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| Wages and Unit List Update | |
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| Tweet Topic Started: 1 Jun 2008, 02:15 PM (161 Views) | |
| Ryan | 1 Jun 2008, 02:15 PM Post #1 |
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Imperator
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To smooth out a problem, I have updated the Unit List [found in Domestic Economy board]. I have added a "Market Value" unit stat, which is the value for wages to be based off of. If there are no government mandates, wages are 75% of the market value of a unit [total, not per person]. Also, I have changed the number of jobs for a mine. |
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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| KamikazeCow | 1 Jun 2008, 02:27 PM Post #2 |
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Don't Feed The Animals
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By wages you mean maintenence cost? |
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| Ryan | 2 Jun 2008, 12:19 PM Post #3 |
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Imperator
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No, because those go to construction agencies. Although hmm, it might make more sense if they were a part of maintenance costs... But currently, total wages are 75% of Market Value [unless you change the %]. |
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George Mason University '15 Ph.D Economics Sporder.net - Complex Problems, Emergent Solutions COUNTRIES: 2012: The Q'ylerian Freehold Version 5: The Most Serene Republic of Crælia Version 4.2: The Ellic Kingdom/Ellic (Etremian) Empire Version 4: The Ellic Tribes/Kingdom/Republic Version 3: The United States of Rezelia; The only use of nuclear weapons in CCRPG; The only use of nerve gas | |
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