Welcome Guest [Log In] [Register]
Welcome to CCRPG Community. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Project Wastelands
Topic Started: 16 Dec 2009, 01:10 AM (961 Views)
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
...then why do we have them? :blink:
Work in progress.
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
I'd assume your people would like a place to live before they build houses.
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
Then how many people does it hold? And If I lose it, do I lose all resources/money
Work in progress.
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
Introduction
Most of humanity's remaining population have lived for years in huge installations, known as vaults, designed to provide shelter from a nuclear holocaust. These vaults were constructed underground, with blast doors that prevented the hazardous radiation and other hazards of the wasteland from contaminating the people inside. It has been many years since the bombs fell, and it is finally time for the surviving remnants of civilization to come out of hiding from the safety of the vaults and reclaim the wasteland that their world has become.

Starting
Before starting, players must create a Faction page before choosing a location for their vaults. After creating a faction that has been approved, each player then chooses a location for their Vault on the world map. The sector chosen now houses the vault.
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
Alright, Do we put up Faction Pages now?
Work in progress.
Offline Profile Quote Post Goto Top
 
Red Lieutenant
Member Avatar
Just Some Guy, You Know?
[ *  *  *  *  *  *  * ]
Where is all this going on?
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
I'm going to make a site for it, as soon as I finish with the rules. :D
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
mkay. Are the rules roughly similar to CCRPG (at least in terms of resources and building?)
Work in progress.
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
no clue

a bit

who knows

fuckin cops
Edited by KamikazeCow, 26 Feb 2010, 07:56 AM.
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
Did you post that Drunk?
Work in progress.
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
mayybe
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
Units
Worker Units: These units are the backbone of any faction. They are the laborers that will help humanity take back control over the wastelands.
Laborer: Constructs Farms, Mines, and Buildings within Villages and Cities
Prospector: Works in Mines
Farmer: Works on Farms
Fisher: Works on Fisheries (Get rid of?)
Slave: Can be used for construction, working in mines, or working on farms. (Unpaid)

Combat Units: These units make up the military of any faction. They are the warriors that will aid their faction to victory, by force if necessary.
Soldier: Basic combat infantry (Militia Equivalent)
Trooper: Trained combat veteran
Ranger: Elite combat infantry (Get rid of?)
Armored Soldier: A soldier clad in powered armor
Armored Trooper: A trooper clad in powered armor
Armored Ranger: A ranger clad in powered armor
Mercenary: Soldier fighting for the highest bidder
Rider: A soldier mounted on the back of a trained animal
Biker: A soldier mounted on a motorcycle
Warbiker: A motorcycle ridden by a soldier in powered armor

Incomplete
Edited by KamikazeCow, 26 Feb 2010, 09:40 AM.
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
I like, but mabye slaves should be less efficient?
Work in progress.
Offline Profile Quote Post Goto Top
 
KamikazeCow
Member Avatar
Don't Feed The Animals
[ *  *  *  *  *  *  *  *  * ]
Why? They're slaves.

The only thing preventing slavery (when things such as food and shelter are non-important) in post-apocalyptia is a question of morals.

Edit: And if you don't have enough cash to buy slaves. :drevil:
Edited by KamikazeCow, 26 Feb 2010, 07:38 PM.
Offline Profile Quote Post Goto Top
 
Alkeni Synair
Member Avatar
Redefining Evil
[ *  *  *  *  *  *  *  * ]
because every other game that I know of has that (Its a cost-benefit analysis thing) for slaves.

Work in progress.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
Go to Next Page
« Previous Topic · Social Board · Next Topic »
Add Reply

Via Domus created by Steve of the ZetaBoards Theme Zone