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| Hecatomb; Anyone tried it yet? | |
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| Tweet Topic Started: Sep 26 2005, 06:32 PM (1,836 Views) | |
| Chal'ocks Kyntxisson | Sep 26 2005, 06:32 PM Post #1 |
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ModCon Champion YMTC 2005
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I played it in Limited a bit at the GenCon World Premiere... I enjoyed it. I'll go into more detail once I get a few responces. |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 06:34 PM Post #2 |
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Self-Proclaimed Lord of Pointless Spamming
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What is hecatomb? Please, go on. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 06:40 PM Post #3 |
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ModCon Champion YMTC 2005
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Wizards' latest new TCG. But it's great: It's the first game they've done since Magic that's a trading card game for the sake of trading card game, not a merchandising thing like Pokémon or DuelMasters. As such, they completely redesigned the concept- nothing like Magic at all. I'll explain more in my next post after I do something... it should only take a few minutes.
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 06:41 PM Post #4 |
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Self-Proclaimed Lord of Pointless Spamming
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Sounds cool, but I really dont need to start collecting another thing. Im running out of money with just magic cards. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 06:44 PM Post #5 |
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ModCon Champion YMTC 2005
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True enough, I'm having money troubles with Magic as well. You might one to take a look at it (perhaps one Limited tourney, then sell your cards so you don't get addicted) all the same. Some important differences from Magic, one post at a time: 1. THE CARDS ARE PENTAGON-SHAPED AND MADE OUT OF PLASTIC. Take a minute to absorb that. Done? Good, I'll wait for your questions before going further. |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 06:45 PM Post #6 |
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Self-Proclaimed Lord of Pointless Spamming
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Wha'?
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| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 06:48 PM Post #7 |
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ModCon Champion YMTC 2005
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http://www.wizards.com/hecatomb/ht_autocar...=gift_of_hades# I'll let you absorb that for a moment. Yes, it's made out of plastic. |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 06:50 PM Post #8 |
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Self-Proclaimed Lord of Pointless Spamming
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Weird. I am intrigued, please continue. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 06:53 PM Post #9 |
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ModCon Champion YMTC 2005
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Another important difference is that 2. You play normal cards as mana. There are four colors: Green, Gray, Red, and Blue. There are no lands or similar cards, you just play normal cards upside down in your "mana zone" (one per turn, of course), and they tap to produce one mana of their color. This created many difficult game decisions: Should I play this card as mana or hold onto it so I can play it late-game? In the base set, there was only one card (and a rare one) that allowed you to move cards from mana zone to in-play zone or hand. |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 06:54 PM Post #10 |
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Self-Proclaimed Lord of Pointless Spamming
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Hmmm, interesting. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:03 PM Post #11 |
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ModCon Champion YMTC 2005
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Okay, here's the biggie. Let's see if I can explain this: 3. Creatures and Combat- Did you notice how the card had a solid color on one side, and the other sides were see-through? Well, this is how creatures work. A single creature is called a "minion". A minion by itself cannot attack or block. However, you can stack cards. An "abomination" is a stack of minions, and it can attack or block. There is only one characteristic, "strength", that covers power and toughness. An Abomination's strength is equal to the total strength of the minions "stiched" within it. Also, when you play a minion on another minion... let's go with an example. ![]() This is Hadribor, a pleasant chap. Notice his Strength, his mana cost (on the top, with the gray mana symbol- this means he costs 4 mana, one has to be gray), the solid color on the top with an ability (regenerator- this means he returns to your hand when put into the graveyard) and another ability in his textbox, which is red. ![]() This is Hatcheteer. Notice the comes-into-play effect, we'll get to Souls later. If I play him on Hadribor, we turn Hadribor sideways and put the red creature on top- this forms an abomination. This way, we can see the Strength and Regenerator ability of Hadribor, but nothing else. So this is a Strength 3 Abomination with Regenerator. Phew! I'll continue next post- there's more to creatures than that! |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 07:07 PM Post #12 |
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Self-Proclaimed Lord of Pointless Spamming
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This is getting realy interesting. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:13 PM Post #13 |
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ModCon Champion YMTC 2005
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Hold on to your hat... Notice that the Hadribor's text-box ability (Rager+2 basically means "whenever this attacks, it gets +2) was hidden when we played the Hatcheteer on it? Note that this ability is a one-shot effect: All text-box abilities are. But here's the thing: TEXT-BOX ABILITIES ONLY APPLY IF THE COLOR OF THE MINION YOU PLAY IT ON MATCHES THE COLOR OF THE TEXT-BOX. See the little see-through triangle? When we play Hadribor on Hatcheteer, that window will be filled with the red of Hatcheteer, and the ability will trigger, giving something Rager. Note that due to space constraints, all one-shot effects end at end of turn in Hecatomb unless otherwise noted. But if we had played Hadribor on an abomination where the top card was green, the colors wouldn't match, and the ability wouldn't trigger. Also, summoning sickness applies: An abomination can't attack if you played a minion on it this turn. It makes sense that you can only have 5 minions in an Abom, that's how many sides there are. NEXT: COMBAT! |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 07:15 PM Post #14 |
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Self-Proclaimed Lord of Pointless Spamming
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Whoa, now it got confusing. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:15 PM Post #15 |
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ModCon Champion YMTC 2005
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But you understand it? What are you confused about? |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 07:19 PM Post #16 |
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Self-Proclaimed Lord of Pointless Spamming
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No, I understand it fine, you're great at explaining it. Im just saying its getting complex, like when you actually play the game, you would have to start thinking at this point. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:25 PM Post #17 |
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ModCon Champion YMTC 2005
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Now, Combat. Lets say that our Hadribor/Hatchetter Abom gets into combat with an abomination with total Strength 2. That's 3 against two... you would think that we would just kill the other one, right? WRONG! Combat damage is assigned from the top down. That means 2 is dealt to the Hadribor Minion, killing it and having the Hatcheteer survive as a solitary minion, while the opposing abom is just killed. THis can lead to some complex situations when you have bigger creatures. Of course, the Hadribor has Regenerator, sending it back to our hand where we can just play it again! Now, the abomination is still tapped, but it's back to the size that it was before. AND... We can give our other abomination, which happens to be a Strength 3 thing, untapped next to it, Rager +2. You might think this doesn't matter, we already attacked, right? WELL... You may have as many combat steps as you like in a turn. Yes, "Untap target abomination" is a bit more costly than it is in Magic.
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 07:26 PM Post #18 |
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Self-Proclaimed Lord of Pointless Spamming
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Wow. |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:40 PM Post #19 |
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ModCon Champion YMTC 2005
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![]() That thing is a total bomb. By the way, colors are technically "Dooms": Gray is Corruption, Red Destruction, Green Greed, Blue Deceit. But calling them by their colors is fine. An abomination has the colors of all its minions. Now, Relics are an easy concept to understand: They're basically enchantments. But better. And all of them are rare. ![]() Fanatic is Haste. That's another thing. Gameplay, as you can tell, is very complex and different, but the cards themselves are all relatively simple due to space concerns. For this same reason, one-shot effects (always in «» brackets) end at end of turn all the time, and there are tons of keywords. Here's a list: -Evader: This can't be blocked by aboms of the given color. -Fanatic: Haste -Follower: This ability only works while you control a God. (I'll get to them later.) -Guardian: Defender. This will apply to the whole Abom, so be careful! -Host: Can only be played as the first minion in a stack. -Hunter: Provoke. -Martyr: When this minion dies, put it in your mana zone. -Nemesis: Can't be targeted by the chosen color -Parasite: You can't play minions on top of this. -Rager: +X when attacking -Reaper: Reap extra souls when it hits a player (I'll get to Souls later) -Regenerator: Returns to hand on death -Ripper: Divide damage as you like amongst the opposing Abom -Soulbound: When it would be destroyed, you may stitch it onto another abomination with top card of the given color -Survivor +X: Prevent the first X damage that would be dealt to this abom in combat. NEXT: Fates, Gods, and Souls! |
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 07:48 PM Post #20 |
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Self-Proclaimed Lord of Pointless Spamming
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This game is getting very interesting. But I dont want that, because i'll start collecting it
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| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Chal'ocks Kyntxisson | Sep 26 2005, 07:58 PM Post #21 |
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ModCon Champion YMTC 2005
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First off, you may have noticed: bottom left side is the collector number and rarity (circle-common, diamond-uncommon, star-rare) and bottom right is the expansion symbol (just an I for this one). Also, creature-type is right under the mana cost. Now. Fates are Instants and Sorceries. ![]() There's a normal fate, you can play it during your own main phase. (You may have as many main phases and combat phases as you like during a turn, with the intro (untap, upkeep, draw two cards) and end-of-turn (no maximum hand size) steps rounding it off.) The high cost is worth nullifying a whole Abom, trust me. ![]() That's a Combat Fate, play it at any time during any combat. There is no stack, effects happen immediately. By the way, did you notice a slight dark theme to the set? You'll see why this is in the end. Also notice that Fates have subtypes, this doesn't effect anything in the first set. Gods are giant things, a lot like Relics except that you can only have one in play at a time, and they're generally a lot bigger effects. Take a look: ![]() As you can see, our friend here has both a comes-into-play AND continous effect. They are all really powerful, and there are two for each color. Also, there is only one card in the set that can remove a god: ![]() So Gods are pretty darn powerful when you get them out. Finally: How do you win this thing? Well, the dark flavor of the game is, and I quote: "No mere ghosts in the machine, the players of Hecatomb are active participants in the world's demise. Sometimes referred to as "endbringers," each player wields power in some measure. To some players, antediluvian promises have been revealed: to he who can obliterate the universe, divine power is bequeathed, enough to recast existence in his own image. To this end, players need to tap the power of ancient gods of destruction, flirting with personal obliteration all the while. Other endbringers are but thralls to the evil gods they worship, mere servants to corrupt gods who desire their own ends. And some players are maniacs who wish to usher in Armageddon because they are compelled by their own wrecked minds." How is this realized? Well... "The players fight each other for the right to bring down the final curtain. The player who wins the fight is the endbringer in truth. Each player, as a master of evil in his or her own right, schemes and directs his strategy from a core fortress, secret base, laboratory, dark cathedral, or other individual base of operations. If a would-be endbringer wishes to blot out a world, he must assemble a cult of true believers whose two most important attributes are their belief and their souls. Given enough time, an endbringer could gradually accumulate enough true believers (and their resident soul energy) to bring about the final dissolution. However, other players seek to do the same, and do it first. True believers (or, at least their souls) can be stolen from another player, or more accurately, reaped. The player who first breaches a critical threshold number of gathered and reaped souls finally gains enough energy to catalyze the apocalypse." Gameplay-wise, what does this mean? You start the game with 5 souls. At the beginning of your turn, you gain two more. (You can choose the order in which you untap, upkeep, draw, and gain souls.) And here's the big part: Whenever one of your abominations hits a player, it "reaps". Look at the size of the abomination (how many minions it has in it). Take that many souls from your opponent. That's right, steal them. If a card has Reaper +X, it takes extra souls. And the first person to 20 souls is the winner. Sound fun? Try it sometime, maybe after Ravnica has played itself out. It's a hugely different experience from Magic, and the flavor can range from dark, to Mister Bananas! ![]() Goodnight, I hope to see you tomorrow.
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"To be is to do" - Socrates "To do is to be" - Jean-Paul Satre "Do be do be do" - Frank Sinatra R.I.P. Frank Lapidus. -Me | |
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| syko | Sep 26 2005, 08:05 PM Post #22 |
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Self-Proclaimed Lord of Pointless Spamming
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Good night, thank you for all this information. Hecatomb definetely sounds worth a try, though the theme of it is kind of unnerving.
Thanks again.
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| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Peter Griffin | Sep 26 2005, 08:28 PM Post #23 |
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Administrator of the Year: 2005, 2006, 2007, 2008, 2009
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Seems a little "Dark" for my tastes. |
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Deep Thoughts By Peter Griffin What the heck is a turtle dove? Obama '08
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| syko | Sep 26 2005, 09:03 PM Post #24 |
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Self-Proclaimed Lord of Pointless Spamming
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I agree, but it does look interesting. But wait, your tastes? Your the Stephen king-horror story guy! |
| Two paths diverged in a wood, and I, unaware of the choices presented, wandered through the middle. | |
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| Peter Griffin | Sep 26 2005, 09:58 PM Post #25 |
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Administrator of the Year: 2005, 2006, 2007, 2008, 2009
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Most of his stories don't include the devil and his advocates, or really anything satanic, which this is leaning towards. I wouldn't be suprised if churches leave Magic alone and start bashing the living hell out of this card game. |
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Deep Thoughts By Peter Griffin What the heck is a turtle dove? Obama '08
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Wha'?









Thanks again.

1:26 PM Jul 11