice. His sorrow was felt by the surviving clan as he tore through them one by one unopposed. Only when he ran into his workshop and was locked in did his rage abate.

Morale was rock bottom. Several dwarves commit suicide in this dark hour. And of the handfull who remained of this once great fortress, few were willing to do anything at all, except the only other remaining dwarf of the founders: the engraver Sil. In the months that followed, the floors were carved with graven images of his follow brethren. All hope seemed lost. But this was not the end for the Hamlet. Not just yet...

In his grief and mourning, Stuvok opened his heart to the spirits of the dead. And one day they came to him in spirit. In his posessed mood he plotted and planned and (ironically) with the materials available to him, crafted an artifact clearly in homage to his wife: Endless Death of Tears - a sword with an image of a dwarf holding a piece of glass - glass that his wife used daily in her trade.

My friend had been content to just flood the map with lava and end the game after such losses. But upon seeing this artifact his neckbeard overtook him and he knew that Doken, the dwarves, the king, must all be avenged! And thankfully for me, he decided to continue. Fast forwarding again to the present (the time at which I had come in to see him play) my friend had safely excavated what he could of the fortress and moved all activity to a small corner of the interior. When all levers were erected, dwarves armed, and preparations complete, he unpaused the game for me.

A few dwarves made suicide runs to the bottom of the dungeons and collapsed them - which in turn lowered the debris above into a sinkhole that breached a large hole for the demons to pour from back into the fort. A few more dwarves valiantly fired into the oncomming tide of hate, but they were nothing but fodder that bought precious moments for the true plan to kick in. A masterfully placed lever that had yet been unpulled brought down the entire mountain through the legendary dining hall ceiling; crushing almost half of the intruding horde.

As planned, the demons made a bee-line through the side hallways through rows of blade traps. Demons were chewed up by the blades, but still they came. And so did "He". Ashmalice not only avoided the fatal cave-in, passed the slicing blades, and bypassed the numerous flooding-trap chambers, but he and a squad of equally lucky frog demons carved and scorched their way into the final defensive line. Among their victims was Stuvok; unable to avenge his beloved. And the last handfull of dwarves were quickly reduced to 2 - Sil the engraver and the legendary captain of the guard, Daneken.

As respected and powerful as Stuvok had been, Daneken was that and more. He was a god among his clan, and had once in his long career single-handedly repelled a goblin siege led by a cyclops, and had helped wrestle a dragon to death. And now armed with his dead friend's artifact sword, he was seeing red. Daneken had been stationed at the edge of a chasm (my friend's map had a pit AND chasm that had been unearthed, but it was amazingly only filled with tiny spiders that were easilly dispatched in the early years of the fort). A single bridge had been built to span the chasm, and would have been later expanded as housing. But that plan was no longer. And this was it. This was the end of the dwarves of the Hamlet of Tyranny. But they would not go quietly.

As the demons approached Daneken threw himself at them in a rage. Ashmalice blasted him with demonic flames, but Daneken was imbued with the collective rage of his people and carved through the frog retainers with little signs of stopping. Ashmalice, however, had seen the deaths of a king and was not impressed with the antics of a lowly dwarf and sent him hurtling back onto the bridge - coincidentally knocking Sil over the edge. With his flesh scorching and his blood boiling, Denekan crawled to his feet just in time to see Ashmalice hover over him. With but a single push the fortress would be claimed by demons. But to my friend's and my own utter jaw-dropping amazement, it was the dwarves who claimed him.

Daneken, in a testament to his dwarfdom slashed off one of Ashmalice's arm/wing and plunged Endless Death of Tears into his evil heart. Such was the force of the blow that the demon was hurled backwards off of the bridge and sent spiraling down into the unending darkness; spouting curses the entire way. With his clan and his king avenged, Daneken himself tumbled from the bridge. But... one dwarf remained?

Awestruck by what had just happend, I urged my friend to quickly find the survivor! The menus opened, the tabs clicked, and we see that name. Sil. Sil? But he fell into the chasm! What was going on? With the battle essentially over and the remaining demons blocked from furthur intrusion by an unchecked flood of river water, we peer into the chasm. Several Z-levels down, on a tiny 2-square ledge, lay Sil - broken and bleeding, but alive.

With no way to save him, and with his entire clan residing in the afterlife, we debated how this should end. Should we just abandon the fort outright? Should we try and kill him somehow? What? In the end, however, we decided to let him create one more carving - one last testament to dwarfkind. This decision did not come lightly, as after such an epic climax, anything less would seem an insult. But still we left him to his work. Afterall, maybe he would draw a picture of a plump helmet or something equally random.

What did he draw? Moments before he bled to death? Alone on a cliff? The last gesture of the dwarves of the Hamlet of Tyranny?

A picture of a demon and some dwarves. The demon was in a fetal position. The dwarves were laughing.
Offline Profile Quote Post Goto Top
 
ThunderDragonSlayer
Member Avatar
Even more Krazyyyy!!!!
Time to tell some funny Adventure mode stories !

1. I traveled in a village that is just next to a desert. It was hot, so hot that grass dried and pool were dry. Well, almost.
I saw some big holes in the ground. There was some muddy thing one Z-level in those holes. I jumped in one.
It was a real muddy pool : you can get in...but you can't get out ! I used the travel map to leave this place.
Around the same village, at night, I found two awake elks. I threw rocks at them, then when one lost conciouness, I attack it with my whip. I was typing again and again "A_a_enter". A guard went next to me, and I read on my screen something like : "You attacked the Guard but he jumped away !"
O.o
2.I was travelling in a place with lots of Z-level changes (you see what I mean ?) and I discovered a river. If I swimmed in it, the Z-level change wouldn't be a problem. I saw that a bit further the river suddently went two Z-levels under. I thought that I was right. So I entered in the river, swimmed next to the strange thing and thought : "What's that weird thi...oh my god it's a WATERFAAAALL !!!"
I almost went in it.
After that incident, I continued travelling. There were still lots of Z-level changes. After a while, I saw that I went at least 5 Z-levels down and I was still going down ! I thought that I was going in the hell. Then, suddenly, the grass was replaced by black soil. I went on it and I saw that I was in a place called "Waste of plagues". It's worse than "Joyous plains". I accidently opened the travel map and I tried to don't travel at all, but instead I ended up in the real Wasteland of plagues, with lots of dead trees and evil monster. I ran in a river and hoped that it wouldn't lead me to a waterfall.
I continued swimming until I came back to the Joyous Plains, but I couldn't get out ! I eventually got out of the river and saw the waterfall a few tiles away. I was lucky.
After, I decided to travel to a dark fortress. I needed to cross the mountains. As I wanted to test myself, I didn't use the travel map. In the mountains, the game told me : "A frogman fell into a deep chasm". I was afraid because there were lots of monsters near chasms. I continued travelling and it said : "You discovered a chasm". A big blue canyon. I ran away like a coward.
I was almost at the forteress. I was wondering : "and if it wasn't a dwarf forteress, but a goblin forteress ?" I began sneaking. Then, it said : "The guard falls in into pain". "Everything's right" I thought.
"The goblin crossbowman falls in into pain", it said.
"Everything's wrong !", I thought.
In fact the goblins wasn't aggressive, but I didn't know it.
I visited the three forteresses of the city, and found the guard and the crossbowgoblin. I wanted to kill them, then go away.
Try 1 : I attacked the guard at the top of a fortress. The problem is that I forgot that I'll be attacked, and died.
Try 2 : I attacked in the fortress the crossbowgoblin who was on the stairs. I killed him without any problem but made the mistake to pick the crossbow, and I've been killed by a guy who was using the stairs.
Try 3 : I killed the crossbow goblin but then was outnumbered by a group of children. They prevented me from fleeing away while a goblin rippedd my heart out of my chest, despite my legendary thoughness.
Try 4 : Same as try 3.
Try 5 : I ran away very quickly after killing the guy. The problem was that the fortress wasn't dark enough so I couldn't use my more-than-legendary sneaking skills. I've been caught by a guy who blocked the road.
Try 6 : I just RAN AWAAAAAAAAY !!!
I then decided to train my lasher skills and I went in the scary and crowded Wasteland of plagues. And guess what ? NOTHING. Not even a worm. NOTHING.
The best way to find monsters was travelling. I always found lots of cougars and wolves. So I decided to travel to the north, toward the ocean and the elven countries.
The three rules that are over everything :
-The best is the opposite of the good
-Everything that can end badly ends badly
-Each attempt to do nothing,so nothing will end badly,ends badly
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Bigger Games · Next Topic »
Add Reply
  • Pages:
  • 1
  • 3
  • 4

Theme by Cody of Outline
Administration and Moderator List Replies to your topics Active topics Top 10 posters today Top 10 overall posters