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| G-Gundam; let's have us some fun. | |
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| Tweet Topic Started: Jan 20 2008, 05:05 PM (232 Views) | |
| CYNICISM AT IT'S BEST | Jan 20 2008, 05:05 PM Post #1 |
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AEUG Commander
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Ok here's the deal, I'ma use my Hatchet Gundam and you guys can either use your Gundam that you're using in the Mechatalk game or you can make one of your own based on the rules for that game. GF3-017NSW Hatchet Gundam Posted Image Credit goes to SNT1 for the pic. Created and Owned by: CYNICISM AT IT'S BEST Model number: GF3-017NSW Code name: Hatchet Gundam Unit type: Mobile fighter Piloted by: Samuel Svenson Nationality: Neo-Sweden First deployment: FC16 Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System Dimensions: 18.2 m Weight: empty 9.0 metric tons; max gross 19.00 metric tons Construction: Gundarium alloy Multilayer material: Other Power plant: Ultracompact fusion reactor, output rating unknown Fixed armaments: 4 x 60mm vulcan guns mounted in head, heat chains (wrapped around forearms and fed from drums on the backs of the shoulders), 2 x beam knives stored in knee's, 2 x heat hatchets mounted on hips, large timber axe, stored on rear waist armor. Optional hand armaments: Heavy bazooka, 8 round magazine (Extra magazines stored on front waist armor) Ultimate Attacks: Chain slam, Hatchet barrage and Clear cut Power: normal mode 14.5, hyper mode(+ 5) 19.5 Speed: normal mode 12.5, hyper mode 12.5 Offence: normal mode 14.5, hyper mode(+ 7) 21.5 Defense: normal mode 13.5, hyper mode 13.5 Search: normal mode 12.5, hyper mode 12.5 Adaptability: normal mode 10.5, hyper mode (- 5) 5.5 Gundam history: The Hatchet Gundam was originally designed to sport a large number of missile launchers in disposable pods all over the body, in simulations it was pitted against previous Gundam designs the Swede's had faced before, it proved to be a pure disaster, aside from having no close in weapons except for its vulcans, it was fundamentally weak because it had little or no armor. This changed when Sam was made the pilot, he had the builders strip it down and rebuild it around the idea of having powerful physical abilities and melee weapons that could be used as mid range weapons, and then gave it a heavy shell-firing bazooka to round out its long range needs. Gundam appearance: The Hatchet Gundam is fairly plain with a white on black paint scheme, it has a special black flag on its forehead just under the V-fin and a Hatchetman symbol on its right shoulder plate to accompany Neo Sweden's symbol on the left. It is built with wide shoulders and reasonably powerful arms to allow it to wield the assortment of melee weapons it carries and stout legs to allow it to hold its ground in a brawl. Ultimate attacks: Chain slam: The Hatchet Gundam wraps one of its chains around its opponent and yanks them towards itself, the Gundam then delivers a massive punch to the opponents head. Hatchet barrage: The Hatchet Gundam attaches the hatchets to its chains and launches them out to strike its opponent repeatedly, can also be used as an anchor. Clear cut: The Hatchet Gundam attaches the large axe to one of its chains and swings it around in a large circle, leveling anything it connects with. Here's the rules and data needed to design a Gundam. |
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"Into the Sky, to win or die." "Pain heals, chicks dig scars, glory lasts forever." Comdr. Karl Tirpitz, Irish-class Gibberish, Anti-Earth Union Group 7th Lunar Detatchment. ![]() Kill count: 29 mobile suits, 1 Ball, 11 fighters, 10 cruisers, 1 battleship ------ Sam Svenson, Mobile Suit museum owner. | |
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12:54 AM Jul 11