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| Tweet Topic Started: 16 Aug 2008, 10:37 AM (529 Views) | |
| Ryan | 16 Aug 2008, 10:37 AM Post #1 |
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Imperator
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Okay so I just wanted to update everyone on the situation at hand, as well as the new developments going on overall.
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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| DeadHead | 17 Aug 2008, 06:18 AM Post #2 |
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Pure Awesome
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I actually haven't worked on anything for the website itself. I thought I would have more time, but it turns out that I didn't, with work and then university coming up, and since I'd have to learn php... I didn't have time for that. I did make a program to calculate resources in each sector though... |
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<center><a href="http://z8.invisionfree.com/CCRPG/index.php?showtopic=5458">Emencia</a> 49,170,721 Credits</center> | |
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| xXJustinXx | 18 Aug 2008, 11:37 PM Post #3 |
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Representative
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i wish there was a fully automated version. because i dont get a lot of time but i really want to play. =/ |
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| Ryan | 19 Aug 2008, 11:33 AM Post #4 |
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Imperator
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We're doing our best to simplify and automate things so that action will take place on the forum, but the major headaches of the past will be gone, and also we will be allowed to do cool new things without creating new headaches. |
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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| xXJustinXx | 21 Aug 2008, 03:30 AM Post #5 |
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Representative
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Yea. but... automation takes away the creativity... while playing manually takes a lot of time. On top of that, automation has less room for flaws. Playing manually gives us more room for flaws. But i can tell you this; when i see the final version of the game I'll be as happy as this guy ---->
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| Alkeni Synair | 21 Aug 2008, 07:12 AM Post #6 |
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Redefining Evil
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Automation is just for the number crunching |
| Work in progress. | |
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| Ryan | 3 Sep 2008, 07:47 PM Post #7 |
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Imperator
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For those of you who are wondering where the game content is and how it's being developed, I assure you first that it is. Unlike previous version upgrades, I have been working on something content-related nearly every day now. The reason you don't see any progress is that it is all focused on the website, and may not even be uploaded yet. The final frontier in terms of the upgrade lays in the development of new experimental code headed by our automation team for economic structuring. I have learned a good deal of php and have been working on my own time to produce the vital elements of the game, but must wait for certain scripts to be produced by the automation team. I intend to make due with what we currently have, hoping that the auto team does yield some significant progress in the next week or so. Regardless, I am in the process of setting up a beta version. I will update more on the nature of it soon. |
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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| Ryan | 16 Nov 2008, 12:28 AM Post #8 |
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Imperator
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I just want to say that the game still is coming along nicely. I just want you all to appreciate the hard work that we are putting into it. (Namely, I would say DeadHead and myself, I'm not entirely sure what DarkFate is up to). But I want you all to know that the reason it is taking so long to develop for a test is the sheer complexity of the behind-the-scenes work. I am making this game the most incredibly realistic, rewarding, and dynamic game I've ever conceived. My tasks of making it all work are daunting. Just looking at attempting to finalize the unit list and all its economic implications (prices, resources, capital, wages, etc) is immense in and of itself. But I am doing my best. Just wanted to let you all know. This place, and this game is nowhere near dead. It is very alive, just not in any physical, visible form. |
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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