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Project Wastelands
Topic Started: 16 Dec 2009, 01:10 AM (962 Views)
KamikazeCow
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Don't Feed The Animals
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Ranches: Should I get rid of them and just have Farms/hunting? Farms will just be combined farms/ranches, I guess (food from crops and livestock).

Also: Stealing crops/cattle rustling, enemy units can steal crops/cattle (ie food) from any farmland that isn't being guarded (or whose guards are busy fighting other units). Just so everyone knows.

And just a mention, since this is post-apocalyptia, there's no borders: ownership of land is based solely on who's got the most guns in it. :pirate:

PS: Instead of individual buildings (armory, stables, etc, etc), Should we just have Farms and Mines (resource collectors), and then Villages/Cities a la Hold the Line? Only they won't simply generate money. I don't know exactly what to do with them (as this is post-apocalypse, after all), but...eh.

Edit: Figured it out: Individual buildings within towns/cities! Difference between them, cities have more power (from renovated/rebuilt/hauled-over power plants), as opposed to towns, which at most have small generators/etc, allowing cities more access to higher-tech units (Bikers, power armor, etc). And since there probably won't be a ton of cities/towns populating the map, it'll be easy to track which place has which buildings. Or something like that.
Edited by KamikazeCow, 18 Feb 2010, 04:37 PM.
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KamikazeCow
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Don't Feed The Animals
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Started working on the map: http://img715.imageshack.us/img715/4805/mapjo.png ;) Centreland post-nuclear shitstorm in the works.
Edited by KamikazeCow, 18 Feb 2010, 04:37 PM.
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Alkeni Synair
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Redefining Evil
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I like just farms total
Work in progress.
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KamikazeCow
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Don't Feed The Animals
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Village
Gunsmith (Militia)
Stables (Rider, Wagon)
Bar (Mercenary)

City
Armory (Grunt)
Machine Shop? (Biker)

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http://img713.imageshack.us/img713/2339/mapv.png Map WIP
Grassland
Desert
Mountains
Forest
Badland

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Should enslavement only be done by a specific unit (Slaver), or should all units have the option?
Edited by KamikazeCow, 19 Feb 2010, 10:07 AM.
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Alkeni Synair
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Redefining Evil
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I think every unit should have a certain (example: 25%) percent chance to successfully enslave, but Slavers can always enslave
Work in progress.
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KamikazeCow
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Meh, I like everyone having the ability to slave. Gives the way towards slaver guilds.

http://fallout.wikia.com/wiki/Slaver :)

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Hero units? Maybe?

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Assassins/bounty hunters/etc. We need them, somehow.
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Alkeni Synair
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Redefining Evil
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I said everyone could slave. But make the slaver units the best at it.

Also, since you used it on me ages ago:

Posted Image
Work in progress.
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KamikazeCow
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Don't Feed The Animals
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Too bad, it'd already part of the banner,,,,,,,,,,.............................
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KamikazeCow
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Don't Feed The Animals
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also

i M A god

admir it
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Alkeni Synair
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Redefining Evil
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KamikazeCow
20 Feb 2010, 12:41 AM
Too bad, it'd already part of the banner,,,,,,,,,,.............................
What Banner?

And no...you are not a god. There are no gods
Work in progress.
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KamikazeCow
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Don't Feed The Animals
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Town
Armory - Grunts
Stables - Riders, Wagons
Storehouse - Holds food
Houses - Hold 100 people
Max population of 3000

City
Weapons Depot - Soldiers
Manufacturing Plant - Biker, Armored Soldier
Warehouse - Holds food
Apartments -Hold 500 people
Max population of 10,000
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Alkeni Synair
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Redefining Evil
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Is the 'Vault' a Town or city?

And can you have houses in a city?
Work in progress.
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KamikazeCow
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Neither, it's a Vault.

Posted Image

:O

And yes.
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Alkeni Synair
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Redefining Evil
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But then what can I build in a Vault. And how many people does it hold?
Work in progress.
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KamikazeCow
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There's nothing to build in a vault. It's just a fallout shelter.

*Population only increases by the amount of available food stored.
*Scavengers can search a sector for materials.
*Units can steal food by moving onto an undefended farm.
*Each unit can carry only a certain amount of food.
*Some units require power from power plants or generators to be produced.
*New towns can be founded by Migrants.
*Every Migrant used to found a town adds 5 to it's population.
*Deserts can be farmed with irrigation.
*Population is divided into the workforce and the unemployed.
*Different units require different amounts of population to produce.
*Vehicle units require gas to move.
Edited by KamikazeCow, 23 Feb 2010, 10:03 AM.
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