Welcome Guest [Log In] [Register]
Welcome to CCRPG Community. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Real Start & Rule Modifications
Topic Started: 8 Aug 2009, 07:55 PM (247 Views)
Ryan
Member Avatar
Imperator
[ *  *  *  *  *  *  *  * ]
Alright, here's the deal, I've updated a lot of things, done a lot of thinking, and have come up with the following updates.

Starting Items:

  • 10 Territories (1 is Capital City)
  • 10,000 Population
  • 10x Total Resources in territories
  • 9 Territorial Capitol Buildings (in 9 non-capital sectors)*
  • 1 Capitol Building (in Capital City)*
  • 1 Power Plant*/
  • 10x Money+
  • 50,000 Food
* - You choose which building material to base the item (the cheapest). Remember that all infrastructure (except TCBs) can only go in a city sector
/ - You choose the fuel source for the power plant (the cheapest)
+ - After minting your bullion/currency, then multiply the amount by 10.

Asset Updates:

  • The different power plant types (Coal, Wind, Solar, Hydroelectric, Nuclear, Cold Fusion) have all been molded into a single "Power Plant" structure that can use various fuel sources (but only one type per building)
  • Mills now produce 1,000 food from 1 Crop and 1 PU.
  • Consumer Products are gone (see additional items #1).
Additional Items:

  • ANY excess resource and/or good can be designated as a "consumer good" and sold to consumers (you can receive sales tax on its PMV). For purchasing power measurements, a country's PP is now equal to the average price of consumer goods sold.
  • Mines and everything that ever had anything to do with them (wages, actual mines, limitations on harvesting) are gone.
  • On startup, players post their first production order (along with startup post), then post in the income topic, then may post a second production order, and then wait for next income.
This is all important for everyone to know, but probably directions on how to start the game is more important. So, I will post a brief startup guide below, in addition I have made an extremely helpful Start Post Generator[/u] for everyone to make their first Production Order post with.

Startup Guide:

  1. Post in Pythoria topic in Continents board, request 10 Territories
  2. Post a Country Profile
  3. Use the Start Post Generator[/u] to post a new topic in the Domestic Market Board
  4. Post 1st Production Order (Harvest resources, construct new infrastructure, consume food & consumer goods, set tax levels, pay maintenance on starting infrastructure)
  5. Post 1st Income
  6. Post 2nd Income Order (receive everything built in 1st PO, build new things to be used after 2nd income)
If there are any questions at all, please don't hesitate to ask.

Everyone will have the opportunity to post in the first income topic all week, in addition to the new income topic which will come out tomorrow (Sun August 9th).

The asset list has been updated, but the rules have not officially been updated yet, I am doing that momentarily.

I recommend you simply follow my posts (copy and paste the format, just change what's different for your country) I still need to update a few of them however.
George Mason University '15
Ph.D Economics


Sporder.net - Complex Problems, Emergent Solutions

COUNTRIES:
2012: The Q'ylerian Freehold
Version 5: The Most Serene Republic of Crælia
Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire
Version 4: The Ellic Tribes/Kingdom/Republic
Version 3: The United States of Rezelia;

The only use of nuclear weapons in CCRPG; The only use of nerve gas
Offline Profile Quote Post Goto Top
 
Benthamus
Freedom lover
[ *  *  *  *  *  *  *  * ]
Automation, I love it.
Offline Profile Quote Post Goto Top
 
Caprice
Citizen
[ * ]
Notice: "Start Post Generator" leads to error.

Fatal error: Call to a member function sanatizeGet() on a non-object in /home/www/interim.countrycapitalrpg.com/includes/header.php on line 2

Attempts to log in using main page generate errors:

Warning: Cannot modify header information - headers already sent by (output started at /home/www/interim.countrycapitalrpg.com/game/economy/costs.php:227) in /home/www/interim.countrycapitalrpg.com/login.php on line 9

Warning: Cannot modify header information - headers already sent by (output started at /home/www/interim.countrycapitalrpg.com/game/economy/costs.php:227) in /home/www/interim.countrycapitalrpg.com/login.php on line 13

Am I missing something obvious?
Edited by Caprice, 18 May 2010, 11:44 PM.
Offline Profile Quote Post Goto Top
 
Michael Irick
Member Avatar
Premier
[ *  *  *  *  *  *  * ]
Lol, yeah. We are not using this for this version. All you just start like in previous versions, non-automated versions.
Empire of Zeon
Deonios Seon
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Announcements · Next Topic »
Add Reply

Via Domus created by Steve of the ZetaBoards Theme Zone